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35.11% Video Game Tycoon in Tokyo / Chapter 171: Street Fighter

Capítulo 171: Street Fighter

After roughly reviewing the current progress of the teams, Takayuki found that the fourth team currently didn't have much to do.

The current leader of the fourth team is named Ryuta Oomori, who is a relatively pragmatic leader. He develops games according to the direction planned by Takayuki, without creating anything new, and can be considered an obedient character.

Such a person happens to be quite suitable for the plan of the game Takayuki is planning to make next.

After everyone finished reporting, he spoke up, "Oomori, your team currently doesn't have any upcoming game plans, right?"

Oomori, who had been sitting quietly, nodded immediately upon hearing Takayuki's words, "That's right. We are planning to have a two-day creative development period first, and then gather the employees' ideas and submit them to you for your review, President."

Takayuki said, "That's perfect. I have an idea for a game now, and I want you to lead the team. Also, bring someone else to help you, that would be Ayame Tsukino."

"Ayame Tsukino, the senior?" Oomori Ryuta was somewhat surprised.

Ayame Tsukino had not visited other game development teams much about a few months ago. Instead, she focused on being the company's network maintenance consultant and providing advice on programming solutions.

Some people were curious about what Ayame Tsukino had been doing during this time. People only knew that Ayame Tsukino seemed to want to develop a game alone, but no one knew the specifics, not even the president. This became a topic of discussion among many employees.

Thanks to Takayuki's philosophy of promoting capable individuals, many talented women in the company did not face any discrimination.

If a female employee's ability was insufficient, it was normal to be underestimated, and no one would say anything. But if you clearly couldn't match the ability of a certain woman but still discriminated against some women in the company, Takayuki would not be polite.

He would not hesitate to make that person sit on the cold bench and reflect. If they still didn't comply, they would be asked to leave the company early. Takayuki was never polite about this.

Now, Ayame Tsukino was the most skilled person in the company in programming and network maintenance. No one dared to underestimate Ayame Tsukino.

Moreover, there were rumors recently that Ayame Tsukino might be the president's disciple. They often saw the president personally teaching Ayame Tsukino how to use her imagination to make games. In the past, Takayuki had never mentioned these things in game production classes, as if they were secrets not to be passed on.

Many game developers were eager to hear Takayuki's lectures, especially on core issues, but so far, it seemed that only Ayame Tsukino had the privilege.

The president's disciple, no one dared to question Ayame Tsukino about this title.

Takayuki nodded, "Previously, she gained some insights into game development during the production of a game, which can help speed up the development of this game. I plan for your team to release this game as a launch title when the SFC is officially released."

"President, may I ask what the name of this game is? If there is no name yet, what genre is it?"

"I already have a good name for this game, it's called Street Fighter."

Takayuki turned on the projector, and a game logo appeared: Street Fighter.

Street Fighter was a popular fighting game worldwide in Takayuki's previous life. Other games with similar fame include King of Fighters and Tekken, but Street Fighter was significantly more popular worldwide.

One important factor was that Street Fighter had a more Westernized style compared to other fighting games, which were more influenced by Asian culture, making it easier to resonate with the largest electronic game market in the world.

There was also a more important point, which was the training in action by the game development company Capcom, known as the Action Supreme.

Takayuki had thought of releasing Street Fighter when the SFC was officially released.

But at that time, the programmers were just starting out in the electronic game industry, and they were already doing well according to their own arrangements.

Street Fighter, on the other hand, required a solid foundation in programming data accumulation and constant testing and fine-tuning to be the best.

The programmers in the company now definitely didn't have that ability.

But what surprised Takayuki was that there was an unexpected figure at this time.

Ayame Tsukino.

Originally, Ayame Tsukino just wanted to develop the best game she thought she could make.

So she immersed herself in learning from Takayuki and constantly improving her ability to make games.

Then, she came up with a brilliant idea.

That is to enhance the action effects of game characters.

In the NES, limited by performance, the characters couldn't perform truly smooth actions, and most of them appeared very stiff.

In this environment, Ayame Tsukino was also helpless, which was fundamentally weak.

But the SFC was obviously different.

The SFC already allowed for relatively smooth action effects, and Ayame Tsukino finally developed a decent action role-playing game through her efforts.

Different from games like The Legend of Zelda, Ayame Tsukino's action role-playing game was better in action and special effects.

But because she was alone in making it, and most of her time was spent on repeated testing of action data, she could only make a game with roughly over two hours of gameplay.

When she showed it to Takayuki, he was stunned.

He didn't expect that Ayame Tsukino, with her own strength, could create an action role that was already quite smooth. So the data testing Ayame Tsukino mentioned before was repeatedly testing the action effects of characters?

Until this moment, Takayuki felt that he could start considering developing Street Fighter.

Ayame Tsukino had already proven with her strength that the current programmers could develop similar games.

It's just that Ayame Tsukino's game was still a bit rough. With Takayuki's continuous teaching, she couldn't handle it on her own in just a year.

And Takayuki also realized that he needed to find a team for Ayame Tsukino.

Let her help develop Street Fighter.

On the one hand, it would be very helpful for Ayame Tsukino to grow faster, and on the other hand, he could lay out the fighting game earlier.

This type of game was also a long-lasting category worldwide, but it gradually became a slightly niche category in the future. However, it still had a considerable number of fans, and it was a force that should not be underestimated.


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