Once Pallas gave the go sign, Rollingrock took the initiative by using Blitz Slash. Joe was taken by surprise but he still had time to cast Mana Shield. It was Mage Knight's level 35 spell. It was similar to Mage's Barrier. The spell created a shield around the caster, but this shield reduced all damage by 50%, and when Joe received damage from the blitz slash, he lost his stamina instead of HP. The shield would vanish if Joe's stamina dropped to zero or if thirty seconds passed.
Joe immediately cast Spectral Projection. Despite Rollingrock's lower level, he had the Blitz Slash, meaning he passed Blade Dancer's trial on the first try. Joe couldn't afford to underestimate him.
Joe sent his spectral projection to clash with Rollingrock while he cast Spectral Blade. Three spectral blades floated beside him. This showed Joe had max-leveled his Spectral Blade spell.
SUMMONER (Mage’s branch)
Exclusive skill
Avatar Incarnation (Active spell, required magic weapon)
Summon an avatar puppet. Avatar can be equipped with weapon and equipment.
Duration: 15 minutes
Cooldown: 30 minutes
Level 30
Summon Giant Lizard (Active spell, required magic weapon)
Summon a giant lizard of elite grade.
Duration: 8 minutes
Cooldown: 1 hour
Level 35
Summon Dirt Golem (Active spell, required magic weapon)
Summon 5 small-sized dirt golems of elite grade, deals earth damage.
Duration: 6 minutes
Cooldown: 1 hour
Level 40
Summon Fae (Active spell, required magic weapon)
Summon a Fae of special elite grade, shoot range attacks that deals wind damage with a chance to cause Poison and confused.
Duration: 10 minutes
Cooldown: 2 hours
Level 45
Elemental Spirit (Active spell, required magic weapon)
Choose an element when first acquired the spell. Summons an elemental spirit that deals 700% elemental damage to a 15 meter radius area.
Range: 40 meters
Cooldown: 3 hours
WARLOCK (Mage’s branch)
Exclusive skill
Hell Gate (Active spell, requires magic weapon)
Summon a gate, dealing 300% chaos damage in a fan-shaped area when the gate opens.
Release a hellhound of elite grade that deals fire damage.
Duration: 15 minutes
Cooldown: 1 hour
Level 30
Hell Whip (Active spell, requires magic weapon)
Throw a whip that grab and immobilized target, inflict Weakened upon grabbing.
Duration: 10 seconds
Range: 20 meters
Cooldown: 1 minute
Level 35
Demon Hand (Active spell, requires magic weapon)
Transforms hands into demon claws, dealing 150% chaos damage.
Duration: 2 minutes
Cooldown: 6 minutes
Level 40
Hellish Explosion (Active spell, requires magic weapon)
Deals 600% chaos damage in a 25 meter radius.
Range: 60 meters
Cooldown: 3 hours
Level 45
Demonic Possession (Active spell)
Increase all attributes by 80%. Standard ranged attacks become chaos damage and are boosted by an additional 30% damage and additional 20 meters range.
Duration: 3 minutes
Cooldown: 2 hours
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