In the gaming assessment studio of the Otaku Gaming Portal, the argument continued. In terms of THE gameplay, Fun Recipes could score a maximum of 3 points, and this was still because of its great in-game CG. In terms of creativity, it was very interesting, that the cooking process was presented in such an entertaining way. It could easily score 9 points.
But could this type of game sell?
No storylines, no conflicts, the average gamers would not be interested in this kind of game, except for those, who wanted to learn how to cook. But how much would the promotion cost to make these people know that a game like this exists? After all, it was unprecedented.
The number of users, that they had built up over many years, could reduce the expenditure on advertising by more than half, but how many of these users would buy the game because of their interest in cooking? It was obvious that it would not be a lot. They had to attract new audiences.