Leo almost got dizzy looking at the long number of list in front of him.
If he had time and decided to count the possible list of class jobs available in front of him, he would be horrified to find that the number almost reached a hundred!
Isn't this ridiculous? I'm just but a lonely ghost yet they give me a lot of possible class jobs?
Taking a deep breath, Leo completely ignored the Rare and below-rank rarity as he directly looked at the Epic and above class jobs available.
Decreasing the number of available classes in front of him to a dozen.
The following choices are.
~~~Class choices~~~
Neutral Primordial Witchcraft (Common(Upgradable)) - A class job that specialized in six paths. The Life and Death, Healing and Curses, and Potion and Puppetry...
Planter of Nightmare ( Epic ) - A planter of nightmares at dawn and a harvester of death and horrors at night. (Increase your Soul Power by 3 and Magic Power by 1 at every level!)
Black Witch ( Epic ) - A whisper to death and a deep hatred within. A class job that specializes in dark magic. (Increase your Soul Power by 5 at every level!)
Desolate Star (Unique) - Misfortune follows thy heart and soul... As you're destined to be alone. ( Unique Unluck attribute unlocked. Increase your unlock and Soul Power by 3 at every level! )
Deprive of Life (Unique) - A specialized class job that follows the soul of death. ( Unique Soul Storage attribute unlocked. Increase your Soul Storage and Soul Power by 3 at every level! )
Deity of Land (Legendary) - A pure strong soul that walks towards the land. Also known as the Guardian of Land, Stream, and Mountain. ( Unique Divine attribute unlocked. Increase your overall Stats by 1 at every level! Except for the Divine attribute! )
Hunter of Dead (Legendary) - ...
...
Seeing the myriad of choices in front of him even though he already reduced the number of class jobs available. Leo couldn't help but massage his imaginary brow before carefully reading the advantages and disadvantages of the class jobs one by one.
Sigh... Troublesome.
Soon, after a couple of hours of reading, Leo took a deep sigh of relief upon finally finishing reading all the class jobs available in front of him. It could be said that most of them have their unique specialties and disadvantages.
However, although some of them are unique in their own way, Leo still ends up eliminating most of them before locking in the 4 class jobs in the choices, respectively the Neutral Primordial Witchcraft, Planter of Nightmare, Diety of Land, and Soul Necromancy.
Thinking about it carefully, Leo decided to eliminate the "Deity of Land" class job for various reasons even though it is a Legendary class job.
First of all, although Leo could acquire/unlock the "Divine" attribute in his character panel which is impressive. The system tells him that in order to increase his divine attribute stats by one, he at least needed to gain 1,000 loyal and devoted beings under him.
In this kind of dilapidated place, where could he find beings that he could trick into becoming his followers!?
That alone already weakened the overall strength of this class job!
Second of all, since it is also known as the Guardian of the Mountain etc, etc, Leo could feel that he would be required to Guard a specific region which is, in his opinion very exhausting.
Completely reasoning for him to eliminate the class from his choices.
Soon after deliberating for a while, Leo also eliminated the "Planter of Nightmare" on his list. Although he suspects that he could earn horror points with this class job, Leo is not really fond of killing.
Besides that Planting at dawn and harvesting at night seem quite tiring and need a lot of patience which he lacks the most. Who knows, it might take him a lot of time if he decided to plant a nightmare at a high-level being.
Following that, Leo ignored the "Soul Necromancy" class job.
Although the "Soul Necromancy" sounds great, Leo could guess that it requires souls in able to maximize the job.
How could he, a soul entity kill other souls for the sake of the class job? If possible he would not kill a fellow soul.
Shaking his head, Leo stared at the only class job available in his choices the "Neutral Primordial Witchcraft". Although it is only a common class job right now, the upgradable note beside the grade is quite tempting to his eyes.
In addition, although Leo wasn't aware of the upper limit of the class job, just the note below that says that it specializes in six paths... Leo could already assume that its upper limit was likely to be Epic-Legendary at most!
...
Sigh, It's decided then.
Sighing deeply, Leo didn't hesitate any further and opened his imaginary eyes, deciding to choose the job class.
Ding!
[ Choosing "Neutral Primordial Witchcraft" wouldn't allow you to change to another class in the future.
Choosing "Neutral Primordial Witchcraft" as a job. (Accept/Declined). ]
Gritting his imaginary teeth, Leo pressed the accept button as he stared at the changing panel in front of him in nervousness.
Ding!
[ Changing the class to "Neutral Primordial Witchcraft" please wait a minute! ]
As soon as he pressed the accept button in front of him, Leo's soul body suddenly jerked as pain abruptly drilled inside his head.
Countless inspirations and unknown knowledge miraculously and mysteriously appeared inside his head... Filling every corner of it, making his mind extremely chaotic.
Ughh!!!
Aghh!!!
Leo shouted loudly as unidentified energy emerged from his soul body, making the building he was currently in release an invisible pressure in the surroundings. Causing the zombies walking nearby to instinctively avoid the place.
Soon, after a full 5 minutes of intense pain, Leo opened his imaginary eyes.
Ding!
[ Congratulations upon acquiring the class job "Neutral Primordial Witchcraft(Common(Upgradable))! ]
[ Neutral Primordial Witchcraft (Common(Upgradable)) - A class job that specialized in six paths. The Life and Death, Healing and Curses, and Potion and Puppetry... Increase Soul Power and Magic Power by 2 at every level!
Upgrade Class Requirement: Create 500 potions and 100 Basic Puppets! ]
Ding!
[ Congratulations upon acquiring the "Potion Knowledge (Level 1)" and "Puppetry Knowledge (Level 1)" skills! ]
***
[ Puppetry Knowledge (Level 1) - Basic knowledge of Puppetry. Include the creation of low-level Puppetry that doesn't have combat ability!
Activation: Permanent.
Upgrade Cost: 500 horror points!
Note: Creating a basic puppet requires materials! ]
Ding!
[ Potion Knowledge (Level 1) - Basic Knowledge of creating potions (including the materials). The knowledge includes the creation of low-level potions!
Activation: Permanent.
Upgrade Cost: 500 horror points!
Note: Crating potions require a huge amount of materials! ]
...