The air in Anarkh was palpably electric.
Usually, the elites would remain steady and calm, regardless of the situation. It was undignified to give in to the urge to scream and cheer. If they showed a lack of composure, it would be a sign of weakness or a lack of class.
However, no one could deny the excitement that came with The Great Escape, the final tournament of deadly rooms with traps. Therefore, the drunk and high attendees were already screaming with excitement, even before the competitors arrived on stage.
The escape games crafted by the malevolent minds at Anarkh were different from the usual games that graced the normal halls of common clubs and resorts. The game required the contestants to sign a waiver freeing the company from the liability of injuries and death.
It was not unusual for one or two contestants around the world to lose their life during the games.