Draco put these questions aside for now. As for the matter about the poor conversion efficiency, he assumed that it had to do with how he was using in-game resources to affect real-life resources.
For example, it was easy for a player to bring something from outside in due to the system controlling this digital world, so it could replicate whatever the player wanted to bring in 100%.
The amazing thing was that it didn't stop there. Update 4 would allow players to use the pods to make digital replicas of things from the real world.
But at the end of the day, Boundless was still a VRMMORPG. Scientists might be working hard on making virtual things a reality, but that technology had not yet sailed.
Even Boundless hadn't been capable of that for the entirety of the previous timeline. So, for digital 'energy' to affect the generation of bloodline source in the real world was like trying to 3D print a starship in sci-fi movies.