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Next, I mainly talked to Koch, Christy, and Shinozaki about realizing modern effects such as the game's physics and the system's general direction. Evelien showed the original illustrations of the eight protagonists in the game.
With the template in the dream memory as a reference, John can give a very clear requirement for the art requirements. It does not need to be like a half-exploration state of art when most games are developed.
As for whether it is the same as in the dream memory, of course, it is negative. According to the requirements provided by John, including color, shape, and style, it can be said that Evelien can create that style as long as it can be discovered, even if the characters look different, it's completely OK.
At the same time, John also talked to Evelien and the rest of them about outsourcing on the Forestfruit Sports side. Previously in the follow-up content of Binding of Isaac, they already had corresponding work contact with the Forestfruit Sports side, and this time John wouldn't talk to the Forestfruit Sports side to ask for these. Instead, he tells them some of the main requirements of the game and then lets them contact Forestfruit Sports and connect them.
John needs to focus on the design of the game, as well as the numerical value, skill design, and plot. Compared to other game designers who are distressed, but also very complex, needing to consider many aspects of testing and research, for John, who has a dream memory, it is simpler because there is already a very mature template in his mind. He only needs to make subsequent corrections based on the template in his mind. There will not be too many problems.
Like the effect of light and shadow, with the texture of the picture in the game, these situations are in contrast. John can express his requirements with the outsourcing without consulting with the core team and then determining the direction.
Distribute the document design plan to everyone in advance, let them think about it first, and develop the demo of the game in the early stage.
With outsourcing, the existence of official game engines, and editors, the biggest difficulty of game production is not in the composition of the code, but in the production of art materials, as well as the realization of numerical values in the game, and the main core of the game's gameplay. Values also have core gameplay. These two points are not a big problem for John, the main time-consuming aspect is art.
After the four people left the office and returned to work, Luna, who had not understood anything for a long time, faced John: "John, what do I do? I can't watch the drama in the office every day. It is boring?!"
Luna's face was a bit bored. Although she was asked to manage personnel and finance, the current PixelPioneers Studio is just a small workshop, so there is no need to be busy.
Sitting in the office all day and playing games to see the drama and then coming home from work, always made her feel a little bored.
"Then just come help me run the game community, and have an official account," John thought for a while and said.
Although he thought that Luna didn't have to worry about this all day, watch the show, thinking about it in empathy, if you let yourself do this, he wouldn't be willing.
For example, the operation and management of the game community in Binding of Isaac are all handed over to Social Tap, because he does not have time to manage this aspect. Also, including his official account, he rarely logs in to see it. It is precisely in this regard that Luna can help him deal with it.
"No problem!" Luna said happily.
"However, it seems that they know our relationship?" Pointing to another office, Luna thought of what John said.
"They know if they do, but it's not a big deal." Reorganizing the game design documents, John said carelessly.
Although they did not make it clear in this regard, they did not hide anything at all, and it was not a shady thing.
The entire game has entered the stage of preliminary development, and then the things in his hand will gradually come out. The plot also needs data and the design of the monster market value. All of these are under his responsibility, even if there is a dream memory as a reference, his task is also quite heavy.
First of all, the ordinary template design is used to perfect the design of the system mentioned by John in the game. At the same time, the art material is slowly produced and then added later. The same is true of the plot performance.
After confirming the main work, some related contracts were signed with Forestfruit Sports, and then the development cycle was smooth.
After the sales of Binding of Isaac exceeded one million, the new content once again increased the stimulus sales, but the increase has been very small. From the original sales of tens of thousands of copies per day, to now only about a few hundred copies can be sold each day, but for PixelPioneers Studio, the biggest advantage is not much lack of money.
Money is in hand, many of the non-professional things can be completely handed over to third-party companies for outsourcing. If quality is available, everything is easy to say.
***
Inside the PixelPioneers office.
"This dancer is so pitiful, how do you write such a plot?" Looking at the background of John's hand, Luna said very unhappily.
Just like most people read novels, play games, and like to substitute themselves into characters. Kill the protagonist, you may not feel very happy, because you have seen a lot, but you will never feel stumped. And some characters who have experienced misery will make you feel uncomfortable, especially if you put yourself in.
"From being a rich girl to a street dancer, and making her a slave to others, it's too bad," Luna looked at John and expressed her unhappiness.
"The plot needs, art processing." John smiled bitterly at Luna's complaint.
This is his beautification. The game in the original dream memory has some hints of Coupling in the background of the dancer, but after thinking about it, John directly canceled this element. Tragedy and tragic encounters can indeed resonate with players, and even mobilize players' emotions. John also has a very deep memory.
For example, in a dream memory, he played a character in a game called Final Fantasy 7: Zacks.
But if this kind of tragedy needs to add elements like dark erotic, John does not want to go into too much description, after all, this is not his butter.
So on this, John replaced some of the more explicit plots. As for the new plot players, whether they think it was the player's thing in that respect? Anyway, John's newly changed plot document does not have this aspect.
You can say that this is to make the game more real, but there are many ways to reflect the tragedy, but using explicit makes John not like it.
With the addition of explicit elements to the game, John feels nothing. For example, some 3A games will also add explicit elements for some gimmicks and better commercialization.
The explicit element can be used to embody the misery of the character. John is still reluctant to do this. As for the dark aspect of the explicit element that reflects the tragic encounter of the character, if you want to, it is better to go back and engage in other games to ensure that it is more eye-catching.
Talking to Luna, John refocused his attention on the drawing in front of him.
This is a conceptual illustration drawn by Evelien according to the characteristics given by John. Of course, it is a pure line draft that has not been colored yet.
After seeing a few pictures, John nodded gently and frowned at the same time. After picking up the pen next to it and typing a few symbols on it, John called in Evelien, who was in the process of creating.
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