The next day, many authorized retailers of the Famicom were crowded.
Many people rushed into the stores to inquire about the latest game consoles.
Some of them directly slapped money on the table, loudly proclaiming that they could pay and demanded to get the game console as soon as possible.
But the store clerks could only apologize to these people, saying that the game console had not been released yet and they couldn't provide it to them.
Never mind these customers, even the store clerks themselves wanted to get their hands on the latest game consoles immediately.
Especially that GB.
In the press conference, the price of the GB was not announced.
However, people already had a sense that it might not be cheap.
Although it was said to have performance close to the Famicom.
The 16-bit SFC is only sold for 8000 yen.
But a portable game console like that couldn't possibly be cheap no matter how you looked at it.
But that's okay.
We have money.
Although the bubble burst, although life is a bit tough, entertainment cannot be lacking.
Moreover, electronic games are actually a relatively inexpensive form of entertainment.
They could totally accept it.
At the same time, news about Gamestar Electronic Entertainment was everywhere, in newspapers, on Tokyo TV, and on the now-popular online portals.
"A rising star in the industry, Gamestar Electronic Entertainment, a disruptor."
"Genius-like creativity, god-like imagination, this is an unbeatable company!"
"Takayuki, a young president, how did he carve out his own gaming territory?"
Various messages and news were rampant, which inadvertently helped Gamestar Electronic Entertainment continue to expand its influence.
And thanks to the price reduction strategy of the Famicom, the interest in electronic games began to rise significantly.
The sales of the Famicom in the previous month reached five hundred thousand units.
But in the second month, it immediately surged to seven hundred thousand units.
That's quite terrifying.
It's like an average daily sales of over twenty thousand Famicoms.
The release of the SFC seems to have had no impact on the current sales of game consoles.
Because the SFC machine itself is 8000 yen, and the average price of games has also increased by five hundred to a thousand yen.
In comparison, the discounted Famicom also has great appeal.
As a result, the lifespan of the Famicom seems to be extended for a long time.
Those game development companies had planned to gradually transition to making games for the SFC.
But seeing that the Famicom is selling even hotter, with almost three million units sold, they hesitated to choose between the two.
The foundation of the Famicom is large enough.
They just needed to lower the overall graphics and sound quality a bit while making a game for the SFC, and they could barely fit it into the Famicom.
New players enthusiastically bought Famicoms, without affecting those who were ready to pre-order the SFC.
If there's one group of people who are most headache-inducing now, it would be the game division of Sury Electronics, and a few large companies that are also eager to make game consoles.
Originally, they were all prepared to release their own game consoles.
Their performance is basically between 8-bit and 16-bit.
Now the entire electronic game industry is considered a blue ocean. Anyone with a bit of capital can enter and make a lot of money.
Many players are not satisfied with the games on the Famicom.
Releasing a high-quality first-party game every month is already very fast, but the overall game length of this era is not much. If players are fast, they can usually finish a game in three to five hours.
Unless it's a role-playing game.
A game made in a month, finished in three to five hours.
If they're really interested, they'll play it a few more times and get completely bored. Then they'll crave more electronic games.
Gamestar Electronic Entertainment now has more than seventy small and large independent game development groups or entertainment companies that have transitioned into third-party game development vendors.
But this is still not enough to satisfy these players.
They'll still find ways to play more games, quite crazy.
So the electronic gaming industry now is really a huge gold mine. As long as you wave your script diligently, you can get piles of money.
The speed of earning money is so fast that even companies unrelated to electronics, software, or entertainment are eager to enter the gaming industry.
In the Famicom, a team of about a dozen people making a game, now as long as they sell more than twenty thousand copies, they can break even.
And all the remaining income is pure profit.
Like the earliest third-party game development vendors under the Famicom, they are now making a lot of money.
Formerly a semi-loser, now they have become successful people.
Recently, they have also been noticed by many venture capital companies and are willing to give them a lot of money to invest.
Electronic games have changed many people, players, practitioners, and even those lost souls.
Under Takayuki's drive, the electronic gaming industry has begun to blossom completely.
Now the number of players in Japan is skyrocketing.
If an organization could calculate the overall number of players now, they would be shocked to find that an industry that has only been developing for about a year now has a player base of more than four million.
Among them, Gamestar Electronic Entertainment holds more than seventy percent of the market share.
Thanks to Sury Electronics' persistent investment and the influence of its industrial system, it has forcefully gained more than ten percent of the market share in this market.
And the remaining less than ten percent of the market share belongs to several large and small companies that also want to make game consoles.
In major stores, electronic games have also become favorites.
They are displayed prominently on the counters.
Nowadays, game companies don't even need to actively promote.
As long as they make games, there are people who will help promote them for free.
It's all driven by interests, but overall it's benign.
And overseas, a wave of Japanese electronic gaming trends is also slowly rising.
But because the news is slightly lagging behind for now, people in Japan only have a rough idea that Sury Electronics' PN game console has gained a certain fan base in the United States.
In Japan, Sury Electronics is being crushed by Gamestar Electronic Entertainment, but overseas, they seem to be quite strong.
Their electronic game division is also using the profits from overseas to feed back into the domestic market, allowing them to continue to compete with Gamestar Electronic Entertainment with sufficient money and ammunition.