Not being allowed to livestream is tantamount to a catastrophic blow for any gaming company.
But Ke Jin actually welcomed it.
As the company grew larger, so too would the number of supportive players.
To maintain a reputation without letting players spend excessively on in-game purchases, and only being able to offer games that came out of the system's randomized loot boxes...
These factors on the table significantly narrowed the room for maneuver.
But if.
The games are released without the ability to be livestreamed, without becoming known to a broader audience of players.
Then the intensity of players' spending would be greatly reduced.
Therefore, after much thought, this was the approach Ke Jin considered most appropriate for the situation at hand.