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86.44% Video Game Tycoon in Tokyo / Chapter 421: Even when given an opportunity, you're not useful

Capítulo 421: Even when given an opportunity, you're not useful

Takayuki felt it necessary to take a look at the recent detailed economic news.

But mostly out of curiosity, this had nothing to do with him as someone who had a hefty reserve of funds.

The internet bubble couldn't touch the electronic gaming industry at all.

But if Yoo managed to achieve some success in the gaming industry before the bubble burst, then perhaps they might still have a chance to catch their breath.

No, he should warn Bob now. It's hard to say whether Facebook is overvalued now, but it wouldn't hurt to remind him. After all, he also holds shares.

Nagao was very dissatisfied with what Takayuki had said halfway through.

Feeling unreliable, feeling like something could happen at any moment? Like it could collapse at any moment?

How is that possible? The whole market is thriving now. As long as he seizes this opportunity, success is inevitable. That's why he borrowed a considerable amount to achieve his current goals.

Takayuki didn't want to say much more to Nagao now. Anyway, he wouldn't sell his company, and he was willing to find someone else.

Despite Takayuki's clear refusal and numerous attempts to persuade him, even buying a small portion of the shares was not possible. Nagao's face turned somewhat unpleasant.

"Takayuki, I admit that you are no. 1 in the gaming industry, but the entire industry doesn't revolve entirely around you. Do you know how many gaming companies we have acquired?"

"Well, I'm not quite sure about that."

"We have acquired several gaming companies with exclusive works on your platform, and these companies are also somewhat famous, having produced several games with sales of over a million. These gaming companies are also a treasure for you. If these companies collectively stop releasing games on your platform, your losses could be significant, right?"

Hmm? Is this a threat?

No, do you really think you're doing well now? The gaming industry doesn't guarantee that producing one game with a million sales means the next game will also sell over a million. Although it must be admitted that Nagao has a point.

If several well-known gaming companies abandon releasing games on Gamestar Electronic Entertainment's gaming console, it will indeed lead many players to abandon Gamestar Electronic Entertainment's gaming console.

But so what?

He's not worried about user loss now.

Look at the increasing number of users in our sensory games every month, and then compare it to the possible loss of users. It's not significant at all.

And besides, it's hard to say how many could be lost.

Nagao seems to be too reliant on the influence brought by million-selling games.

"So, if I reject your conditions, do you plan to lead these acquired gaming companies to establish their own platform? Are you going to compete with me by creating a new gaming console?"

"Well, if you refuse, you'll definitely suffer significant losses. It's really not worth it."

Competing with Gamestar Electronic Entertainment in developing a new gaming console?

This is a bit of a joke.

If this were in the SFC era five or six years ago, Nagao might have tried it.

But can just any company afford the development cost of gaming consoles now?

Just the gaming console development cost disclosed by Suray Electronics is already over a billion dollars.

And not only that, but the most crucial thing is that the development cycle of gaming consoles is very long. According to estimates now, if a gaming console with the performance disclosed by GS1 or PNF is to be developed, it will first require a professional team, and then a development cycle of over a year.

This is clearly not in line with Nagao's strategy of rapidly invading the gaming industry, so he has no intention of doing so.

Takayuki said, "I won't sell the company, and don't even think about investing. I don't lack money, so I don't want to have a supervisor just for that money."

Nagao persisted for a while again, finally confirming that Takayuki indeed had no such intention. But he didn't plan to give up completely; he still intended to let his people continue to persuade the companies of Gamestar Electronic Entertainment.

If that didn't work, Nagao made up his mind. Either he would dig people from Gamestar Electronic Entertainment by offering double the salary, he didn't believe everyone could resist temptation.

After the conversation with Nagao, Takayuki immediately instructed his assistant to find recent economic news, especially regarding the internet and the stock market, and summarize them for him.

It's good to have an assistant; you just need to request the data you need, and someone will naturally provide you with everything you want.

By the end of the afternoon before leaving work, the assistant had already prepared most of the information Takayuki needed.

Takayuki couldn't understand very professional economic data; it was like hieroglyphics to him. He was more suited to making games.

However, there are people in this company who excel in this field. Takayuki just needed to call in the relevant professionals to help him interpret the information in layman's terms.

Then Takayuki had a rough understanding of the current market and economic news.

Because the Morgan Group rapidly expanded its territory through operating systems, and the price of personal computers was dropping every day, there was a rapid increase in internet users.

Many internet companies suddenly gained a considerable number of users during this time.

With users, it's like having a gold mine to be exploited.

A multitude of financial giants led by Wall Street began to invest heavily in this area. Countless internet companies received massive funding injections in this short period.

This, in turn, caused stock prices in the internet sector to soar.

It's really like, too much like.

Just like the internet bubble at the end of the 1990s in the previous life.

But what surprised Takayuki slightly was that although the technology in this world was about ten years more advanced than in the previous life, the internet bubble had just begun to inflate.

Some analysts said that too many users were previously bound too tightly by traditional media, coupled with the fact that the computer hardware in this world had not kept up with commercial pace.

In the previous life, several top computer companies like IBM, HP, and even Apple were strong promoters of personal computer popularity.

But there weren't as many companies in this world.

Originally, Hongguo Corporation intended to vigorously promote personal computers and was close to achieving its goal.

However, people's attention was suddenly diverted by the rapidly rising electronic games, and the nascent personal computer industry was quickly relegated to the background. Several well-known electronic companies even went on to produce various electronic game consoles.

When the electronic game console industry was basically dominated by a few companies, these electronic companies began to find new profitable points and then turned their focus back to the personal computer business.

At this point, Takayuki suddenly realized something: he seemed to have become a butterfly stirring up a storm, the core of the so-called butterfly effect.

The development speed of the gaming industry in the previous life wasn't this fast. It took at least a decade or two from rising to popularity. But his appearance, releasing one masterpiece game after another in a very short time, had an extraordinary impact.

If the content of an entertainment industry becomes overwhelmingly excellent, dazzling almost all people's attention, then it will be challenging to divert their attention.

It must be said that there is a certain magical coincidence here, as well as the invisible influence he exerted.

It wasn't until Takayuki gradually slowed down the pace and frequency of game development that players gradually became dissatisfied with electronic games and began to seek new pleasures, and the internet began to regain attention.

But maybe he's overthinking it; being a bit too self-important. In reality, there might not be so much inner drama. The trajectory of development in this world is different from the previous life, and there will always be some differences. It's better for him, a non-professional outside of gaming, not to speculate randomly and certainly not to express his views easily, as it may lead to misunderstandings.

Hmm, it's better to just focus on making games.

After listening to the interpretation of professional economists within the company, Takayuki roughly understood what was going on. He could also roughly determine that at this time, the bubble was probably being blown up, but it's hard to say when it would burst.

He had to remind Bob a little; he's the only one with whom he has a stake. The rest can fend for themselves.

Yoo's boss has always been ambitious. He had previously wanted to seize the market by relying on internet games, but it seems they didn't know how to make online games, wasting a good opportunity.

This is called giving you an opportunity, but you're not making use of it. Clearly, I've left online games untouched because I didn't have time to start making them. If you could really figure out how to make online games well, you might have a chance to win a market.

The Migu's Dragon's Treasure in the United States already has its own user base and is currently very popular in the United States. But Yoo's boss Nagao seems to look down on games developed in the United States, thinking that Japan is the birthplace of electronic games and that's where the top tier of games lies.

No success is only temporary; they will succeed sooner or later.

That's Nagao's self-confidence.

So might as well let him continue to be self-confident.

What if they acquire several third-party gaming companies that had good cooperation with them before? He's not afraid of anything.

Moreover, if they lose this platform, how many of these third-party games can maintain their previous performance is also unknown.

You have to understand, a qualified platform is also a weapon to boost sales.

Why else did so many companies in the previous life, even though they had to bear Nintendo's hefty royalty fees, rush to enter Nintendo's game console lineup? It's because even though Nintendo's royalty fees were terrifying, the money earned was equally terrifying, right?

Leaving this platform, it's hard to say how much success potential they still have.


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