If the story had ended there, that would have been that.
But some Huaxia Nation players studying in Korea, after trying the game, discovered.
Discovered that every damned move and technique was almost entirely copied from some of Huaxia Nation's well-known martial arts.
Yet, during the marketing, the promotional phrases were 'The martial arts game that's uniquely ours in Korea, simida', 'This is the most authentic Korean-style martial arts online game, simida', 'Heritage claimed! Even Huaxia Nation citizens can't help but look up to the pioneering game of martial arts style!'
Koreans, who've always lacked national self-confidence, have been up to these sneaky tricks for more than just a day or two.
After all, if not resorting to brazen theft and covert looting, with Korea's cultural heritage of barely 70 years, by now they'd probably still be at the 'primitive people, starting caves' stage of development.