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2.94% Academy Transmigration : I Am The Mythical Joker Class / Auxilliary Information (Not Required)
Academy Transmigration : I Am The Mythical Joker Class Academy Transmigration : I Am The Mythical Joker Class original

Academy Transmigration : I Am The Mythical Joker Class

Autor: ImpendingJudgement

© WebNovel

Auxilliary Information (Not Required)

Classes and items range from common to legendary tier, with Ares being the only one to have a mythical class.

Skills range from F to MAX tier. F, E, D, C, B, A, S, SS, SSS, EX, MAX

Higher ranges could (?) be added depending on how long the story goes for.

MC looks like Gojo, of course he doesn't have the same fit, but he has blue eyes, silver hair, and similar features.

Negative Perks

Bad Reputation - Start out with a negative reputation to the main cast. + 1 Perk Point

Terrible Reputation - Only available if [Bad Reputation] has been chosen. Start out with a terrible reputation to the main cast. Characters may actively move against your best interests. + 1 Perk Point

Enemy of Nature - Spirits are disgusted by your existence. You are unable to form contracts with spirits and in certain occasions you may be attacked by them. + 1 Perk Point

Too Obvious - The Demon King's army are more sensitive towards your movements, and will begin to act against you earlier in the story. + 2 Perk Points

Cursed Affliction - You suffer from an unknown curse. You have a weak body and cough up blood regularly. If untreated, you will die before being able to complete the story. + 3 Perk Points. Hint: Curable through certain items gained in the First Year

Secret Enemy - An unknown being seeks to destroy you. + 3 Perk Points

Perks

Sly - "You sweet talk your way out of trouble, gaining less bad reputation from committing crimes." -1 Perk Point

Free Spirit - "Doing things alone yields greater experience" - 2 Perk Points

Gains, Gains, Gains! - "The stat increases you gain from levelling up and training are slightly increased." -4 Perk Points

Lucky 7 - "Sometimes, the world seems to move in your favor" -7 Perk Points

Chapter 1 Stats: 

[Name : Ares Von Castellan

Class : The Joker

Overall Rating: D+

Stats: 

Strength : F+ ---> Reduced to F- [Cursed Affliction]

Vitality : F+ ---> Reduced to F- [Cursed Affliction]

Agility : D-

Intelligence: C

Wisdom: C+

Charisma : B+

Jack : N/A]

[Class: Joker

Passive Skills:

Confusion Stacks - Confusing your opponents gives them confusion. Continuously confusing your enemy gives them multiple stacks of confusion. Attacks may also apply confusion stacks.

Current Rank - MAX

Jack, First Game - For every stack of confusion, you become slightly stronger for the remainder of the battle. If the enemy is able to compose themselves, you lose your gained strength. This effect maxes out at 21 stacks.

Current Rank - MAX 

Jack, Second Game - Upon reaching 21 confusion stacks, this skill activates. The confusion stack capacity increases to 42, and instead of you growing stronger, the enemy begins to grow weaker, maxing out at 42 stacks.

Current Rank - MAX

-------------------------------------------------------------------

Active Skills:

Confuse - Add 1 stack of confusion to an enemy. Can only be used once every 60 seconds.

Current Rank - F

Winning Streak - After an enemy accumulates 42 stacks of confusion, you may consume all of them at once. This will steal part of your enemy's strength, permanently increasing one of your stats or skills. The enemy will lose their confusion entirely. This skill can only be used once per enemy. The stolen strength will be higher if the enemy is stronger than you, or lower if the enemy is weaker. 

Current Rank - MAX

Mana Bolt - Basic attacking magic, fire a bolt of mana at a target. May apply confusion stacks.

Current Rank - F]

[Confusion Levels

People may become confused from acts outside of combat. If the user unintentionally confuses someone with no interest in attacking them, they will not feel the side effects of confusion, but if the person becomes a target of attacks, confusion shall begin working as intended.

1 - 5 (Low)

Enemies will feel slight discomfort, and may momentarily make mistakes in their attacks. At times, they will lose their focus in combat.

6 - 10 (Moderate)

Enemies will feel a sense of discomfort, and may feel dizzy. They will be more prone to making mistakes and will lose their focus consistently throughout the fight. Enemies may hear sounds that do not exist.

11-16 (High)

Enemies will feel a high sense of discomfort, they will feel dizzy and will have many openings in their attacks. They may enter a dazed state upon being hit. They will struggle to maintain focus at all in the fight. Enemies may hear and see things that do not exist, having their senses fooled.

17 - 21 (Very High)

Enemies will feel great discomfort, will feel nauseous and be unable to perform certain high concentration attacks. They will enter a dazed state upon being hit and will face extreme difficulty to focus in combat. Enemies are likely to have their senses fooled, seeing, hearing and feeling things that do not exist.

22 - 32 (Extreme)

Enemies will feel extreme discomfort, feeling sudden sensations that do not exist. Enemies will feel extreme nausea and be prone to vomiting. Certain skills will be locked from use and enemies may be instantly knocked out upon being hit. They will not be able to focus in combat. Enemies will have their senses tricked consistently, seeing apparitions and hearing things that do not exist. They will feel immense phantom pains from time to time.

33 - 42 (Breakdown)

Enemies will feel an unbearable discomfort, feeling horrific feelings that do not exist. Enemies will fall into a state of fear and panic, feeling extreme nausea, dizziness and may vomit. Many skills will be locked from use, only leaving the most basic abilities to be used. Enemies will not be able to discern reality and illusion, being assaulted by many apparitions and having their senses fooled, unable to tell if they have actually been attacked or not. There is a very small chance that the attacks from an apparition may pass over into reality, appearing as an actual injury. ]


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