Meanwhile, other game streamers across various platforms were also suffering.
Although their personalities were different and their gaming skills varied greatly, in the face of "Walking with Darkness," they all exhibited a sense of "equality among all beings."
The swift players often had little courage and would perform poorly due to fright;
Those with more bravery typically lacked parkour skills and would fail at critical moments, starting over from scratch;
Even the rare few who were fast and courageous bent the knee under the pressure of first kills and dynamic difficulty.
This is where the charm of the Dynamic Difficulty mechanic lay: it ensured that all players received a similar, challenging experience. It didn't let newbies get too stuck on levels, nor did it let veterans breeze through too easily.
Soon, the sound of various desperate screams emanated from live-streaming rooms.