Draco was suitably astounded. A system merchant? Such a thing existed? Wouldn't that mean…
Suddenly, Draco's breathing became rough and his body shook. He re-read the details of the World Merchant and suddenly understood exactly what this entity was.
Boundless was a hyper-realistic sandbox game with an ever-evolving world. As such, certain mechanics it possessed broke away from traditional RPGs of old.
The first was the market. Instead of selling to the system and buying anything from the system as long as one had the money, players had to trade with NPCs or other players in a realistic fashion.
You couldn't go to a random kiosk and buy a Legendary item even if you had the money. You would have to compete with others to find it and purchase it at a competitive price.
Two vendors might be right next to each other, but the item you could find in abundance in vendor A's shop would be drastically different from what was in vendor B's shop.