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76.38% Video Game Tycoon in Tokyo / Chapter 372: Creative ideas about handheld gaming devices

บท 372: Creative ideas about handheld gaming devices

Actually, Takayuki feels like he doesn't have too many choices; his biggest wish is to have no regrets.

So the best choice can only be to continue improving the performance of the game console.

Fortunately, he still has many excellent game ideas.

Any of them can bring about a boost in sales for handheld consoles.

If he didn't have this confidence, Takayuki probably wouldn't take such risks.

On that day, Takayuki first announced his idea to the company's engineering development department.

At the same time, he also made the news of this brand-new handheld console public to the heads of the company's core development team.

They were not surprised by the news of this new development plan.

Because according to the time of GBA release, it was time to start developing the next generation of handheld consoles.

But they were a bit shocked by Takayuki's vision.

This time, Takayuki wants to make another big leap in game performance.

In order to explain his vision of the new handheld console clearly, everyone had a special internal discussion.

"My initial idea was to launch a handheld console with screens on top and bottom. One of the screens can use the latest touch-screen technology, making our product a fashionable electronic product. As for performance, I also plan to raise it again, the standard being able to run electronic games with performance comparable to GS1."

After Takayuki finished speaking, Sayuri immediately raised her hand.

"Takay... President, isn't this a bit too ambitious? And why two screens?"

"The dual screens are just an idea of mine because I have some ideas that fit this mechanism. As for the scale you mentioned, it does seem large, but this is the first time I hope to make a game console that can satisfy players' every appetite as much as possible."

Sayuri immediately said, "But the cost of this is probably not cheap, and if we still have to sell it at the price of a handheld console, it will be a loss-making business."

"Selling consoles at a loss, and then making money back from games, that's how I define this handheld console. At the same time, I hope this handheld console can continue to operate for more than five years. In that case, with Moore's Law doubling the performance of processors gradually, the cost of our game console itself can be continuously reduced. Perhaps selling game consoles at a loss in the early stages might be a loss-making business, but not in the later stages."

A game console prepared to be sold for more than five years?

Everyone began to think seriously.

Previously, their two game consoles, SFC and GB, had a lifespan of about four years.

Now, GBA will gradually become outdated with time, and its replacement is just a matter of time.

So making a handheld console with performance comparable to a home console all at once does sound great, and developers of handheld console games will also have greater room for creativity.

Recently, some handheld game developers have gradually begun to complain about the weak performance of the GBA handheld console.

The pace of development of game console performance in this world is too fast, and Takayuki has accelerated the pace of this rise in game console performance.

And game developers, like players, will gradually no longer be satisfied with the current game console performance development.

They also hope to have greater development space when developing games.

The current handheld console market is more like a platform for traditional console development teams to practice.

When game developers gain experience, they will immediately leave the handheld console development team and join the main console development team to develop games with stronger performance.

If a handheld console with explosive performance is really released, it will also be a new choice for game developers.

They will also welcome it.

"My ideas are probably just these. Now let's see if you have any other opinions. We'll solve them during internal meetings. First of all, I want to say that my ideas are not 100% accurate. If you can come up with enough convincing reasons, then making some changes to the architecture of this handheld console is also possible. I welcome everyone's brainstorming."

At this point, a head of the development team raised his hand and said, "Then, President, should we announce the development of this handheld console to our employees?"

Takayuki nodded. "Just announce it. The confidentiality regulations will keep them tight-lipped. I trust our employees on this. If ordinary employees also have any good ideas, they are also welcome."

Everyone nodded.

They were actually a bit puzzled about this so-called dual-screen development.

They haven't jumped out of the inherent rules of game console screens yet.

If they can't even handle one screen, then what will two screens look like?

At the same time, they seemed to have some epiphany.

It turns out that the upgraded version of the previous GBSP handheld console was prepared for this.

Plan ahead for a clamshell handheld console, and then release a dual-screen handheld console underneath the clamshell.

But whether such a game console can succeed is hard to say.

Actually, if this idea was proposed by the boss of an ordinary game company, everyone would probably think it was the boss's whimsical idea, completely groundless.

This is completely contrary to mainstream thinking.

But Takayuki is the god of games. Since it's his idea, it should be correct.

Takayuki didn't completely shut down the discussion, but gave everyone time to think about it.

Let them go back and think about the feasibility of this matter.

Takayuki even imagined a plan for market research.

If the handheld console is really going to be sold, it will face consumers in the future, so it's necessary to conduct some market research in advance.

However, it's okay to study the processor of a high-quality performance handheld console in advance.

This can be done in parallel with the gameplay and exterior design of the handheld console.

After the meeting, the engineering development team issued a tender notice to several large processor manufacturers.

This time is different from before.

The performance of previous game consoles was relatively backward compared to the technological development of this world.

So finding a more versatile and compatible processor is the best choice.

In that case, it's enough to directly find the company with the strongest processor production in the world.

The price of the processor itself has also matured, and they also welcome large-scale purchases of these relatively outdated products. Unused production lines can be reused, and they can continue to make some money. Moreover, these old production lines only occupy a production position, and not too much manpower is needed. Why not?


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