From flurries of snowflakes to drifting willow catkins.
In the blink of an eye, three months had flashed by, and PUBG had completed about 80% of its content amidst tight development schedules, reaching a level of completion that made it presentable at an exhibition.
Treating it like the company's first team-building event, Ke Jin took more than 80% of his employees on a grand journey to Shanghai.
Only 20% of the staff remained behind to operate various games back home.
Of course, to make up for the disappointment of not being able to attend the exhibition in person, they were compensated with a certain amount of bonus.
Regarding the Huaxia Nation Game Exhibition, if we disregard the small local expos.
There are two somewhat grander exhibitions held each year.
The first is the Shanghai Game Exhibition at the start of spring each year.
With about 30,000 to 50,000 attendees, it's the largest expo in the first half of the year.