What surprised Ma Yang even more was this.
They actually took the perspective issue into account for this game!
Although it's a third-person perspective, the player's view is somewhat limited due to Mario's height.
Naturally, this prevents observing more of the surroundings.
For Mario in his original form, a wall next to him may just be a wall.
However, after transforming into a frog and the field of view zooming out, he realizes there's a platform to land on above the wall, hiding a pile of Gold Coins.
This is quite interesting.
It's a hidden differential in information.
It allows players to collect information that they couldn't in their original form, even if they just stand still and do nothing.
There's a clear sense of advancement.
With a few leaps as a frog, he easily reached the top of the castle tower.