Iron Commandment obviously did not expect that after Edward and the others left, they would show up once again with a whole bunch of people.
In fact, its processing speed lagged for a moment before it directed the teapot and cage automatons once again to capture the Players.
Still, in contrast to the automatons who fought in a singular style, once there was an increased number of Players with their diverse skills, their combat ability increased exponentially.
Holy Lancers and other heavy-armor units would assume formations that easily stopped the teapot rush, while mages staying at the rear would fire their spells. Using the three-stage tactic as one would employ a matchlock squad, they would bombard the advancing foes with an endless, all-encompassing attack.
At the same time, aside from killing more targets, Shadow Rogues and Spirit Swordsmen who could summon spirit familiars had the more important task of finding a breakthrough.