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70% Creating Happiness with Heart in Honkai / Chapter 98: Chapter 98: Sirin's Thirty-Six Strategies: Retreat for Advance

Capítulo 98: Chapter 98: Sirin's Thirty-Six Strategies: Retreat for Advance

Elysia is a very bewitching woman. Any beautiful girl who spends time with her will gradually be drawn to Elysia. Then, even after Elysia leaves, you'll find her presence lingering everywhere.

Bronya couldn't understand it. With so many teachers to choose from, why did Bronie choose someone named Elysia?

This made Kiana act like Elysia within the Orphanage, seeking attention everywhere.

In the following days, the Orphanage returned to its normal state.

Sin knew Kiana was not someone to trifle with. Usually, she couldn't even play pranks on Kiana, but Rosalia gradually became carefree. If it weren't for Lilia pulling her back, Kiana would have been pranked as well.

However, Lilia's actions weren't to protect Kiana but to protect Rosalia. After all, the perceptive Lilia could still detect a hint of something.

If even Sin didn't dare to prank Kiana, wouldn't it be presumptuous for Rosalia to prank her? So, since Rosalia couldn't discern this, she has to protect her stupid sister in her stead!

Overall, the atmosphere in the Orphanage was quite good. Moreover, on weekends, Bronie would often take the children to the city to play, buy new clothes, and buy more snacks that everyone liked.

Going out was quite expensive, but compared to the joy it brought Bronie, the money was well spent.

But Siegfried's whereabouts weren't seen.

Was Siegfried's anti-tracking skills too good, or was Siegfried recuperating inside Anti Entropy?

After all, the berserk Honkai Beast factor of the MANTIS was activated again. Who knew if there would be any side effects, and whether his hand could be saved was also a question.

Recently, Einstein also inquired about Siegfried's condition, but since he was in such a sorry state, there probably weren't many solutions.

So at the time, Bronie replied that it needed time and temporary observation.

Two days later, Einstein said not to worry about it anymore because Siegfried was also a ruthless person. Without a second word, he used Judgement of Shamash on his own hand.

Now, the abnormal changes in his body were gone, but S-Rank lost his hand, and Anti Entropy was frantically trying to make a prosthesis for Siegfried.

Later, Bronie sent a prosthetic from Cyber Arc City's technology to Anti Entropy, and Tesla said it was good after looking at it.

With Bronya's close-range high-intensity inquiry about updates, Bronie herself was also working hard on coding, and she even called Anila, who was very sensitive to mathematics, to join the battle.

The progress of game development was quite fast.

But later, Bronya discovered that an individual's strength always had its limits, especially for games, especially for games with huge volumes, it was impossible for one person to finish quickly.

Just an island for beginners, the physical data of each item in that place were enough to make one's scalp numb.

And most importantly, there was the game Zelda.

Only when Bronya truly participated in the production process did she realize how much Bronie cared about details.

Why did every blade of grass need collision volume?

Why did it have a sound system for stealth?

Burning grass could also cause an updraft. Although this sounded interesting, the work required wasn't fun at all!

Bronya was still persevering, but the game console had already been designed and was starting production, and Bronie even released a trailer online.

Now the internet was buzzing, and it did achieve the effect Bronya had hoped for.

But now Bronya truly understood what pressure meant.

Was the game interesting?

Bronya thought it should be very interesting.

But did she have confidence?

Bronya said she really had no idea.

This was her first time participating in game development, and it was such a masterpiece. Although the content she participated in wasn't much, Bronie's efficiency was lightning-fast.

But seeing her name on the list of producers, Bronya felt a sense of responsibility in her heart.

If she didn't do well in this game, she was afraid she would be the one to blame for everything!

But how did Bronie achieve such efficient work?

Even if she had a studio under her, it would surely take a lot of time.

You should know that from "The Legend of Zelda: Breath of the Wild" to "Tears of the Kingdom," it also took six years!

What concept is six years? It's now 2010. In six years, Nagazora City will probably have a major Honkai Eruption.

This is something Bronie cannot tolerate, so Bronie's drones are equipped with artificial intelligence to assist in coding according to Bronie's needs.

Bronie has always used this method, allowing occasional bugs in the game, but the time spent fixing bugs is definitely not as long as coding word by word.

Each has its advantages and disadvantages. Fixing too many bugs also tends to make one lose hair.

Kiana, on the other hand, gradually gained a child king-like status in the Orphanage, and Sin also became a bit bolder.

Later, Bronya found out that Kiana was just a little brat with desires but no courage at all, and when she realized that Kiana preferred older sisters with better figures, she relaxed her vigilance towards Kiana.

There are shadows of Elysia everywhere, but Kiana is not as dangerous as Elysia.

How should Bronie put it, It was thanks to Siegfried.

Although Elysia instilled the idea of getting along well with all kinds of beautiful girls, Siegfried instilled the idea of plump 'apples', long legs, and perky butts.

Does the Orphanage have these things? No!

So Kiana simply seeks attention, while Sirin, well, can't bring herself to do that.

Occasionally, she would be taken out by Kiana for a stroll and then run into Bronie's game room to challenge Black Seele to a game or two.

Is life dull? Sirin couldn't really say, but it was indeed very relaxing.

If she were to stay inside the Core of the Herrscher all day, watching Kiana live a happy life, Sirin would truly be full of resentment.

But if both sides step back, enjoy life together, and interact with beautiful girls together, that's not bad either.

If Sirin were asked to stay in the Herrscher Core forever and never come out, Miss Sirin would definitely refuse.

But when Kiana suggested allocating time to come out together, Sirin was more accepting.

Most importantly, for White Seele and Black Seele, it's the same. As for Vill-V, it goes without saying. With eight people, each person has less time than themselves. When Sirin thinks about Vill-V, she can't help but feel sorry for her.

Aren't these eight people crowded enough?

As for the plan to conquer Bronie? Hmm... Isn't it better to play games first? The games Kiana played, she hasn't even tried them yet!

So during the time Bronie was making a new game, Sirin obediently followed Black Seele out for a stroll, played games, and ate snacks. It could be said that she lived a very carefree life.

But honestly, Sirin still didn't know how to face Bronie. Although Kiana did have a set of plans to conquer Bronie in her heart, implementing it was quite difficult.

Most importantly, Sirin had a hard time swallowing her pride.

What should she do? Elysia did teach her that when dealing with particularly difficult targets, the best way is to arouse the other party's curiosity through some special behavior.

Driven by curiosity, mutual understanding, mutual feelings, and then playing together, it would naturally enter the other party's heart.

This is called Retreat in Advance!

So Sirin usually acts aloof, chats and plays games with Black Seele, and even looks like she refuses to communicate with others. When she sees Bronie, the puzzled expression on Bronie's face lets Sirin know that her plan has succeeded.

But she still doesn't understand why Bronie hasn't communicated with her until now.

Sirin was full of doubts, but she still held back, anyway, let's see who can't hold back first.

...

Time flew by, a year quietly passed and everyone in the Orphanage had accepted Kiana's presence and Sirin's presence.

Sirin was somewhat aloof and shy, and Black Seele didn't like to appear in front of everyone.

So only Bronya, Seele, and Sin knew about Sirin's presence, but Sin didn't know about Black Seele's existence. She just thought that the number of failed pranks on Seele had increased recently.

"Bronie."

"Yeah?"

"Bronya feels that she hasn't contributed much to the game production. Clearly, it's just a tutorial island, just a small forest, and a few temples. After the production is completed, Bronya finds that Bronie has almost completed the entire Hyrule continent."

"It's also thanks to the help of the game engine, and the game was not made by me alone. There are also many company employees. Although I rarely go to the company headquarters..."

Bronie thought she would spend more time on production. Pokemon had already been completed long ago, and Bronie had also modified Mario and Kirby to be compatible with the game console's launch.

There were also Mario Maker and the official maps for each style within Mario Maker.

"Many huh..."

Bronya completely didn't believe Bronie's nonsense. Because she saw this, Bronya felt that the gap between her and Bronie was quite large.

"Those were made by AI! Several basic mini-games, and then some random changes. It saved me a lot of trouble. This is to fill in the empty map spaces, ensure that players can explore every part of the map, and also extend the playtime."

"Like those Bronze Balls in Elden Ring?"

"Yeah, it's unavoidable. Huge maps always feel empty. If there are too little monsters, it's easy to get bored, and besides, this game is essentially aimed at children."

"No wonder the behavior logic of the monsters this time is relatively simple. Bronya thought that Bronie had turned over a new leaf."

Thinking of the Triple-Dogs-Slaughter Formation in Bloodborne, or the invading NPC's and ambush boss fights in Elden Ring, each one was very distinctive, with complex behavior logic, and they even reacted to the player's input commands.

This directly raised the difficulty of the entire monster to a very unreasonable level.

Of course, the most important thing is the logic of the Blade of Miquella in Elden Ring.

Originally, when Bronie was making The Legend of Zelda, she also intended to make monsters like that.

But now thinking about it, did Bronie intend to turn over a new leaf and change her ways?

"You're saying it like I'm a heinous criminal. Different games have different positions. I've carefully considered the difficulty aspect, and both the numerical values and attack actions and behavior logic of the Silver-tier monsters have undergone qualitative leaps. Players who arrive there early will surely enjoy a lot of surprises!"

Looking at Bronie's smirk, Bronya felt like she had spoken too soon.

But indeed, it should be considered as turning over a new leaf.

Almost all the temples are puzzles, and there are no strange traps in the maze. It's just that some ancient robots look a bit intense, and if you want to pass, you can even use some other methods to skip them!

"There are quite a few loopholes in the temple puzzles. Is this really okay?"

Bronya could clearly see some loopholes in the temple puzzles. Although Bronie pointed out this problem, unless

it's the kind that would trap the protagonist inside the temple, Bronie basically wouldn't make any changes.

Just like puzzles made by beginners.

"Sometimes, players can always find their own fun. Not solving puzzles in a regular way is also part of the fun of the game. As long as it doesn't affect the player's gaming experience, making puzzles like this is not a big problem. And skipping levels is not that simple, right? Being able to skip levels is also a kind of skill."

"It's like when playing games, finding cheat codes can also bring a certain amount of fun?"

"Exactly, that's it!"

Bronie nodded, and then said: "Not everyone who passes a particularly difficult challenge will feel happy. Everyone has different hobbies. Everyone can find their own unique happiness. This is the most important thing."

Bronie just hopes in the future, Bronya won't make something too hardcore when making games, causing her first work to fail miserably.

Thinking of Bronya spending a lot of effort, watching her own work fail, crying and making a fuss, and even losing her love for games, Bronie, being kind-hearted, can't bear to see these.

So it's both letting Bronya help with her work and teaching Bronya how to make games.

Bronie also feels that she has put in a lot of effort.

"So Bronie, when will the game be released? When can Bronya play the game?"

"Hmph, as an internal employee benefit, you can play it on the spot! But remember to keep it confidential. Next, we will start the promotion work on the game and the game console. If the content is leaked in advance, it may affect the sales of the game console."

Saying that, Bronie skillfully projected the game console, and Bronya carefully caught it.

"Even Seele can't play?"

"Okay, they can play, but the most important thing is confidentiality. Don't forget this."


PENSAMENTOS DOS CRIADORES
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Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.

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