Li Rushan didn't quite understand, but he was profoundly shocked.
There were such methods?
Finding different people to play the facial model and the body model separately?
As a result, following Zhixing's suggestion, he did a simple search online and discovered that quite a few game companies actually adopted this practice!
Take, for example, a classic foreign survival horror game, where a female supporting character with plenty of screen time was portrayed by four different actors.
One for the face model, responsible for capturing facial expressions and looks.
One for the body model, responsible for collecting body data.
One for motion capture, in charge of capturing actions such as running and overcoming obstacles in the game.
One for voice acting.
So, the female character that players eventually saw in the game was actually the result of the combined efforts of four different people. If you just looked at the face, it naturally resembled the face model the most.