Getting across the wharf is not difficult: you stick to the shadows, keep low, and use the stacks of crates around the waterfront as cover. You approach the gangplank, heart thundering in your ears, breath stilled in nervous anticipation. One sailor stands guard at the bottom of the plank, illuminated in a pool of yellow lantern light. His eyes nervously flicker to the shadows all around.
You know you need a distraction, and you find one close at hand. Slipping into cover behind a large packing crate by the waterside, you find a heavy coil of rope lying unused on the ground. You kick it over the water's edge, and it hits the surface with a loud splash, startling the guard.
"Who's there?" he barks, gingerly moving toward you and the source of the sound. Quickly and silently, you loop back around the crate. As the guard disappears in search of the source of the disturbance, you slip rapidly up the gangplank and onto the Semiramis.
Next