Whenever I played a game or read a story, combat was usually straightforward. You had two opposing sides that wanted to kill each other. And while the mechanics of how and why differed, the core idea never strayed from the essence of combat.
Therefore, regardless of the genre, the way people fought remained the same. Fighting massive armies or dragons in fantasy. Using tanks or planes in modern combat. Or fighting in space with spaceships or mechs.
The concepts of each encounter had not changed. One of which was the role each unit played. Tanks that protected everyone else. Scouts who were fast and agile. Nukers who were unrivaled in large-scale destruction.
Of course, as the battlefield evolved, other roles were added. Marksmen who excelled at killing targets from a distance. Supports that allowed everyone to fight longer, and finally hybrid roles that fell somewhere in between.
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