The game〘 Satisfy World 〙has suffered many patches under my watch, for all sort of balance reasons. Either it made the MC too strong or too weak, this is why, along those years that I've been working on this project, I've come with this formula that can satisfy most criteria's of an RPG/LitRPG and VRMMO.
For this, I will introduce the first 4 (Primary Stats), stats that are given to all characters with a default arrangement for all, which means that even if you're a Steroid Gymrat with 100 STR in real life, you'll still get 6 STR or 7 STR like the rest of the pack. The same principle applies for the people with IQ 240 or even higher, you'll still get 4 INT or whatever the System has concluded.
The standard progression for the Stat Points is that each player when they level up acquires 10 stat points that they can invest in those primary stats or whatever they have gained from questing, events and rewards. However, certain classes gain more stats, so for example a legendary class gains 12 point stats and so on, it depends on class, in this case we have the Saharan Successor of the MC that grants him additional SP whenever he would level up
To give an explanation to the stats and their abbreviation for those who never touched an RPG in their life and instead focused on touching grass and being productive people of our society.
● STR (Strength): Goes as follows -- Before reaching level 100.
-- 0.25 attack power, 3* health points and the weight limit increased by 30 for every point.
-- The user regenerates health while in combat, 3 HEALTH POINTS PER SEC FOR EACH 100 STA THE USER HAS AT HIS STATS.
1.First Awakening (Triggers when a player reaches level 100)
- 0.2 attack power, 6* health points and the weight limit increased by 40 for every point.
2. Second Awakening (200-299)
- 0.3 attack power, 8 health points and the weight limit increased by 40 for every point.
3.Third Awakening (300-399)
- 0.7 attack power, 12 health points and the weight limit increased by 50 for every point.
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Now let's introduce the Intelligence stat, and how it works, so you have an easy understanding and don't get confused if you don't know the original story.
● INT (Intelligence): The power of bookworms and edgy 7th grade syndrome kids (Magicians)
-- Basic Stat 0.6 magic power for every point and 3 mana for every point
-- For every 60 points of inteligence the player recieves a 0.3 Spell Critical Strike chance
* The user regenerates mana while in combat, 3 MANA POINTS PER SEC FOR EACH 100 INT THE USER HAS AT HIS STATS.
1. First Awakening
- 0.85 magic power, 12 mana points for every point.
2. Second Awakening (WILL UPDATE WHEN MC REACHES THIS AWAKENING)
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● STA (Stamina): To not be confused with the Stamina Energy which is vital for the function of a player, its akin to a battery. The Stat is mainly involved with the Raise of HP/Defense and HP Recovery. The Godsent of Tanks.
-- Basic 0.35 defense for every point and 8 health for every point
1. First Awakening
- 0.6 defense and 16 Health Points for every point.
2. Second Awakening
- 20 health points for every point.
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● AGY (Agility): "I am SPEED"
Basic Stat: 15 attack power from melee and ranged weapons
-- For every 50 points the user gains 0.1% attack accuracy and 0.1% Armor Penetration
-- For every 100 points the user gains gains 0.25 critical strike chance, along with 0.2% dodge chance.
-- Every 1,000 points increased attack speed by 0.1
1. First Awakening
- 0.30 attack power from melee and ranged weapons for every point.
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Now we'll touch upon the new Stats gained by MC and their effect, some might feel a lot stingier in their description. It's for a clear reason (Author Lazy)
[Charm]
- Would be favored by most people and sometimes even enchant them.
- It is easy to gain affinity with NPCs, even if one acts tactless.
[Diplomacy]
The efficiency in gaining favorability with NPCs and striking profitable deals for your faction. The efficiency is risen with the proportion of the Stat
[Political Power]
Improves efficiency of various domestic activities.
- The higher the number, the higher the effect
[Composure]
The probability of being affected by an abnormal state is lowered. If affected by an abnormal condition, you will recover quickly.
- The higher the number, the higher the effect.
- Stat points can't be distributed to this stat. This stat can be risen by overcoming/resisting an debuff (abnormal state)
[Insight]
Discover the target. Predict risks. A high insight gives also the ability to read the skills and status of opponents. Insight will rise rapidly while observing. But the effect of the insight stat to detect the behavior of the target has a definite upper limit.
- The higher the number, the higher the probability.
- Stat points can't be distributed to this stat.
[Dignity]
Can't be pushed down by others. There is a rare chance of making the enemy submit to you.
- The higher the number, the higher the effect.
- Stat points can't be distributed to this stat.
[Indomitable]
Has a certain probability of invalidating a portion of the incoming damage. The lower the health, the higher the probability.
- The higher the number, the higher the effect.
- Stat points can't be distributed to this stat.
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Character Artwork
1. MC - Odin - Mathias
2. FMC - Eve - Kim Mi-Jung
3. Old Mavrik (Retired Knight - current Cabbage Farmer)
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[Guild members of Leviathan of noteworth]
- Noah
- Alysha
- Malfurion
- Elyse
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[Enemies - NPC Villains/Bosses]
- Half-Draconian Archtype