After PlayerUnknown's Battleground officially went on sale, the sales volume rose steadily!
This time, the domestic and overseas versions were released almost at the same time, and the sales figures were also calculated directly in the global sales.
Sixty thousand copies of the pre-sale version were sold, and more than eight thousand copies would be sold every day after that. This meant that PlayerUnknown's Battleground had brought in more than forty million in revenue!
Of course, it didn't seem like a lot. If Chen Mo calculated according to the numbers in his previous life, PlayerUnknown's Battleground had sold more than four million copies in March 2017 in June, with an average of more than forty thousand daily.
However, PlayerUnknown's Battlegrounds was a VR game in the parallel world, after all. There were only a few people who could afford a gaming pod and were willing to spend money on VR games.