In the system menu, there were only four features shown.
Before Weiss could tap any of them, Alice started her explanation.
[The Workplace feature can be used to start developing games. However, only single-type games can be chosen at the start and only a few game genres are available. As long as your developer rating increases, you will be able to create more types and genres of games.]
[The Status feature shows your status such as your developer rating, the games you have created, your power level, skills owned, Dev points, etc.]
[The Inventory feature is useful in regards to storing the game items that the host had purchased from the Game Item Shop feature. Moreover, it's also possible to store items inside the Inventory feature other than game items.]
[The Game Item Shop features in-game items that are available in the games that have been developed by you. As long as you have enough Dev points, you can spend Dev points to redeem the game items in the Game Item Shop. In other words, with enough Dev points, you can bring in-game items into reality!]
After hearing those explanations regarding the system features from Alice, Weiss tapped on the Workplace feature.
[Workplace]
[Current Game Project: None]
[Remaining Game Slots: 1]
[Game Developing Tool]
After pressing the Workplace feature, Weiss noticed the Game Developing Tool under it so he tapped it.
[Select the Game Type/s: {Single-Purpose}]
A system screen popped up in front of Weiss and after reading it, he discovered that there weren't any options other than {Single-Purpose} so he pressed it.
[Select the Game Genre/s: {Survival}, {Zombie Survival}]
Having only two options for the Game Genre, Weiss decided to choose {Zombie Survival} since he felt that it should have more valuable game items that he could redeem than the survival genre.
Since the invasion was near, Weiss knew the importance of choosing to develop games with powerful, useful, or versatile game items. They were crucial in defeating the invaders two months from now.
-Ding!
[The Game Type and Game Genre chosen is: Single-Purpose Zombie Survival!]
[To further create the Game World and the Game Rules, your mind will be sent to the Game Workshop.]
[The Game Workshop is a realm where you, the Game Developer, shape and create the Game World with god-level authority. You can decide how many trees are there in the game world, the number of entities, the rules and physics of the game, the game items, etc.]
[In layman's terms, the Game Workshop is a Game Development Software. However, in this case, you only need creativity and imagination to develop a game, and any programming and computer language skills aren't that highly needed.]
[Do you want to enter the Game Workshop?]
Hearing the explanation and question from Alice, Weiss replied, "Yes."
After answering Alice's question, Weiss felt as if his mind was blanking out as he lost consciousness.
…
Opening his eyes, Weiss found himself in a realm filled with nothing but darkness.
Before he could wander around the dark realm, a system screen appeared in front of him accompanied by Alice's sweet angelic voice.
[Weiss, you are currently inside the Game Workshop.]
[With your thoughts alone, you can start creating the assets of the Game World. However, the resources you have are only limited to the Zombie Survival game genre.]
[Since it's a single-purpose type of game, the players will only be limited to completing the game's main objective and cannot escape the game's main objective. Your game development will be based on that.]
[An example of that is a Zombie Survival game having the main objective of surviving 10 or so zombie waves. The minor objective will be to kill as many zombies as possible. So, aside from those major and minor objectives, the players can't explore beyond the zone restricted by you.]
[A single-purpose game type will have a limited number of players per server and only by reaching a certain amount of players will the game start. Completing the main objective will end the game and reset the game back to the beginning after the players receive their prizes for completing the main and minor objectives.]
[Other than having player information stored in a game database separate from the game servers, the players in a single-purpose game type will not be able to retain their previous game accounts regardless if they win the previous game or not. Every time they join a game, a new account with the same player information will be created.]
[That is to prevent any exploitations such as the player retaining their game items or equipment from the previous game and using it to their advantage in the current game. After all, if this isn't implemented, a player who completed the main objective of surviving the 30th zombie wave and joined a new game session will have the items and equipment of the 30th zombie wave despite being in the 1st zombie wave. This defeats the purpose of a single-purpose game type.]
[Furthermore, as long as you make the game challenging enough, I can allow you to include rewards such as game items being brought back to reality by the players who finished the game's objective. Of course, if you make it too easy, then you can only get Dev points at most and can't allow in-game items to be brought back to reality by the players.]
Hearing Alice's explanation, Weiss' eyes lit up in excitement, "That is to say, I can act like a god in this Game Workshop. Creating games in the Game Workshop is similar to a god's perspective when creating worlds."
"Furthermore, I need to make the game challenging enough so that I can include in-game items that could be brought back to reality as rewards for the players who completed the game."
"Although hoarding the in-game items will allow me to become invincible in this world, it's detrimental to the development of this world especially when the world will rely on my game worlds if they want to resist the incoming otherworld invasion."
"The in-game items can be used for the carrot and stick approach. With the temptation of having in-game items brought back to reality, those players would keep on playing my games. They will be reduced as my tool men!"
Weiss knew that although he could only create single-purpose games for now, it would still be enough to suit his needs in the first to the second week of transmigrating into this soon-to-be destroyed world.
He still had two months' worth of preparation before this world would be invaded by enemies from another world. He didn't know what was so great about this world for it to be invaded by otherworlders but he did know that he was too weak to know about that.
While Weiss was in the Game Workshop, he didn't create the game world first but decided to summon the system menu and check the Game Item Shop.
However, when he checked the Game Item Shop, there weren't any game items for sale and it was empty.
Weiss wasn't too surprised since the Game Item Shop's products depended on game items that existed in his games.
One of the reasons why he wasn't too worried about the players surpassing him in strength was that he could have a monopoly over the game items. As long as he had enough Dev points, he would be able to have more game items than most players.
Speaking of Dev points, Weiss asked, "Alice, how do I get Dev points?"
[There are three methods to earn Dev points.]
[First, you can get 1 Dev point for a new player playing your game. However, it must only be a new player so even if that player played again, you won't receive any Dev points. For example, if there are 100 new players and 20 old players in a day, you will get 100 Dev points.]
[Second, you can get 1 Dev point daily for active players. Active players are those who play your game for at least 1 minute a day regardless if they are new players or old players. For example, if there are 100 new players and 20 old players in a day, you will get 120 Dev points.]
[Third, you can get an unspecified amount of Dev points if a player completes your game. The amount of Dev points earned depended on the difficulty of the game rated by the system. For example, if an E-rated difficulty game which is worth 200 Dev points, was completed by players 5 times, you will get 1000 Dev points. This is only an example as rated difficulties vary from the types and genres of games. It's dependent on the system's evaluation so two games with the same rated difficulty might have varying rewards.]
[In the third method, you can earn those Dev points regardless if players who completed the game already, completed it again.]
[With these three methods of earning Dev points, it's impossible for a player to surpass you in strength as well as game items acquired. And the more players are invested in your game, the more you can get Dev points. So don't limit the game items that the players can obtain in your game but also don't make it easily obtainable.]
[And to inform you, I don't have any control over the system itself. I am only the system's spirit and the God-Level Game Developer System has its own set of rules and programs. So if you make the games too easy, even I can't help you if you want to let the players obtain game items.]
[The game rating difficulty is also based on the system's evaluation and not my own. I also can't help you with that, sorry.]
Hearing Alice's apology, Weiss consoled, "You don't have to apologize. I already expected this anyway and I'm already satisfied with the way it is. Alice, if you have control over the system, then obtaining Dev points will have no meaning since you can just give me an unlimited amount of it."
"I was bored in my past life so I don't want to make this second life of mine boring. And from those three methods alone, it's easy to earn Dev points. I only need to develop a game for now."
When Alice listened to Weiss consoling her, her mood lightened up and she motivated him.
[If you can reach 1 Million Dev points, the system can allow me to descend into the real world in human form. Of course, you don't have to spend that 1 Million Dev points but just need to reach it. It's not accumulative so you need to have unspent 1 Million Dev points.]
Hearing Alice's motivation, Weiss' eyes lit up, "Is your human form just a hologram or the real fleshy body?"
[The fleshy body, not just a mere hologram.]
"How beautiful?"
[Slightly more beautiful than your sister.]
"Damn! So it's on par with my charm then. Okay, I'll aim to reach 1 Million Dev points!"
Weiss was immediately motivated to reach 1 Million Dev points.
After all, he knew how beautiful his sister was. In terms of charm attributes, she was only a few points lower than him. It wasn't exaggerated to say that his sister was a genderbent version of himself.
Knowing that Alice wouldn't lie to him since it would be exposed when he reached 1 Million Dev points, Weiss looked forward to Alice's human form.
Weiss didn't care much about becoming the strongest. He wasn't power hungry and he wasn't desperate to become stronger.
However, his past life had bored him to death so he wanted to experience this second life of his to the fullest.
"Alice, promise me that you will go on a date with me after you obtain your human form."
It was rare for Weiss to ask someone on a date since no one had ever caught his attention. However, it wasn't because he was gay but due to the lack of beautiful females that caught his attention.
So after Alice mentioned that her charm was slightly higher than his sister's, Weiss' interest was piqued.
Despite being very handsome, Weiss hasn't dated any girl yet. He wanted to try what it feels like to date a beautiful girl and if possible, fall in love with her.
[Sure, I promise you! After I obtain my human form, let's go on a date!]
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