Name: Victor Bran
Race: Nord
Title: Otherworlder
Health: 100%
Magicka: Adept
Stamina: Novice
Skills:
Destruction: Adept
Alteration: Adept
Conjuration: Apprentice
Restoration: Apprentice
Illusion: Novice
Speech: Apprentice
Perks:
Destruction:
Augmented Flames: Flame spells do 25% more damage.
Intense Flames: Fire spells cause targets to flee when their health is low.
Alteration:
Magic Resistance: Increases resistance to magical attacks by 10%.
Mage Armor: Protection spells like Stoneflesh are twice as effective if not wearing armor.
Restoration:
Regeneration: Healing spells cure 25% more.
Respite: Healing spells also restore stamina.
Conjuration:
Summoner: Can summon Atronachs or raise undead twice as far away.
Mystic Binding: Bound weapons do more damage.
Special Abilities/Spells:
Inventory Management: Magical storage and retrieval of items within a 2-meter radius.
Meditation: This active ability provides you with accelerated mana recovery.
Battle Cry: Nord racial power, causes opponents to flee.
Summon Frost Atronach. (new)
Healing Hands: This spell allows you to heal yourself and others.
Arcane Gatherer: Scans for and draws any valuable items within a radius directly to the caster.
Enhanced Telekinesis: Manipulate objects with unparalleled precision from a distance.
Mystic's Gaze: Reveals the unseen, the hidden, the treasures, and dangers of the world around you. See through the fabric of reality to uncover secrets meant for the eyes of the chosen.
Arsenal of the Ancients - Once per day, summon an arsenal from your Inventory. This arsenal consists of any weapons or items you choose, transforming them into projectiles that seek out your enemies with unerring accuracy. This master-level power consumes no Magicka but draws directly from the Aetherius, requiring a full day to recharge.
Active Effects:
Resist Frost: Nord racial trait, significant resistance to frost.
The Mage: Increases the skill improvement rate of magic skills by 20%, accelerating mastery and understanding.
Inventory:
Weapons:
Staff of Firebolts: Casts powerful fireball spells.
Staff of Corrupted Shadows: (new) Casts a shadowy version of Chain Lightning that drains Magicka.
Dragon Priest Dagger: (new) Deals magic damage and absorbs some of that Magicka.
Armor:
Mage Hood (increases Magicka capacity by 15%)
Dragon Priest Mask: (new) Illusion, Conjuration, and Alteration spells cost 20% less Magicka to cast.
Circlet of the Protector (Automatically casts a protective shield that absorbs the first deadly attack received in combat. Once per day. Increases the wearer's effectiveness in leading others, boosting group morale and combat effectiveness by 15%.)
Mantle of Helgen's Guardian (Increases resistance to fire damage by 50%, boosts stamina regeneration by 20%)
Ambassador's Regal Attire (Boosts Speech by 40%,Provides a 30% resistance to all magic)
Robes of the Dragon Cult: (new) Magicka regenerates 150% faster. Resist 30% of elemental magic.
Ring of Arcane Echoes (Increases maximum Magicka by 15%. Speeds up Magicka recovery by 20%.)
Ring of the Alchemist's Insight (Increases the potency of all created potions and poisons by 20%. Allows the wearer to fully reveal all effects of any two ingredients once per day.)
Ring of Diplomatic Immunity(Boosts Speech skills by 25%; grants immunity to paralysis and arrest effects.)
Amulet of Articulate Argument (Increases Speechcraft and Barter skills by 20%.)
Aetherial Resonance Stone ( Increases the skill improvement rate associated with the chosen Standing Stone by 20%, accelerating mastery and understanding. Grants periodic elemental boosts (e.g., increased frost resistance for Mage Stone users focusing on frost spells), enhancing survival in varied environments.)
Quests Completed: 7
Alliances Formed: Jarl Balgruuf the Greater, Sarah Shadow-Walker
Personality Traits:
Analytical, adaptive, resourceful, impulsive.
Values knowledge and power, seeks to expand his prowess while navigating the complexities of his new world
Backstory Summary:
[ ], originally from a world devoid of magic and ancient prophecies, finds himself unexpectedly reincarnated into Skyrim through mysterious forces linked to a game mod called "Eldritch Shadows."
[ ] adopts the persona of Victor Bran, embracing the adventure and challenges of this new world. Driven by a desire for influence and discovery, he seeks to unravel the reasons behind his sudden transition and forge a destiny of his own making in the land of the Nords. As a Nord mage, Victor explores the arcane arts with a blend of curiosity and a strategic mindset, aiming to balance his newfound magical abilities with his inherent Nord strengths.
Name: Sarah Shadow-Walker
Race: Bosmer (Wood Elf)
Title: Dragonborn
Health: 100%
Magicka: Novice
Stamina: Expert
Skills:
Archery: Expert
Sneak: Expert
Light Armor: Adept
Lockpicking: Adept
One-Handed: Adept
Speech: Apprentice
Perks:
Archery:
Overdraw: Bows do 20% more damage.
Critical Shot: 10% chance of a critical hit that does extra damage.
Power Shot: Arrows stagger all but the largest opponents 50% of the time.
Ranger: Able to move faster with a drawn bow.
Steady Hand: Zoom in with bows slows time by 25%.
Sneak:
Stealth: 20% harder to detect while sneaking.
Muffled Movement: Noise from movement is reduced by 50%.
Backstab: Sneak attacks with one-handed weapons do three times damage.
Light Armor:
Agile Defender: Increases armor rating for light armor by 20%.
Custom Fit: 25% armor bonus if wearing all light armor: head, chest, hands, feet.
One-Handed:
Armsman: Daggers do 20% more damage.
Dual Flurry: Dual wielding daggers have 20% faster attack speed.
Special Abilities/Spells:
Camouflage: Temporarily blend into surroundings, nearly invisible to the naked eye.
Silent Shot: Arrows are enchanted to fly silently, reducing the chance of alerting enemies.
Fus Ro Da: (new) Inactive
Active Effects:
Resist Disease: Bosmer racial trait, immune to most diseases.
Command Animal: Bosmer racial ability, can calm an animal, making it an ally for a short time.
The Thief: Increases the skill improvement rate of thief skills by 20%, accelerating mastery and understanding.
Equipment:
Weapons:
Enhanced Imperial Bow: This bow grants a 15% increase in accuracy, making it easier to hit distant targets. The enchantment subtly guides the arrows, compensating for wind and minor aiming errors, it also slightly increases arrow speed, reducing the time it takes for an arrow to reach its target and making it harder for enemies to dodge.
Steel Dagger of Lethargy: Each strike has a 25% chance to slow the enemy by 50% for 3 seconds. This enchantment saps the enemy's energy, making them sluggish and less capable of responding quickly in combat, it also subtly drains stamina with each hit, further debilitating the opponent during prolonged engagements.
Ebony Dagger of the Vampire: (new) Absorbs health on hit.
Chain Lightning Staff: Casts chain lightning that jumps between targets.
Armor:
Overlord's Bone Armor: (new) Increases stamina by 25%. Reduces physical damage taken by 25%..
Enchanted Cloak of Stealth: Increases wearer's stealth abilities by 15%.
Boots of Silence: Enchanted to completely mute footsteps.
Ring of the Leaping Gazelle :Enhances agility, significantly improving jump height and reducing fall damage by 50%. Grants the ability to perform an enhanced leap once per day.
Amulet of Talos: (new) Reduces the time between shouts by 20%.
Quests Completed:0
Alliances Formed: ?
Personality Traits:
Cautious, precise, independent
Values freedom and prefers to work from the shadows, utilizing her skills to avoid direct confrontation.
Backstory Summary:
Raised in the forests of Valenwood, Sarah honed her skills in archery and stealth from a young age. Drawn to Skyrim by tales of its vast wilderness and opportunities, she quickly adapted her woodland skills to its rugged landscapes. Proficient with both bow and dagger, she navigates the perils of Skyrim with agility and stealth, seeking to carve out her place in this harsh new world. Her alliance with Victor is strategic in the beginning, leveraging their combined skills for mutual survival and to uncover the deeper mysteries that brought her to this land.
???'s Status Page
Name: ???
Race: ???
Title: Seeker of Souls
Health: Unknown
Magicka: Master ???
Stamina: ???
Skills:
Illusion: Master ???(Expert in manipulating perceptions and hiding his true intentions)
Alteration: Master ???(Able to bend reality to his will, altering the physical and magical properties of his surroundings)
Conjuration: Master ???(Skilled in summoning and controlling entities from other realms)
Restoration: Expert (Possesses knowledge of life-preserving spells but uses them primarily for self-preservation and soul manipulation)
Destruction: Expert (Capable of wielding powerful destructive spells, though prefers subtlety and manipulation over outright aggression)
Powers:
Foresight: Ability to see potential futures.
Soul Manipulation: Can consume or control souls to enhance his power and longevity.
Reality Sculpting: Ability to create minor anomalies and manipulate the fabric of reality within localized areas.
Equipment:
Robes of the Seer: Ancient garments that enhance his magical abilities and protect him from physical and magical attacks.
Staff of Destinies: A powerful artifact that amplifies his ability to manipulate fate and cast spells from the Seer Pathway.
Perks:
Mystical Occlusion: Immunity to most forms of magical detection and foresight.
Guardian of the Wellspring: Draws power from the Wellspring of Vitality, significantly boosting his magical endurance and capabilities.
AN: I hope you like it, of course Victor has easy access to all his inventory but this is what anyone looking at him can see. Additionally this time he has a lot of loot and he has fought High level enemies so there might be some more things in there that he has not inspected properly yet, you can help him with that. He also found a strange orb he doesn't want to touch yet for some reason, what could it be?
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Have some idea about my story? Comment it and let me know.