But if we can't differentiate, it's going to be tough...
In thought, he quickly flipped through the thick stack of proposals.
A few minutes later, Gou Chehua's expression went from confused to shocked.
He was practically petrified where he stood.
What the heck?
What kind of unheard-of game genre is this??
It's said to be an idle game, but it's reliant on player decisions, unlike traditional idle games where you set it up and let it run to collect earnings.
In this game, you need to slay monsters and fend off enemies.
Turn-based isn't quite right either, as damage is calculated in real-time.
Action? Players don't have to control characters... at most they might just press a button when the skill bar is charged.
Leveling up by fighting monsters?
There's fighting, but the characters you put down don't level up...
This, this, this...
Even as a seasoned gamer with three years of planning experience, Gou Chehua couldn't help but sigh internally.