[Mission Rewards]
1. Consumable Durability Enchantment Rune
2. Gunther's Ring
3. VIP Entrant Token to the <Constant Competition>
4. Domain Builder
5. Unknown List
6. 14.803 G1 Coins
Otto first took a look at the <Consumable Durability Enchantment Rune>.
The rune was blue in color, slightly curvier than a rune from a typical array, and printed on what looked to be a block of wood rather than a piece of paper.
He <Analyzed> it.
<Consumable Durability Enchantment Rune>
Adds additional 'durability' to a consumable item that is usable. Additional durability adds two or more uses to consumables.
Restriction: Does not work on 'defunct' items.
Otto nodded and pondered.
Items with uses left?
In other words, he couldn't use this rune on the evolution bead to revive it.
He could only add durability to items that already 'had' durability.
Did he have any items that still had uses?
BTW, There was some stupid math done in the last chapter because I didn’t use my nice spreadsheet. I am editing it as we speak…thanks to some of my readers for pointing it out for me!
Advance warning!!
This chap and the next are action-free.
If you don't care about Jason picking between multiple classes (you will eventually read about his selected class regardless), feel free to SKIP the next chapter!
Next chap has 5 somewhat long class descriptions to grant the reader a better understanding of the types of classes in general, but these are not required for the story, just so y'all know.
As always, thanks for reading!