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16.66% PixelPioneers: The Birth of a Gaming Empire / Chapter 17: Chapter 17: Game Feedback

บท 17: Chapter 17: Game Feedback

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At 7:30 in the morning, Schultz, who came to the company an hour in advance, sat in the office. Today, he didn't even buy the pancake fruit that he usually needs every day. Because his whole heart is tied to the game "Binding of Isaac," this time, the entire Social Tap can be said to bet everything on this game.

Although the advertisement was done in the early stage, Schultz knew very well that these advertisements were completely different from the "Space-Time Wheel" released by Gemtechs.

The industry-famous Mercury Studio, plus Christian Martel, who was recently selected by the household official game association as the top ten independent game planners of the year, can be said to have attracted much attention.

It can be said that all aspects of "Binding of Isaac" are crushed, and the only advantage that "Binding of Isaac" can occupy is that it is released two days earlier than "Space-Time Wheel". Other than that, Schultz really couldn't find a place comparable to it. On the channel advertisement, Social Tap is only a good presence among domestic independent game publishers.

On the game development team, one is Martel, who was selected by the official game association as the biggest independent game planner of the year, and the team is the famous Mercury Studio in the industry. While they have published only one game, the game with a rotten 3.0 rating, and the team is a second-rate game outsourcer. Judging from the paper, this is not a level matchup at all.

"I hope I won't be disappointed!" Schultz leaned on the chair, took a deep breath, and then opened the official digital game platform and the sales data of his website.

Without looking at the sales background of his website, Schultz logged in to the publisher's account, and then entered the account to open "Binding of Isaac". Schultz, sitting in front of the computer, showed a very surprised expression on his face.

"This statistic is strange."

[ Player rating: 9.7 (136 players) ]

[ Sold: 1210 copies ]

[ The highest number of online: 1210 people ]

[ Number of people currently online: 719 ]

The score, and the number of people currently online, are two data that Schultz pays attention to. 136 players rated it, and the final rating of the game can stay above 9.7, which is enough to explain it. As the publisher of the game, Schultz is very clear that it is not a small praise.

And the other data, he is a little unnerving about is the number of people currently online. In the case of sales of 1210 copies and it was on sale in the morning, there are 719 people still playing this game. Even though he was very optimistic about "Binding of Isaac" in his mind, Schultz did not expect this game to have such potential. This data is an attribute that only the masterwork games have.

The heart that was originally suspended, Schultz was completely put down at this moment, then he looked at the sales data of the official website of Social Tap, 416 copies were also a number that was expected.

Log in to the official account of the rest of the platform, Schultz finally got the data, about 8100 games were sold on the whole platform within eight hours. A good result, after all, there is also a "Space-Time Wheel" launched by Gemtechs during the same period.

"Maybe "Binding of Isaac" can create a path against the like of "Space-Time Wheel"?" Schultz's mind produced a bold idea.

However, regardless of whether it can create a path under the threat of the "Space-Time Wheel," as far as the current performance potential of "Binding of Isaac" is concerned, market promotion is necessary.

Thinking this, Schultz made a call here, but no one answered for a long time, and I glanced at the time before he recovered. The time is not yet 8:30, and the employees in the company haven't come to work yet. He smiled and shook his head, Schultz leaned on the chair, clicked the mouse to open the game list of his official game platform, and chose "Binding of Isaac." It's still a while before I start to work, so I can play the game for a while.

***

"You're so evil-!"

"Damn moderator, even deleted my post!"

"How come the number of people online has dropped again-!"

John, who was sleepy, only felt that mosquitoes were flying next to him. After more than ten seconds, or a minute or two, John woke up and yawned unconsciously, opened his eyes, and saw Luna wearing a white shirt and sitting next to him with no image of a lady. Her thighs stretched out with the laptop in the middle. Her finger lightly touched the keyboard without making a sound, but her mouth kept muttering.

"What are you doing?" Rubbing his eyes, John looked over curiously.

"Help you promote the game!" Luna muttered and said a little unhappy.

"In the morning, on all major game forums, I posted more than a dozen posts, all of which were deleted." Luna was not happy when she thought of her successful morning labor.

Hearing this, John couldn't help but smile, and at the same time he was moved in his heart: "Okay, the Social Tap will be more interested in publicity than you. Give me feedback on the game."

He talked while John took the laptop.

"Players rate your game very high. On the official game platform, the game has a score of 9.6." Looking at John holding her computer to search for "Binding of Isaac" on various platforms, Luna said happily on John's shoulder.

"Temporarily only, with the increase in sales, it will fall. After all, some people like it, some people don't like it." John did not have much excitement, browsed the game interface, and then stopped his action with a smile on his face. Turned his head to look at the face close to him: "In addition, this is not just my game, but also our game."

***

In a community in the mountain city, Sasaki, who was sleeping on the bed, was woken up by a burst of alarm, and Sasaki, who opened his misty eyes, glanced at the time.

"Is it eleven o'clock? I should get up and see the quality of "Space-Time Wheel"." Sasaki leaned on the bed and waited for two or three seconds, then stretched out and sat up.

"Yesterday, "Binding of Isaac" was fun. It was played until five o'clock in the morning, but Martel and Mercury Studio's "Space-Time Wheel" will be even more amazing." Sasaki's face had a little smile and said to himself.

Although the "Binding of Isaac" played last night brought him a surprise, he decided to make the video of "Space-Time Wheel" first. As for the reason, it is simple, because the popularity and audience of "Space-Time Wheel" are wider. Even if it is an advertisement, he must also take into account the psychology of the audience's masters. "Space-Time Wheel" is so popular under the advertisement of Gemtechs. They even produce a special video.

The game "Binding of Isaac" is not heard of by a lot of people. Although Sasaki himself thinks it is really fun, because of the lack of popularity, he may not be allowed to play it on stream by his audience. Follow the trend and attract viewers, which can be said to be a very important thing for his career who survive by fans. After all, it means how much advertising fees are given by others.

Compared with the small-scale, low-cost independent games such as "Binding of Isaac," "Space-Time Wheel" released by Gemtechs Agent is a more attractive game for the audience to click in.

"So big?"

Entering the activation code sent by the creator to activate the game to download. Compared with the capacity of 1 G in "Binding of Isaac," "Space-Time Wheel" is up to 12 G.


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