Name: Zyos Zearen Zavyr
Age: 20
Race: Bear-Folk [Half-Demon]
Class: None
Lvl: 55
Occupation: NPC
Reputation: Unknown
Titles: [Dungeon Explorer], [Cold Blooded], [Magic Blood Fed], [Demonic Blood]
[HP: 612.5] (Con 5×)
[SP: 425/425] (End 5×)
[MP: 375/375] (Int 5×)
Stats:
(20 All: Half-Demon | +10 STR/WIS: Bear-Folk)
NPC: +1 Stat to All for ever 1 Lvl, No Extra Stat Points.
Strength: 85
Endurance: 85
Constitution: 85
Dexterity: 75
Agility: 75
Intelligence: 75
Wisdom: 85
Charisma: 75
Willpower: 75
Luck: 75
Perception: 75
Skill List:
Racial Skills:
[Beastial Transformation]: Transforms the body of the Beast-Folk into their primal state, that of their natural animal. The Beast-Folk then enters a berserker state of mind, where they cannot identify enemy from friend, attacking anything in their sight.
(+50% All Physical Stats, -50% All Mental Stats)
[Bear Strength]: Your carrying weight is tripled based on your [Strength] stat.
[Bear Savagery]: Upon activation, this skill will grant +10 to all stats and put you in a Berserker state where you'll lose HP constantly, but will heal the amount of damage you deal halfed down.
[Earth's Affinity]: All Bear-Folk have a natural Affinity to earth, increasing damage dealt by magma, nature and earth based skills or spells by 10%.
[Natural Weapons: Claws]: You have claws that you can use to slash and cut through your enemies.
[Marked] - Your skin bears the mark of your curse, be it a unnatural tone, or glowing tattooes, with just one look anyone can tell you are a Half-Demon.
[Darkvision]: You have darkvision up to 120 around you.
[High Darkness Affinity]: All Demons have a natural Affinity to Darkness and Chaos, increasing damage dealt by Dark and Chaos based skills or spells by 50%.
[Chaos Burst]: Upon use this skill will shoot a magical projectile with [Chaos] damage, and applies one random condition:
[Paralyzed], [Frozen], [Ablaze], [Confused], [Petrified], [Charmed], [Cower], [Fear], [Broken], [Shattered], [Taunted], [Slowed], [Rooted], [Incapacitated], [Prone], [Knock-Up], [Stunned], [Sleep], [Unconscious], or [Poisoned] for 5 seconds.
Cost: 5 MP
Cooldown: 5 seconds.
[Demonic Transformation lvl 1]: Active: Upon activation, this skill will grant [+100%] to all stats, HP, MP, and SP give you resistance to physical damage done by non-magical weapons, Immunity to dark, chaos, and necrotic damage, and vulnerability to radiant and holy damage. It also grants you Immunity to all Conditions whule transformed.
Duration: 1 Minute.
Cooldown: 24 hours
Passive: Grants the skill [Accelerated HP Recovery] - Turns Natural HP recovery from [1% Max HP] every minute to [50% Max HP] every minute. Skill is deactivated when [Radiant] or [Holy] damage is taken, entering a cooldown of [1 Minute].
[Frightening Presence lvl Max: As a Half-Demon, those who are weaker than you are affected by the [Fear] condition when they are under the pressure of your presence.]
[Demonic Magic lvl 1: You know the natural magic all demons can learn how to use
Spells:
[1] Hellfire lvl 1: Ignites the flames from hell, dealing fire and chaos damage, can be manipulated.
[Earth Magic:
[Move Earth lvl 5
Description: Move your mana into the ground and move it by your will.
MP/S: 1
Willpower: The Willpower stat affects this skill, increasing the amount of mass you can move by 7,5% of the total mass.
Total Mass is Skill Lvl × Intelligence Status + Max MP.
Max Mass (Kilos): 5 × 7,5 + 375 = 412.5 Kilos (909 Pounds)
Active Skills:
[Inspect lvl Max: You can see the information of your target.]
[Darkness Embrace lvl 1: Envelop your weapon in the power of darkness and shadows, increasing its range and damage by 10%. Skill does triple damage if the attack hits a weak spot in the target's defense.]
Cost: [10 MP]
Cooldown: None
[Second Wind: Recover 20% of your MAX HP and SP]
Cooldown: 24 Hours.
Passive Skills:
[Run lvl 45: Increases your movement speed and decreases Stamina consumed while running by 45%]
[Carry lvl 50: Decreases the consumption of Stamina when carrying over your maximum weight capability by 50%]
[Hunting lvl 44: You known the basics hunting and finding prey, Increases your damage to [Beast] type monsters by 44%]
[Woodworking lvl 18: You are an amateur at working with wood, but you know the basics!]
[Intimidation lvl 50: You know how to use your appearance to scare and intimidate your enemies. Has 50% chance to cause the [Cower] condition and 25% to cause the [Fear] condition. Those 10 levels higher than you are not affected by this skill.]
Title Skills:
[Dungeon Explorer]: You've explored a Dungeon before, so you naturally know your way within Dungeons!
(Provides mental minimap for Dungeons You've explored)
[Cold Blooded]: Your emotions do not interfere when they aren't needed, it's kill or be killed, nothing else matters.
(Negates [Fear], [Cower], [Confusion], [Stunned], and [Sleep])
[Magic Blood Fed]: You were fed magical blood while growing up, your body has adapted to it and now it fills your body. Your [HP] is increased by 50% your [MP]. Your body is considered magical.
[Demonic Blood]: Born from the power of the Ancient Evil itself, you are a creature of darkness and chaos! Your magical blood is sought by all, and your race is discriminated, disliked, or outright hunted by every being under the sun. Grants the skills [Demonic Transformation], [Chaos Burst], and [High Darkness Affinity].
Class Restriction: Any lightweight class: [Assassin], [Ranger], [Thief].
Divine-Based Classes such as [Paladin], [Cleric], [Priest] and others.
Name: Laros Lovelight
Age: 20
Race: Human
Class: [Cleric lvl 1]
Lvl: 14
Titles:
[HP: 100/100] (Con 5×)
[SP: 100/100] (End 5×)
[MP: 325/325] (Int 5×)
Equipment:
Head: Acolyte Headband (+1 Magical Defense)
Chest: Acolyte Garb (+2 Physical Defense)
Legs: Starting Adventurer Leggings (+2 Physical Defense)
Feet: Starting Adventurer Boots (+1 Physical Defense)
Main Weapon: Acolyte Staff (+5 Wisdom)
Second Weapon: Starting Adventurer Dagger (+2 Dexterity, Basic Damage)
Money:
Copper: 100
Silver:
Gold:
Platinum:
Stats:
(+5 All: Human)
Extra Stat Points: 130 - (+5 Per lvl)
[20 in Int (100), 15 in Con (85), 15 End (70), 5 Agi (65), 5 Will (60), 10 Per (50), 30 In (20), 20 Wis (10), 10 Dex = 0]
Strength: 5
Endurance: 20
Constitution: 20
Dexterity: 15 (+2)
Agility: 10
Intelligence: 65
Wisdom: 25 (+5)
Charisma: 5
Willpower: 10
Luck: 5
Perception: 15
Skill List:
Racial Skills:
[Racial Bonus: +10% EXP, +5 in all stats, +10 on chosen Stat.]
[Human Ingenuity]: You can learn a skill from a different class than your own, however, it must be from the same category.
(Acolyte - Caster Category)
Active Skills:
[Minor Heal lvl 5: Restoration
Heals minor wounds - Maximum heal of 55 HP
Cost: 10 MP
Cooldown: 15 Seconds]
[Light Bolt lvl 5: Destruction
Deals 100 [(Wis ×5) to a max of 100] of Radiant Damage and marks enemy, upon a second attack, the mark is consumed and an additional 100.
Cost: 20 MP
Cooldown: 1 Minute]
[Blessings lvl 3: Abjuration
Choose between (Attack, Defense, Speed), increases 20% of the target's (up to 3) selected stat.
Costs: 40 MP
Duration: 20 Minutes
Cooldown: 20 Minutes]
[Minor Cure lvl 1:
Cures the from the Poisoned, Confusion, and Cower
Cost: 20 MP
Cooldown: 1 Minute]
Passive Skills:
[Human Language lvl Max]
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