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98.03% PixelPioneers: The Birth of a Gaming Empire / Chapter 100: Chapter : 99 : Subsequent Updates And New Games

บท 100: Chapter : 99 : Subsequent Updates And New Games

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Faced with the anticipation of everyone, John did not hesitate and switched off the presentation. The projector displayed a document codenamed: "Resident Evil Resistance." Of course, this was the name John chose after some thought, intending to capture some of the excitement surrounding "Resident Evil."

This is a very intriguing game that John remembered from his imagination, a first-person shooter mowing game.

The theme is still zombies. While zombies in "Resident Evil" are a genuine threat to your life, the zombies in "Resident Evil Resistance" are not as menacing. If "Resident Evil" gives you a sense of impending doom, the zombies in "Resident Evil Resistance" provide a sense of humor.

When zombies rush at players, they only need to shoot them alongside their friends. The ordinary zombies pose almost no threat; they're mowed down by players like soldiers in a mowing game. With a slightly dark setting and an exhilarating shooting experience, "Resident Evil Resistance" is a thrilling game.

Seeing the attentive listeners, John gave a brief introduction to the game.

"The name of the game is 'Resident Evil Resistance,' and it ties into the 'Resident Evil' universe, but the game itself will be a minimally plotted first-person shooter. Although it's called a survival game, it's a mowing game featuring PvE and PvP. The main gameplay involves players playing as humans, making their way through hordes of zombies to reach a safe area."

"The PvP content is split into two modes. The first mode has a maximum of 64 players on a map, where 6 players are randomly infected with the G-virus at the start, transforming into mother zombies. Human players need to hold a position with firearms and wait for rescue, while zombie players can infect humans through close combat, aiming to turn all players into zombies."

"The second mode is escape mode. Again, 64 players with 6 infected players turn into zombies, while the rest must cooperate to reach a safe house, solving puzzles and defending their escape route."

John gave a brief explanation. These elements fully reflect zombies as he remembered them in his dream, and the PvE mode is central to "Resident Evil Resistance." Besides the survival escape mode, John also referenced a zombie escape mode in a game series called CS.

Once he finished explaining, John observed everyone's reactions.

There was silence as they absorbed the information. After a while, Evelien asked, "Mr. John, is this a multiplayer game?"

"Yes, multiplayer interactions, both cooperative and competitive, are key gameplay elements," John nodded.

Everyone exchanged glances. While the game sounded novel and interesting, they wondered if it would truly be enjoyable.

"But this multiplayer mode, coupled with the horror feel of the Resident Evil theme…" Evelien voiced her thoughts.

John interrupted with a smile, "Who said this would be a horror game?"

"Eh-!" Everyone looked surprised.

"Think of it like a game of cops and robbers from childhood, where the 'cops' are zombies and the 'robbers' are humans," John explained.

Initially, he had considered a standard FPS confrontation mode, like police and robbers. In his dream, there's a game series called CS that is the gold standard of competitive FPS. However, he quickly discarded that idea, as the market already has many similar competitive games.

While he could produce excellent graphics, well-balanced maps, and finely tuned weapon data, he struggled to identify a unique selling point that would make his version of a CS-like game stand out. It wouldn't necessarily fail but would likely end up as just another FPS game. Competitive games like these are saturated unless you introduce a groundbreaking gameplay twist.

In a multiplayer game, players are fiercely loyal. Unless something drastic happens, players rarely leave once invested, which is why some multiplayer games, even after years, or even a decade, still have active communities.

Competitive FPS games are abundant; however, there aren't many games like the one he envisioned. A popular game often inspires other developers to create similar titles. However, unless these games bring unique elements or significant quality improvements, they rarely make waves.

"Of course, there will be further planning to refine the game," John added. "This is just a first draft. Also, the DLC for 'Resident Evil' will be prioritized after 'Resident Evil Resistance.'"

Looking at everyone, John continued.

PixelPioneers Studio's next expansion will be directed by John, and he must assign teams to the different projects.

Everyone was a bit excited at the thought. As the first member of PixelPioneers, John would ensure they held key positions as long as they proved themselves.

After deciding on the basic team structure and outlining the new project, everyone returned to their tasks.

One group will handle the "Resident Evil" sequel, but before that, they will develop a DLC for "Resident Evil."

In John's memory, "Resident Evil Remastered Edition" didn't have a DLC, but he planned to expand on it. For example, a DLC story where Jill appears the day before Leon arrives in Raccoon City. This sequel could feature Leon and Ada as central characters, with other significant figures from the Resident Evil series appearing in the plot or DLC over time.

However, there was no rush. "Resident Evil" had been out for less than a month, so releasing DLC after two or three months, or even three or four, was perfectly reasonable.


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