Even in a future where virtual reality games had developed to the point where AI was nearly out of control, game developers still wouldn't add a "completely realistic natural climate simulation" feature to a game.
The cost was too high, and it was unnecessary.
Like with drawing cards, you could create a pseudo-random experience, and players wouldn't notice the difference.
On the other hand, if it were truly random, the game would certainly be criticized to the point of shutdown.
Li Mumu had once mastered the skill of licking her finger to judge the wind direction in an underground city exploration game.
But in reality, there was no actual air flow; the system only generated guiding air flow on her fingertips when she used this skill.
In the real world, this method of judging wind direction does exist, but its boasting greatly outweighs its actual effectiveness.
Because air flow is a complex subject.