Assassin Run was a pretty simple game.
In a single lobby, 20 players competed to reach the end of the map and grab a secret scroll, supposedly choosing an assassin's school successor.
A map would be chosen from the day's pool. Each day, six unique maps would be put on the dice for randomization.
The game's mechanics were also simple.
Players could find various items on the map that could help them to move faster or take a shortcut. Some items could also be used to hinder the players behind them or catch the players in front of them.
This meant that even if you were in last place, there was a chance to catch up to the player in the first place. It wasn't just a skill-based game, but a luck-based one.
Not even Max was confident to win all the games.
"Oh?"