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81.48% Skyrim Reborn: Victor's Ascension / Chapter 22: The First Piece

บท 22: The First Piece

(Character Sheet is included in this chapter)

A surge of energy coursed through his veins, igniting every fiber of his being with an electrifying force. His muscles tightened and then relaxed as newfound strength settled into his limbs. His mind expanded, thoughts cascading in rapid succession.

Victor's metamorphosis was not limited to his physical appearance; it extended to a deeper level. His senses became heightened, and his perceptions expanded. The air around him seemed charged with an energy he had never experienced before. The once-dim cavern now radiated with a soft, otherworldly glow, revealing details he had previously overlooked—the intricate frost patterns on the stone walls, the tiny specks of dust dancing in the air. He couldn't be sure if this was due to his recent transformation or the upgrades made to The Observer. Perhaps it was a combination of both.

His skin tingled with a heightened awareness, as if he could feel the very vibrations of the world around him. His heartbeat synchronized with the pulsations of the King Piece, establishing a rhythm that resonated with a deep-seated power.

Slowly, he rose from his prostrate position, unsteady at first but quickly gaining balance. As he stood, Victor became acutely aware of a newfound weight on his back. Slowly, he reached back and felt six enormous, leathery appendages – wings. They were like those of a huge bat, stretching far beyond his own height and protruded several feet from his body. He marveled at their majestic size and the delicate skeletal structure that supported the taut leathery membranes. The wings shimmered in the dim light, reflecting hues of deep purples and blues, as if they were made of a million iridescent scales.

Victor's mind raced with possibilities. Could he fly now? He'd always dreamed about soaring through the skies as a child, but this was beyond anything he could have ever imagined.

Victor stretched his wings experimentally, and the membrane rippled like a pond disturbed by a stone. The sensation was alien yet exhilarating, as if an intrinsic part of him had finally awakened. His heart raced with anticipation; the thought of flight both thrilled and terrified him. He closed his eyes, focusing on the new muscles and tendons connected to the massive appendages. Each subtle movement sent shivers through his body, reminding him of the immense power now at his disposal.

Drawing a deep breath, Victor bent his knees and launched himself into the air. For a fleeting moment, he felt an unfamiliar sense of weightlessness before gravity reasserted itself, pulling him back toward the ground. He landed awkwardly, nearly toppling over as he struggled to regain balance.

Undeterred, he adjusted his stance and tried again. This time, he fanned out his wings fully, feeling every sinew straining against the drag of air. With a mighty push, he leapt once more, flapping his wings in unison with his effort. The cavern walls blurred past him as he ascended, each beat of his wings producing a resonating thrum that echoed through the space.

Higher and higher he climbed until he broke through an unseen barrier—a threshold between earthbound existence and the freedom of the skies. The sensation was unlike anything he had ever known.

Victor broke through to the open night sky, emerging from the depths of the cavern onto a cliff overlooking a vast wilderness. The full moons of Masser and Secunda bathed the snow-capped mountain peaks in an ethereal glow. Victor's breath caught in his throat as he took in the majestic vista before him, illuminated by countless stars that glittered like diamonds against an endless swath of night.

A fierce wind buffeted his wings as he hovered in place, testing his control over the powerful appendages. With cautious movements, Victor tilted his body and began a gentle glide along the cliffside. Each subtle shift produced an immediate response, allowing him to adeptly maneuver through the gusts. Confidence growing, he flew in a wide arc over the valley below, marveling at the landscape from this new perspective. Dense pine forests stretched as far as the eye could see, broken only by silvery rivers that reflected the dazzling celestial bodies above.

Victor's apprehension melted away, replaced by a profound sense of freedom. Here, unrestrained by earthly constraints, he was fully in command of his destiny. With the flap of his wings he could traverse vast distances in mere moments, unbound by the tedious pace of travel on foot. Flight filled him withan exhilarating sense of omnipotence, a feeling that seemed almost divine. The horizon stretched infinitely before him, beckoning with promises of untold adventures and hidden mysteries.

As he soared higher, the landscape beneath him evolved into an intricate tapestry of natural beauty. He could see the serpentine paths of ancient roads winding through valleys and over hills, flanked by the skeletal remains of long-forgotten ruins. Towers and keeps, once bastions of power now hollowed by time, stood as silent sentinels in the moonlight.

The air grew colder as Victor ascended further, but his Nord physiology—enhanced by his new wings—seemed to adapt effortlessly. He felt neither fatigue nor chill, only the relentless drive to explore this newfound ability to its fullest. The sensation was intoxicating; each wingbeat was a symphony of muscle and magic working in perfect harmony.

Below him, nestled among the dense thickets and shimmering rivers, were settlements cloaked in slumber. Small clusters of lights marked the locations of farms and villages, their inhabitants blissfully unaware of the winged figure gliding silently above. He spotted Whiterun's iconic Dragonsreach in the distance, its grandeur diminished from this towering vantage point, yet still imposing.

Victor hovered once more, taking in the view of the cavern entrance below him. Compared to the expansive landscape of Skyrim that stretched out before him, it seemed like a tiny hole in the ground. But it was his only way back into the world he had left behind. With one last glance at the starry sky above, Victor tilted his wings and glided down towards the entrance. The rush of flying had been a temporary escape, but now it was time to face his responsibilities. He needed to put his newfound abilities to the test and prepare for the battles ahead.

As Victor approached the cavern's entrance, he deftly maneuvered his wings, slowing his descent until he landed gracefully on the rocky ground. He retracted his wings, feeling them fold neatly against his back, as if they had always been a part of him.

Victor stood in the cavern, his senses still buzzing with the aftereffects of his transformation. The world around him seemed alive in ways he had never noticed before. He could sense the flow of magic in the air, feel the tremors of distant movements through the ground, and hear the whispers of unseen entities. This heightened awareness was both exhilarating and overwhelming, but he knew he had to harness it if he was to achieve his goals.

Drawing a deep breath, Victor decided to use Mystic's Gaze on himself. He needed to understand the full extent of his transformation and the powers granted by the King Piece. Concentrating, he activated the ability, and a wave of arcane energy washed over him, illuminating his inner self with unprecedented clarity.

Before him materialized a detailed profile, a comprehensive breakdown of his abilities, traits, and enhancements. It was like looking at a character sheet.

Name: Victor Bran

Race: Devil

Title: Otherworlder, The Observer, King

Health: 100%

Magicka: Master

Stamina: Adept

Skills:

Destruction: Master

Alteration: Master

Conjuration: Adept

Restoration: Adept

Illusion: Adept

Speech: Adept

Perks:

Destruction:

Augmented Flames: Flame spells do 25% more damage.

Intense Flames: Fire spells cause targets to flee when their health is low.

Alteration:

Magic Resistance: Increases resistance to magical attacks by 10%.

Mage Armor: Protection spells like Stoneflesh are twice as effective if not wearing armor.

Restoration:

Regeneration: Healing spells cure 25% more.

Respite: Healing spells also restore stamina.

Conjuration:

Summoner: Can summon Atronachs or raise undead twice as far away.

Mystic Binding: Bound weapons do more damage.

Special Abilities/Spells:

Inventory Management: Magical storage and retrieval of items within a 2-meter radius.

Meditation: This active ability provides you with accelerated mana recovery.

Battle Cry: Nord racial power, causes opponents to flee.

Summon Tesla Trooper: Summons a Tesla Trooper from the "Command & Conquer: Red Alert 2" universe.

Summon Lich: Summons a powerful Lich from the "Heroes of Might and Magic III" universe.

Healing Hands: This spell allows you to heal yourself and others.

Arcane Gatherer: Scans for and draws any valuable items within a radius directly to the caster.

Enhanced Telekinesis: Manipulate objects with unparalleled precision from a distance.

Arsenal of the Ancients: Once per day, summon an arsenal from your Inventory. This arsenal consists of any weapons or items you choose, transforming them into projectiles that seek out your enemies with unerring accuracy. This master-level power consumes no Magicka but draws directly from the Aetherius, requiring a full day to recharge.

Sunfire: A restoration spell particularly effective against undead, creating bursts of sunlight to damage them.

The Observer

Arcane Vision (Passive): This ability grants heightened sensory awareness, allowing the user to perceive magical auras and energy flows. It provides continuous insight into the mystical aspects of their surroundings, including detection of magic, hidden traps, and potential threats, without requiring active focus.

Mystic's Gaze (Active): Enhances the user's ability to perceive. The user can see through illusions, uncover secrets, discover history, and detect hidden treasures and dangers within their vicinity.

Devil Traits:

Wings of the Devil: Enormous leathery wings that allow for flight, granting enhanced mobility and strategic advantage in both combat and exploration.

Night Vision: Ability to see clearly in complete darkness, providing a significant advantage in low-light environments.

Frost Body: Provides significant resistance to frost, including immunity to all frost-related damage and effects. Additionally, grants the ability to absorb frost-based attacks, converting them into Magicka. When activated, the Frost Body also surrounds the user with an aura of cold, dealing frost damage to nearby enemies and slowing their movements.

King Traits:

Commanding Presence: Enhances leadership and charisma, allowing the user to inspire and lead allies with an aura of authority. Particularly effective within one's Peerage, creating a natural hierarchy that boosts morale, coordination, and overall effectiveness.

Strategic Mind: Improves user's tactical and strategic thinking, leading to superior decision-making skills in battle and other endeavors.

Inventory:

Weapons:

Staff of Corrupted Shadows: Casts a shadowy version of Chain Lightning that drains Magicka.

Dragon Priest Dagger: Deals magic damage and absorbs some of that Magicka.

Zephyr's Edge: Telekinetic manipulation generates shockwaves with each strike, rising the speed and power of each strike significantly.

Shardblade of Aetherium: Capable of disassembling into up to ten segments that attack independently and can form an energy shield or trap when arranged strategically.

Armor:

Mage Hood: Increases Magicka capacity by 15%

Dragon Priest Mask: Illusion, Conjuration, and Alteration spells cost 20% less Magicka to cast.

Circlet of the Protector: Automatically casts a protective shield that absorbs the first deadly attack received in combat. Once per day. Increases the wearer's effectiveness in leading others, boosting group morale and combat effectiveness by 15%.

Mantle of Helgen's Guardian: Increases resistance to fire damage by 50%, boosts stamina regeneration by 20%.

Ambassador's Regal Attire: Boosts Speech by 40%, provides a 30% resistance to all magic.

Robes of the Dragon Cult: Magicka regenerates 150% faster. Resist 30% of elemental magic.

Ring of Arcane Echoes: Increases maximum Magicka by 15%. Speeds up Magicka recovery by 20%.

Ring of the Alchemist's Insight: Increases the potency of all created potions and poisons by 20%. Allows the wearer to fully reveal all effects of any two ingredients once per day.

Ring of Diplomatic Immunity: Boosts Speech skills by 25%; grants immunity to paralysis and arrest effects.

Amulet of Articulate Argument: Increases Speechcraft and Barter skills by 20%.

Aetherial Resonance Stone: Increases the skill improvement rate associated with the chosen Standing Stone by 20%, accelerating mastery and understanding. Grants periodic elemental boosts (e.g., increased frost resistance for Mage Stone users focusing on frost spells), enhancing survival in varied environments.

Personality Traits:

Analytical, adaptive, resourceful, impulsive.

Values knowledge and power, seeks to expand his prowess while navigating the complexities of his new world.

Backstory Summary:

Victor Bran, originally from a world devoid of magic and ancient prophecies, finds himself unexpectedly reincarnated into Skyrim through mysterious forces linked to a game mod called "Eldritch Shadows." Adopting the persona of Victor Bran, he embraces the adventure and challenges of this new world. Driven by a desire for influence and discovery, he seeks to unravel the reasons behind his sudden transition and forge a destiny of his own making in the land of the Nords. As a Nord mage, Victor explores the arcane arts with a blend of curiosity and a strategic mindset, aiming to balance his newfound magical abilities with his inherent Nord strengths. Recent transformations have turned him into a Devil, endowing him with wings and the powerful "Frost Body". These changes have further solidified his role as a formidable force in the world of Skyrim.

Inventory:

Weapons

Staff of Expulsion - A powerful staff that can banish summoned creatures back to Oblivion, ensuring fewer distractions during crucial battles.

Sword of Dawnbreak - Emits a radiant light and deals extra damage to undead, particularly effective against vampires.

Blade of Sanctity - Provides healing to the wielder with each strike against undead enemies.

Sword of Fire - Effective against most undead, causing them additional damage over time due to burning.

Sword of Frost - Inflicts frost damage, slowing down enemies and sapping their stamina.

Sword of Shock - Delivers shock damage that drains both health and magicka.

Sword of Turn Undead - Causes undead enemies to flee in terror.

Silver Sword - Naturally more effective against undead and werewolves, dealing extra damage.

Sword of Absorb Health - Drains the health of the enemy and heals the wielder.

Sword of Absorb Stamina - Drains the stamina of the enemy and replenishes the wielder's stamina.

Sword of Banish - Banishes summoned creatures back to Oblivion, useful against necromancers and their conjured allies.

Sword of Soul Trap - Captures the souls of slain enemies, filling soul gems for future enchanting or recharging weapons.

Sword of Paralyze - Has a chance to paralyze the target for a short duration.

Ancient Nord Arrows (x238)

Armor

Ebony Armor - High-level armor offering significant protection, often worn by powerful Draugr Deathlords.

Nordic Carved Armor - An intricately designed armor set providing excellent defense, typically found on high-level Draugr.

Draugr Deathlord Armor - A powerful and ancient set of armor worn by Draugr Deathlords, offering significant protection and often enchanted.

Dragonplate Armor - A very rare and extremely protective armor set, sometimes found on the most powerful Draugr in the deepest crypts.

Ancient Nord Armor Pieces(x12) - Various parts of ancient armor providing protection and enchantment possibilities.

Jewelry

Amulet of Disease Resistance - Provides significant resistance to diseases, useful against any vampiric threats.

Ring of Elemental Resistance - Offers protection against fire, frost, and shock, providing a well-rounded defense.

Amulet of Talos - Reduces the time between shouts by 20%.

Amulet of Mara - Restoration spells cost 10% less to cast.

Amulet of Zenithar - Prices are 10% better.

Ring of Namira - Allows the wearer to feed on corpses to increase Health by one level and Health regeneration by 50%.

Ring of Peerless Wielding - Increases one-handed weapon damage by 40%, significantly boosting melee combat effectiveness.

Soul Gems

Filled and Empty Soul Gems - Various sizes for enchanting and recharging magical items.

Potions

Potion of Fortify Restoration - Significantly boosts the power of restorative spells and potions for a duration.

Potion of Resist Poison - Grants temporary immunity to most types of toxins.

Potion of Fortify Health - Increases maximum health temporarily, providing extra resilience in tough battles.

Potion of Fortify Stamina - Boosts stamina, allowing for more power attacks and longer sprints, essential for both combat and exploration.

Potion of Fortify Magicka - Increases maximum magicka temporarily, enabling the casting of more spells or more powerful magic in combat.

Potion of Invisibility - Makes the user invisible for a short time, perfect for sneaking past enemies or escaping from dangerous situations.

Potion of Healing - Restores a significant amount of health instantly, essential for quick recovery during battles.

Potion of Magicka - Restores a significant amount of magicka instantly, allowing for continued spellcasting.

Potion of Stamina - Restores a significant amount of stamina instantly, enabling more power attacks and sprinting.

Potion of Cure Disease - Cures all diseases, ensuring that Victor remains healthy and free from debilitating conditions.

Sequence 8: Clairvoyant - Advancement Potion

Description: Gains enhanced perception abilities, seeing events and details from afar and predicting short-term future occurrences.

Abilities: Remote viewing, short-term precognition, enhanced perception of magical auras.

Advancement Requirement: Successfully predict the outcomes of twenty significant events.

Crafting Materials

Rare Alchemical Ingredients - Including Vampire Dust, Ectoplasm, and Void Salts.

Ancient Relics - Valuable items that can be used for crafting and enchanting.

Miscellaneous

8892 Gold

Draugr(x22)

Poisoned Arrows (x60)

Valuable Oddities (x25)

Elenwen's head.

Keys and Lockpicks - For accessing locked areas within the crypt.

Relics and Curiosities

Pawn Piece (8) - Grants versatile adaptability, temporary promotion near power sources.

Knight Piece (2) - Grants agility and combat prowess, enabling charge attacks and enhanced agility.

Bishop Piece (2) - Grants powerful magical abilities, healing aura, mana regeneration, and spell amplification.

Rook Piece (2) - Grants immense strength and durability, boosting physical and magical resistance.

Queen Piece - Combines the abilities of Knight, Bishop, and Rook, greatly amplifying all combat abilities, leadership, and charisma.

Books and Maps

Spell Tome: Fireball (Adept) - Casts a powerful fireball that explodes on impact, dealing significant area damage.

Spell Tome: Chain Lightning (Adept) - Fires a bolt of lightning that arcs to multiple targets, dealing damage to each.

Spell Tome: Ebonyflesh (Expert) - Improves the caster's armor rating significantly for a duration.

Spell Tome: Grand Healing (Expert) - Heals the caster and nearby allies for a large amount.

Thalmor Documents - Important documents providing information on the Thalmor's activities.

Magical Artifacts

Elder Scroll - A powerful artifact central to the quest.

Enchanted Quill of Archival - A quill for transcribing magical texts.

Temporal Stasis Crystal - Traps a powerful entity for 10 minutes.

Staff of Corrupted Shadows - Staff that can cast Black Chain Lightning.

Victor marveled at the depth of his transformation. He felt the power coursing through him, his mind buzzing with the potential applications of his new abilities. The King Piece had indeed granted him formidable powers, but it also came with responsibilities and expectations. He was now a leader, a king among devils, and he needed to rise to the occasion.

The wings were a clear physical manifestation of his new status, giving him the ability to traverse the skies, escape from danger, or launch surprise attacks from above. The frost body not only granted him significant resistance to frost-based attacks but also allowed him to absorb such attacks and convert them into Magicka. This would be invaluable against enemies who used frost magic or in environments where such magic was prevalent.

His enhanced senses, granted by The Observer, would help him detect hidden dangers and uncover secrets, giving him a strategic advantage in any situation. The ability to summon powerful allies like the Tesla Trooper and Lich added a new dimension to his combat capabilities, providing him with support in battles against overwhelming odds.

Victor's analytical mind quickly began piecing together how these abilities could be used to achieve his broader goals. His Commanding Presence would help solidify his leadership, ensuring loyalty and coordination among his allies. This was crucial, especially with the looming threat of the Thalmor and other enemies.

The Strategic Mind enhancement would sharpen his already formidable planning and execution skills, allowing him to devise and implement complex strategies in the blink of an eye. This would be particularly useful in large-scale conflicts or when coordinating multiple fronts.

Victor decided to learn the four new spells he had obtained. As he practiced, the cavern was filled with flashes of magical light and the echoes of incantations. He started with Fireball. Next, he moved on to Ebonyflesh, enhancing his physical defense with a dark, protective aura. Grand Healing allowed him to restore health to himself and allies, and Chain Lightning sent arcing bolts of electricity to multiple targets, showcasing his increased destructive power.

While still testing his new spells, Victor's enhanced hearing, courtesy of his latest transformation, picked up sounds from nearby. The faintest rustles and whispers were now clear to him, another aspect he needed to account for in his abilities. The noise grew closer, revealing the presence of vampires. They were searching for Serana, apparently sent by Lord Harkon himself.

An idea began to form in Victor's mind. He needed Serana on his side, and he saw an opportunity to ensure her loyalty. Carefully, he approached her sarcophagus and lifted her in his arms. His newly acquired wings unfurled behind him, each spanning about three meters. With a powerful thrust, he ascended, lifting off the ground.

Using telekinesis, Victor activated the bishop piece on Serana. She began to glow with a purple-gold light, a sign of the powerful enchantment taking hold. As they hovered in the air, the vampires below noticed them. Seeing Victor's unusual appearance, one of started shouting, clearly cautious. Unlike the game, these vampires were not quick to attack.

Victor's mind raced, analyzing the situation. He hoped for an immediate attack, but their hesitation was not unexpected. The vampires' cautious approach indicated their experience and intelligence. They wouldn't have survived for so long if they rushed into battles without assessing their opponents. Victor's former analytical mind, now enhanced by his new powers, formulated a plan rapidly. He understood that communication and intimidation could be more effective than raw combat power in this scenario.

He hovered in mid-air, holding Serana gently but firmly. His wings beat rhythmically, keeping them aloft effortlessly, while the frost aura around him shimmered like a frozen halo. The vampires below stared up at him with a mixture of awe and fear.

"Who dares trespass on sacred ground?" Victor's voice boomed out, imbued with an unnatural resonance that amplified its authority. "Speak your purpose!"

The leader of the vampire group stepped forward hesitantly, her dark eyes locked onto Victor's glowing form. She was a tall, gaunt figure with a presence that suggested both danger and nobility. Her ebony hair flowed down her shoulders like a dark waterfall.

"We are here on behalf of Lord Harkon," she declared, her voice steady despite the obvious tension in her posture. "We seek Serana, the Daughter of Coldharbour."

Victor's eyes narrowed as he gauged their intentions through enhanced perception granted by The Observer. He could sense their magical auras, the subtle flickers of anxiety mixed with determination. They were dangerous, but not unbeatable.

"She is under my protection now," Victor's words echoed through the cavern, carrying an air of authority that gave the vampires pause. The leader's eyes narrowed slightly, assessing Victor and his unusual display of power. After a moment's silence, she spoke again, her voice tinged with both respect and defiance.

"And who are you to claim dominion over the Daughter of Coldharbour?" The leader's tone was challenging, yet there was a hint of curiosity in her gaze.

Victor met her gaze unwaveringly, his expression calm but resolute. "I am Victor, wielder of the ancient magics and protector of those in need," he declared. "Serana is no longer a pawn to be used in your schemes. She has found sanctuary under my watch."

The vampires below exchanged wary glances, sensing the tension crackling in the air. The leader took a step forward, her hand resting on the hilt of a finely crafted dagger at her side.

"You may possess great power, Victor," she acknowledged, her voice measured. "But do not mistake our caution for weakness. Lord Harkon's will is absolute, and we will not leave without Serana."

Victor's eyes gleamed with an inner fire as he replied, his voice unwavering. "Lord Harkon's will does not extend to this sanctuary," he stated firmly. "Serana is under my protection now, and I will defend her with all that I am."

Victor hovered in the air, his wings beating rhythmically as he maintained altitude with Serana in his arms. The three vampires below, now fully transformed, circled like predators ready to strike. Victor's mind raced with strategic possibilities. He needed Serana to awaken and see him as her protector, so a swift defeat of these vampires was not the goal. Instead, he would hold them off, showcasing his power and control.

The Vampire Nightmaster, sensing the opportunity, lunged first. Victor raised his free hand, casting Sunfire to create a barrier of blinding light between him and the vampire. The Nightmaster hissed, recoiling from the radiant energy. The other two vampires hesitated, their confidence shaken by Victor's display of magic.

As he continued to hover, Victor felt a strange sensation in his wings. An idea sparked in his mind—what if his wings could channel magic as well? He focused his thoughts, imagining the wings as additional limbs capable of casting spells. The wings tingled with energy, responding to his will. Devil magic was all about imagination, and these wings were extensions of his body.

With a determined smile, Victor decided to use his primary mode of attack: telekinetic manipulation of his swords. He summoned Zephyr's Edge and the Shardblade of Aetherium. The swords floated beside him, vibrating with power. He activated Enhanced Telekinesis using his wings, sending the swords towards the vampires with deadly precision.

The Zephyr's Edge created shockwaves with each strike, the speed and power of its blows increasing rapidly. Each impact sent ripples through the air, knocking the vampires off balance. The Shardblade of Aetherium disassembled into ten segments, attacking independently. The segments surrounded the vampires, forming an energy shield and trap that confined their movements.

The clang of metal against metal filled the cavern as Victor's swords clashed with the vampires' defenses. Each strike echoed off the ancient stone walls, reverberating through the chamber like a battle hymn.

"Your Lord's will ends here," Victor taunted as he deftly parried a vicious strike from one of the vampires. "Serana is under my protection now."

The leader vampire lunged forward with a fierce snarl, aiming to overwhelm Victor with brute force. But Victor danced nimbly out of reach, his wings providing him with swift aerial maneuvers that confounded his adversaries.

"Your power is impressive," the vampire leader conceded between gritted teeth. "But you underestimate us."

Victor's response was swift and cutting. "I don't underestimate you—I understand your intentions all too well."

The vampires, realizing the danger, began to cast high-level spells of their own. Fireballs, ice spikes, and bolts of dark energy shot towards Victor. He maneuvered deftly, using his wings to dodge the attacks while directing his swords to counterstrike. The cavern echoed with the clash of magic and steel.

Victor's ability to cast multiple spells simultaneously through his wings gave him a significant advantage. He used two wings to maintain the telekinetic control of his swords, while the other four cast Sunfire and Chain Lightning. The combination of radiant bursts and arcing electricity kept the vampires on the defensive.

As the battle intensified, Victor sensed Serana's glow becoming brighter. He needed to buy more time for her to fully awaken. He focused on the Nightmaster, using Mystic's Gaze to understand his enemy better. The vision revealed the Nightmaster's vulnerabilities and strengths, giving Victor a strategic edge.

The Nightmaster snarled, realizing that Victor was not an easy opponent. "You will not escape us, mortal!" he roared, summoning a dark aura around him. The aura pulsed with necrotic energy, a clear sign of the vampire's desperation.

Victor intensified his assault. The Zephyr's Edge struck with blinding speed, creating a barrier of shockwaves that deflected the Nightmaster's attacks. The segments of the Shardblade of Aetherium formed an impenetrable shield, protecting Victor and Serana from the dark energy.

The other two vampires attempted to flank Victor, but he anticipated their move. He used his wings to cast Fireball and Chain Lightning again in rapid succession, forcing the vampires to retreat. The air was filled with the crackle of magic and the scent of ozone as the spells found their marks.

The cavern now seemed to pulse with the energy of their conflict. Each wave of power rippled through the ancient stone, shaking loose dust and causing fissures to form along the walls. Victor's mind remained focused, each decision calculated with precision, as he attempted to draw the vampiric assailants into a position where he could turn the tide decisively.

Serana stirred in his arms, a soft groan escaping her lips. Her eyes fluttered open, revealing an inner light that matched the arcane glow surrounding Victor. She blinked, disoriented, but Victor's calm voice grounded her.

"Serana," he whispered urgently, "I need you to help me fend them off. We don't have much time."

She nodded hesitantly, still regaining her strength. Meanwhile, the vampires pressed their attack. The Nightmaster launched himself at Victor with renewed ferocity, forcing him to focus all his energy on keeping the assailant at bay.

Victor used his wings like shields, deflecting the vicious blows while guiding Serana to safety on a nearby ledge. He needed her to use her powers; he needed her fiery spirit to make this confrontation turn into a decisive victory for him.

Her hands crackled with necromantic power as she regained full consciousness. With a surge of energy, she unleashed a wave of shadowy tendrils that lashed out at their enemies. The Nightmaster barely had time to react before they ensnared him, constricting his movements and sapping his strength. Serana's power surged through the tendrils, dark energy meeting dark energy in a struggle for dominance.

Victor seized the opportunity provided by Serana's intervention to push forward with his assault. His telekinetic control over the Zephyr's Edge became more precise and relentless, the sword weaving an intricate pattern of strikes that left no room for the vampires to counterattack. The Shardblade segments formed a protective barrier around him and Serana, ensuring no harm could come to them.

The cavern shook with each exchange of power, ancient stalactites trembling and sending showers of rock dust down upon the combatants. Victor's eyes glowed with intense concentration as he pushed his magical abilities to their limits. The vampires, realizing their predicament, attempted one last desperate gambit; they combined their remaining energy into a single, devastating spell.

A sphere of swirling dark magic formed above them, attracting all light into its center, creating an oppressive void that threatened to consume everything in its path. The leader vampire's voice rang out in incantation, words of ancient power weaving into a crescendo of doom.

Victor could feel the pull of the spell, sensing its destructive potential. He did not expect to have any problems from the vampires, nothing that he sow on their character page had any hint towards this but he knew knew he had to act quickly or risk annihilation. With a resolute expression, he spread his wings wide and channeled every ounce of his power into a counter-spell.

"Serana, focus your energy with mine," he commanded, his voice steady despite the chaos around him. She nodded, stepping beside him, her hands glowing with necromantic fire,the King's Trait "Commanding Presence" was working.

Together, they unleashed a torrent of magical energy. Victor's wings shone with blinding light as sparks of radiant and electric power intertwined with Serana's dark tendrils. The combined forces surged forward, colliding with the sphere of dark magic with an explosive force that shook the very foundations of the cavern.

The impact created a shockwave that blasted through the chamber, sending debris and vampires alike sprawling. The oppressive void began to unravel as Victor's light and Serana's shadows suffused it with their combined essence. The swirling darkness was torn apart, replaced by a luminescent brilliance that illuminated every corner of the cavern.

The Nightmaster screamed in anguish as the magical backlash ripped through him, disrupting his necrotic aura. He staggered backward, his strength waning rapidly. The other vampires were similarly debilitated, their forms flickering like dying embers.

Victor seized this moment of weakness. With a rallying cry, he directed the Zephyr's Edge in a final, fatal thrust toward the Nightmaster. The sword pierced through the vampire's heart with precision, releasing a pulse of radiant energy that spread outwards, cascading over the cavern and obliterating the remnants of dark magic.

The Nightmaster's eyes widened in shock, then slowly dimmed as he crumbled into dust. The other vampires, sensing their leader's demise, attempted to flee, but Serana's tendrils ensnared them once more. With a merciless flick of her wrist, she drained the life from their forms, leaving only empty husks behind.

Silence fell upon the cavern, broken only by the soft echoes of falling debris and Victor's labored breathing. The oppressive aura was gone, replaced by a tranquil stillness that felt almost alien in comparison to the chaos that had reigned moments before.

Victor lowered his wings and turned to Serana. Her eyes met his, filled with gratitude and respect. "Thank you," she whispered, her voice still tinged with the power she had wielded.

He nodded solemnly, his analytical mind already piecing together what had transpired. "We need to move quickly," he said, glancing around at the trembling structure. "This place won't hold for much longer." He reached out, taking Serana's hand in his own. "We need to find another way out."

The cavern trembled violently, the ceiling above them beginning to crack and splinter. Victor's gaze darted about, as if searching for an escape.

"Up there," he said, pointing towards a fissure in the ceiling, a sliver of daylight piercing through the darkness like a beacon of hope. "Hold on tight."

Serana tightened her grip on his hand, trust evident in her crimson eyes. With a powerful beat of his wings, Victor launched them both into the air. The ascent was swift; every muscle in his body taut against the weight of both gravity and Serana's form clutched in his arms.

As they rose higher, debris continued to rain down around them. The walls of the cavern groaned under the pressure, sending showers of rock and dust cascading with each tremor. Victor's wings beat faster, pushing them upward through the chaos.

Magic coursed through him, amplifying his strength and endurance. His wings shimmered with an ethereal light, illuminating their path as they neared the fissure. The Shardblade of Aetherium was forming a shield in front, protecting them from any falling debris.

As they neared the cavern's exit, a cold breeze greeted them, carrying with it the familiar scents of pine and snow. The transition from the stifling depths to Skyrim's brisk outdoors was stark, almost disorienting. They emerged onto a rocky ledge overlooking a vast expanse of snowy wilderness. But as Victor's eyes adjusted, he noticed a rumble beneath them—the ground began to shudder and then split, initiating a massive avalanche.

"Hold on!" Victor yelled above the cacophony of splitting rock and the growing roar of cascading snow.

With a tremendous effort, he thrust his wings downward, propelling them both higher into the sky. Below, the avalanche roared like a beast awakened, its icy tendrils reaching out hungrily. The rocks and snow collided in a chaotic dance far below their rapidly ascending forms, creating waves of dust and debris that billowed upward in tumultuous clouds.

Higher and higher they soared, leaving the chaos of breaking earth far beneath them. The night sky unfurled above like an endless tapestry adorned with countless stars, each one a glinting gem against the velvety darkness. Two moons hung in the sky—Masser, full and bright with its crimson hue, and Secunda, smaller but equally resplendent in silvery light—casting an otherworldly glow that bathed their faces.

Serana's eyes widened as she surveyed the majestic yet perilous panorama spreading out beneath them. "Magnificent," she breathed, her voice barely above a whisper, yet heavy with awe.

Victor nodded, taking in the sight as well. The crunching sound of snow and ice giving way under the force of nature was an orchestra of raw power—a stark reminder of Skyrim's untamed beauty. High above, however, they were safe from its reach, suspended in an ocean of starlight and midnight blue.

AU: The Character sheet has grown too big, also Victor's wings allow him to cast multiple spells simultaneously, 6 more to be exact, significantly enhancing his combat effectiveness, also he is now more powerful then ever, even if he was to use the normal flame spell X8 would still be very dangerous.

What do you think about how I handled the Serana situation and how big of a piece of … do you think Victor is for doing that to her, Should he tell her about the Eldar Scroll?

Biggest chapter so far BTW.

Ps. As always I would like it very much if you see any mistakes or inconsistencies you would let me know as that would help me create a much better story. Thank you very much.


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สถานะพลังงานรายสัปดาห์

Rank -- การจัดอันดับด้วยพลัง
Stone -- หินพลัง

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เขียนรีวิว สถานะการอ่าน: C22
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