A series of lightning struck one after another.
Maintaining its aerial superiority, the Spirit Bird struck downwards, and together with its elemental attacks, it phased through the Core Guardian's body, dealing constant damage over time. Meanwhile, Rhode utilized his flexible body and agility to maneuver around the Core Guardian while borrowing the strength of the Centaur Knight to launch attacks. The Core Guardian's movements started to slow down under the two-pronged attack from Rhode and the Spirit Bird. Although its attack power was high, golems were still golems. They still lacked the necessary thought process. Back in the game, this BOSS was considered to be one of the best to defeat among the average mercenary groups. The strategy was simple: Two close combat players would keep the Guardian Golems at bay while the healers would tend to their wounds. But then who would fight the boss?
Two mages. Yes, two mages who were supposedly doomed in close combat.