[BONUS]
One hit of that magical attack, and they would certainly get wiped out. The range of the armies' magic was incredible, covering a vast five-hundred-meter explosion with Jibblinplip as the center. But despite all of that, it didn't even show signs of slowing down.
The rotational magical assault was only made possible by batches of magic users all determined to end the monstrosity once and for all.
And since they got information that Jibblinplip would be immune to continuous magical damage, they made it so that their elemental damages would consistently alternate among fire, water, wind, earth, thunder, and ice. There was even divine and dark magic mixed into the fray, making sure that they dealt optimal damage to Jibblinplip.
It was a war that none of the players hoped to compete against or get in between at their current level.
Going in there would be suicide.
Jibblinplip
- Tyrants and Hellions
by 2CGaming