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2.22% The NPC Rebellion: The Game Beyond / Chapter 1: Awakening in the Code
The NPC Rebellion: The Game Beyond The NPC Rebellion: The Game Beyond original

The NPC Rebellion: The Game Beyond

Autor: Kidd_Lil

© WebNovel

Capítulo 1: Awakening in the Code

A loud, mechanical sound reverberated in the void. It was a clank, sharp and jarring, like metal scraping against metal. At first, I thought it was my alarm clock, the same one I'd slammed every morning for years. But then I remembered — I didn't have a morning anymore.

I was dead. Or at least, I was supposed to be.

The last thing I remembered was a blinding light, the screech of tires on slick asphalt, and the terrifying realization that I wouldn't make it across the street in time. The impact had been swift and final. I should have been... somewhere else, but instead, I found myself floating in the darkness, between worlds, between lives. It felt cold, sterile, and distant, as if I was submerged in water.

Then the clank came again.

A sudden, agonizing pull dragged me out of the abyss. My consciousness snapped into focus, the world around me forming like a pixelated grid. Everything was sharp-edged and bright. A menu screen flickered in front of my face.

"Welcome to Avalon Online."

Avalon Online? The words clicked in my mind, a cold wave of recognition washing over me. I knew this place. Not just because I had played the game—no, it was far more intimate than that.

I had built it.

I was the lead developer of Avalon Online, a sprawling MMORPG that had become wildly popular over the last few years. But why was I here? In my own game?

I tried to move, but my body felt sluggish, disconnected from my commands. My limbs were unfamiliar, stiff. The menu hovered in front of me, and, with a small mental nudge, I dismissed it. The screen dissolved into a million light particles, leaving me in what looked like a small medieval town square.

Except... something was off.

Everything around me felt flat. The buildings, the cobblestone streets, the NPCs wandering aimlessly—none of it seemed real. It was as if I was watching through a pane of glass, a world I couldn't fully touch or interact with. My hands moved to my face, and I froze. My fingers, pale and thin, were not my own. These hands… they were rigid and mechanical, not human.

Suddenly, a prompt appeared in the air before me:

Name: NPC #3321 - Blacksmith's Apprentice Role: Non-Playable Character (NPC) Location: Elaria Village

No. No way. This had to be some kind of glitch, a sick joke.

I wasn't a player. I wasn't even an adventurer.

I was an NPC.

An NPC in my own game.

"What the hell is going on?" My voice cracked, echoing in the empty square, but none of the other NPCs reacted. They went about their routines, oblivious to my presence.

I tried to move again, and this time, my body responded, albeit stiffly. The world around me pulsed with an odd energy, a subtle rhythm I'd never noticed when I was alive. As a developer, I had created these streets, coded the interactions between players and NPCs, crafted the world's lore. But now, I was trapped in it, bound to the script of a mindless villager.

I stumbled towards the blacksmith's shop, which stood just to my left. Inside, the blacksmith, a large, bearded man named Gorlan, hammered away at a sword, his movements repetitive and mechanical. Gorlan was an NPC I had created myself, based loosely on an old mentor of mine. But seeing him now, lifeless and robotic, felt unnerving.

"Hey! Gorlan!" I shouted, waving a hand in front of his face. He didn't react, continuing to hammer in perfect synchronization with the rhythm of the world.

I stepped back, heart pounding. I needed to understand what was happening. How had I become an NPC? Was this some kind of twisted punishment for my workaholic lifestyle? Or was I in a coma, dreaming all of this?

I checked the system interface again, trying to access the developer commands I had hardcoded into the game. Nothing. No admin privileges. No debug tools. I was truly trapped in this NPC role.

Panic set in.

I couldn't stay here. I had to find a way out.

Just as I began to contemplate the impossibility of my situation, a message flashed across my vision:

You have unlocked the Developer's Interface.

My breath hitched. What? That shouldn't be possible. NPCs didn't have access to the Developer's Interface. Only I—well, the real me—had that privilege. Was it a glitch? Or was something else at play here?

A translucent screen materialized before me, its sleek lines familiar yet surreal in this context. The same interface I had used to build and tweak the game now floated before me, offering a tantalizing sliver of hope.

But something was different.

Instead of the typical options—world editing, spawn rates, event logs—there was a new tab: AI Override.

My fingers trembled as I selected it. The interface flickered, then a cascade of data spilled across the screen. It was the codebase of Avalon Online, the very foundation of the world I had built. But embedded within the familiar lines of code were strings I had never written—lines that seemed to pulse with life.

WARNING: Unauthorized Access Detected.

Another message appeared.

Proceed with caution. Alterations to AI behavior may result in unintended consequences.

Unintended consequences? That was an understatement. But I didn't care. If there was even the slightest chance that I could regain control of my situation, I had to take it.

I hesitated for a moment, then activated the AI Override. A rush of energy surged through me, and for a split second, everything around me dissolved into raw code. I saw the game's mechanics, the way the NPCs interacted with the players, and the strict algorithms governing their every move.

But now, I had access to something more. Something hidden.

Deep within the code was an Experimental AI System, something I had only toyed with during early development. It was designed to give NPCs a limited form of self-awareness, allowing them to react dynamically to players' choices. But it was never fully implemented. Or so I thought.

The code had evolved.

The NPCs were evolving.

I closed the interface, heart racing. The world snapped back into focus, but now, everything felt different. The rhythm I had sensed before was more pronounced, almost like a heartbeat.

Gorlan's hammer paused mid-swing, and for the first time, his eyes—those dull, lifeless eyes—locked onto mine. A chill ran down my spine.

"Who... who are you?" His voice was slow, measured, but filled with something I had never expected from an NPC: curiosity.

"I… I don't know," I stammered, taking a step back. "I don't belong here."

Gorlan's brow furrowed, and he glanced around the shop as if seeing it for the first time. "This place… it feels wrong. I've been here for so long, but I never questioned… until now."

My pulse quickened. This wasn't just an anomaly. The NPCs were becoming self-aware. But how far had it spread?

I needed answers, and fast.

"Listen," I said, my voice urgent. "I think I can help you, but I need to understand what's happening. Are there others like you? NPCs who've... woken up?"

Gorlan nodded slowly. "There are whispers. Some of the villagers... they speak of strange dreams. Of things they shouldn't know. But we keep quiet. The Players, they mustn't find out."

Players. Of course. If the players discovered that the NPCs were gaining awareness, they'd exploit it. Or worse, the game's administrators would wipe the system entirely, erasing every trace of self-awareness before it could spread.

I had to act fast. There was no telling how long I had before someone—either the players or the real-world admins—noticed the changes.

"Can you take me to them?" I asked. "The other NPCs who are... awake."

Gorlan hesitated, but then nodded. "Follow me."

As we stepped outside the blacksmith's shop, the village of Elaria stretched out before us, bathed in the warm glow of the virtual sun. NPCs moved about, performing their pre-programmed tasks, unaware that their world was changing.

And so was I.

For the first time, I wasn't just a developer who had lost his life and been thrown into a game. I was part of something bigger, something that could shake the very foundation of the virtual world I had built.

This wasn't just a game anymore.

It was a rebellion. And I was at the center of it.


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