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With the selection of a new game, a medieval-style picture is displayed in front of you. The eight-character banners on the big map correspond to the orange that can be selected as the main plot. Randomly selected a merchant's flag, entered the game, and looked at the screen that appeared on the screen.
Martel couldn't help but sit up straight. He didn't watch the promotion video in advance because he always believed that the promotion video of the game was deceptive. Whether it was fun or not was only visible in the game.
He was originally curious about the gameplay and the costs of this game. Where did it go, soundtrack, text performance, or CV? But now he understands that many of them are estimated to be spent on art resources.
Malcolm beside him heard Martel's surprised self-talk and also came over. After seeing the picture of Octopath Traveler, he also showed surprise and unexpected expressions.
"The fusion of 2D characters and 3D scenes, supplemented by modern photography special effects, filters, and light and shadow, plus special fisheye lens and shift photography skills."
As a veteran person in the game industry, Malcolm can see the characteristics of this picture almost at a glance. It is not rare, nor is it incredible, it can only be said to make pixel style very pleasing. But this is enough.
Martel didn't even think that pixel games could be made like this. The pixel lattice is high enough in itself, and the real sea surface has texture fluctuations. Even with the breeze blowing, Martel also saw the texture fluctuations of the water's surface. Deliberately made a frame-like swing of retro pixels.
The combination of retro and modern performances makes Martel feel an incredible visual impact. A new door opened in Martel's heart.
The original pixel game can be made like this-!
Of course, this is Martel's feeling of seeing this pixel-style game, because he understands the deep meaning. For most ordinary players, the first impression of seeing this picture style is probably; "Hey, not bad."
Although it is in the style of a pixel bitmap, the bitmap does not represent low resolution. The entire game is still produced in high-definition format. Where necessary, such as menus, fonts, ultra-high-quality vertical illustrations, etc. are modern high-definition.;
The part of the bitmap, the background adds a lot of details and different depth of field, the characters also make expressions and actions that are more difficult to deal with in the old games.
The two combine to become a retro but not outdated expressive. For the performance of pixel games, it is almost an innovative creation.
"This is not just a game that limits the target to the group of players who love JRPG." Taking a deep breath, Martel said towards Malcolm next to him.
If it is a pixel style like Binding of Isaac, then this game can only become a niche even if the plot is good. But with this retro but not ancient art style, the audience will be much wider, in a sense this is a redefinition of a new generation of pixel style, although this definition is useless for most creators.
"It's contrary." Martel shook his head and sighed with a bitter smile on his face.
Where did this retro but not bygone style come from? Spent money and it can be made into 3D but not to be a combination of 2D and 3D pixels. Isn't this contrary?
Independent creators who only make low-cost pixel games can't afford the money; there is no need for rich creators who can do this style.
Compared to people in the industry who marveled at John's innovation in the pixel game screen, ordinary players think much simpler.
***
Like Reko, just seeing the clever combination of retro pixels with modern art styles and 2D characters, has lifted memory ripples, and can't help but immerse himself in the world of the game. Compared with ordinary players who haven't experienced pixel JRPG at that time, some players who have entered the pit of Octopath Traveler because of the heat and the excellent game of Binding of Isaac can't help but wonder at this moment. The game is here.
Is the art excellent? It is not outstanding, modern picture skills are indeed added, such as real particle special effects, water, and even beautiful snow, or walking in the desert with the glowing sand. But after all, this is still a pixel of a dot matrix image, even if it is a high-resolution dot matrix image, it is still a pixel.
It's just that compared with the ordinary cheap pixel style, the pixels in Octopath Traveler give a very cozy feeling. Even many players who don't like the pixel style, after seeing such a pixel screen as Octopath Traveler, will not immediately just like it, at least it is acceptable and not annoying.
***
At noon, Evelien, who worked overtime until midnight the previous day, got up from bed and walked into the study room to see that she had just finished the college entrance examination this year, and saw her younger brother, Christy, playing games, and mercilessly removed the mouse from his hand.
"What are you doing, elder sister!" He looked at Evelien with a look of intimidation and snatched the mouse from his hand.
He wanted to resist, but he judged his position at home, and he decisively stopped, while showing an innocent look.
"Look at the latest evaluation of the games I developed, and do you like playing games? Why don't you play the games that your elder sister developed?" Evelien said arrogantly.
"I don't like to play JRPG games anymore, and there is nothing fun about the game of pixel style." It is also clear that Evelien's work is well known.
At first, because of his old sister's relationship, he was quite concerned, but later it was said that the pixel style, he was too lazy to pay attention. Even the trailer video sent out by the media did not pay attention to some of the demos.
What age are these? Also, engaging in pixel style? Isn't it troublesome? Even if his elder sister is in the company.
"Wow, sister, don't you not play games very much? Why do you have so many games in your game account? And the duration is quite long? When did you play?" Watching Evelien open on the official game platform, he saw that there were a lot of games and the game market was shown in the upper right corner, and he was suddenly surprised.
"It's all issued by the company. A while ago, I didn't work overtime at the company every day at 10 p.m., and didn't I go home at 11? I was playing games and watching movies in the company for inspiration." Evelien said very honestly.
"So good!? Playing games and watching movies at work? That's not overtime pay!" Christy opened his mouth wide.
"You think too much, although the company's welfare is very good, but how can this kind of overtime pay you, after all, this is considered spontaneous overtime, and it is not the company's request." Evelien rolled her eyes: "However, taxi fees and supper costs, the company has subsidies and reimbursement."
When it comes to treatment, Evelien is quite satisfied. Although the salary is only average, the working environment and pressure are much better than the game company she was previously in. At least don't give yourself a lot of tasks.
On the surface, it is OK to complete the task this week, but in fact, you can't complete it every day. As for overtime pay? The company did not ask you to work overtime, it was because you could not work overtime spontaneously.
More importantly, Evelien feels that she can learn a lot of things, such as the creation of game concept paintings, which she had no chance to do before. Although the working hours are the same as before, and sometimes even later, Evelien feels very motivated. Because she understands that this is a kind of charging for herself.
"Okay, call me after you finish." Looking at the computer with regret, Christy sighed.
"Okay, okay!"
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