But with the release of "Arknights," a small team of over 30 people was tasked with the subsequent development and operations.
A small team of about 10 people was responsible for "Goose Duck Kill," including the post-optimization of "Urban Skyline" and "Gotham."
Games like "Wind Travel" and "Origin of Species," which almost don't need modifications, only required a couple of programmers to occasionally fix bugs and patches, along with about two customer service staff doubling as operations, to deal with player feedback.
But that directly allocated half of the personnel.
Then there are the finance, public relations, and human resources departments.
Although the headcount in these departments is relatively small for now.
However, having less than 50 people to develop a game like "Pubg" and finish it in two or three months is indeed a bit difficult.
But recruiting more people can be postponed for now.
Big issues first, let's have a meeting.
Soon, under Ke Jin's call.