The night hides. The day reveals.
Those were the two rules that lived by- Always search in the shadows first, because there is always something hiding there.
"Get behind me." With a hand lifted to deflect the blow that was coming to attack the kid, he spun around with the weight of the attack while shooting with his crossbow that made him feel like Van Helsing. Don't get him wrong, he might be a self-proclaimed Monster Hunter, but he doesn't really think he could pull off a Hugh Jackman even though he is quite a huge jacked man himself! "These things are annoying!" With a blast of the crossbow, the bolt that had a silver tip broke through the beast's shoulder, the impact enough to push it a few feet away thanks to the magic embedded into the wood and metal of his crossbow. The bolt stayed attached to the beast's body, seeping away the beast's energy and giving it a lot of pain, but his objective here wasn't to kill the kid! He witnessed the kid being bitten, and knowing that he was bitten by a Rougaru, all he had to do was kill the Origin Bite and all the bitten will be released, like a domino effect.
He lifted his hand, allowing the kid to sink his teeth into his arm, not really caring about the pain and the scream of panic that he heard from behind him- serious, what part of "stay silent" do these kids don't understand? "Go to sleep." With a punch to the head, the small pomeranian-sized little feral wolf-like monstrosity fell to the ground with a whine, he soon followed by sinking a small dagger-like syringe into the little boy's neck, making him freeze as the wolfsbane mixture entered his body. Wolfsbane aren't exactly poisonous to Rougarus, only Werewolves.
He would know.
While it makes Werewolves have an allergic reaction- which he has long made his body accustomed to, much to his suffering for 5 years straight, making himself completely immune to [Poison] -it makes Rougaru have to go to sleep. It's a tranquilizer for them and a completely poisonous thing for other Werewolves, even though the only other type he knows that exist aren't alive anymore thanks to his own hands.
What? They tried to kill him!
He was the only True Werewolf in this world, thanks to the little thing that lives inside his head-
[A Rougaru (Lvl 3) Was Defeated]
[You've received +5 XP Points]
-that just spoke to him again. 'Huh, the kid was truly weak as shit- But hey, he was a kid!' The kid wasn't exactly a kid, but Hunter didn't really care about his exact age- he was smaller than him, weaker than him, definitely younger than him, and smelled like a baby wolf to his old wolf nose. It was weird, pulling out the silver bolt out of the kid's shoulder, he pulled him into the house before throwing him into the freezer and locking the door. "Urgh, I just washed this shirt! And this was the... 3rd? 3rd jacket this month alone." Looking down at his torn leather jacket and bloodied shirt, Hunter resigned himself to simply buying new clothes because fuck it, he is tired of washing the same shirt over and over again- Oh, right, he had that! "[Prestidigitation]." Waving his hand over his bloodied body, he whispered the magic word and willed away the blood- it fell down like dried dust, leaving everything completely clean: "I always forget." After all, he had become a [Wizard] only a week ago after completing his Lvl 20 [Blood Hunter - Order of the Lycan] and finishing his main class! Magic is still weird, even though he uses it all of the time with his [Blood Maledictions] and [Blood Bargains], he is still working on that [Spellbook] thing and he has been making some progress learning the Cantrips and a single Lvl 1 spell that he is quite proud of! "And... [Mending]."
There, clean and repaired!
He should really try to remember that he has these spells, they're really useful.
"Anyway- back to finding this White Wolf and killing it." Shrugging off the pain as best as he could, he gripped his crossbow and newly acquired gun with a silver bullet, humming a merry tune under his breath as he ignored the world around him- As a True Werewolf, his sense of hearing was a thousand times more sensitive than that of a wolf, so he could easily hear everything around him. He got used to sensory overload that came with both smelling the scent of a storm coming days before it arrived and hearing the sound of a pin drop a thousand feet away in a busy traffic street full of the nastiest people in the world. He mostly learned how to deal, having learned how to turn himself temporarily human in the senses category, which made him feel both relieved and naked- after all, living 23 years of his life with those strong senses made everything easier and harder on himself.
Being bitten as a 10 year old is not fun at all, but killing the guy? That was kinda fun, if a bit unskilled at the time- but hey, he didn't do bad with killing a werewolf two times his size using a silver necklace to choke the guy to death after he killed his mother and tried to take him away after biting him. Apparently that was his dad!
Crazy family drama, I know.
Whistling 'It's A Small World After All', he picked up on a rapidly approaching set of footsteps that smelled and sounded human, so he didn't turn around to kill everyone just yet, instead ignoring the kid who followed him frantically: "Hey, Hey!" A hand reached out to touch his shoulder and he turned around, his rugged 33 year old face was much scarier than he thought because the girl flinched and took her hand off: "I-i... Please, help me find my friends!" She sounded desperate, sad even, but Hunter already planned on doing that anyway! He pulled out a pistol, a simple one, loaded with silver bullets and gave it to the girl: "Here you go, girly. Follow along now, don't want you lost too, right? Oh, by the by, the name's Hunter. I'm a... let's say, professional Monster Hunter." He was hyperfixated on monsters even before he was reborn- they were the ultimate cool concept to him and he had read, watched thousands of videos, and even designed his own monsters.
He was, also, kinda of a monster fucker.
In his first life he (as well as this one too, shockingly) was disabled- confined to a wheelchair for the rest of his life, feeling worthless. He spent years struggling with his mental health, believing that his freeloader ass was too much of a burden to his family. Then the apocalypse happens, he dies by being drained of all his blood by this weird giant blood leech tentacle thing, and then he wakes up as a baby! Life was boring, spent 10 years trying to learn how to be a normal person and failed miserably, and then went to school, got bullied, broke a few noses, got a lot of detention, was declared a "troubled child", started liking arts and crafts, watched his mother be brutally mauled and killed by a big wolf monster, gets bitten, kills wolf monster with his mother's silver necklace, discovers he is a werewolf and that the monster he killed was his dad, is sent to foster care after no side of his mother's nor father's family contact the government to let them know he still had living relatives, awakens this mysterious system that lives inside his head, spends years mastering himself and his newly found powers, and then at the age of 10, he becomes a Monster Hunter and doesn't stop killing monsters.
Why?
Well, mostly for the experience! You see, whenever he defeats or kills a monster, he gets a set amount of experience that he can use on one of his classes to get levels, feats, knowledge, and even trade it for coins to get magic items from the shop! It was crazy how much he learned, and after spending 23 years of his life working on this sysyem slowly- because hot damn, how difficult it is to fucking get a wolf spirit obeying his orders! He had to literally tear his soul apart and fuse the werewolf and the man together to become himself after spending 10 years on The Taming to prepare himself for a lifetime of battle of wills between the wolf and himself- just to shut that down when he became the wolf and the wolf became him, essentially making them one and the same.
With that out of the way, he spent years from 10 to now (33) hunting monsters and taking them down.
There are quite a bunch of them, actually, that are just chill- he didn't disturb the weak little critters that kept to themselves, having seen what happened to them as the magic of the world wasn't exactly the strongest... He? He was quite the exception, drawing his magic from himself, his own blood, rather than the world around him! He was able to become a Lvl 20 [Order of the Lycan] Blood Hunter thanks to his efforts, learning a lot about monsters and how to track them down- He had fun being the predator that he is. "Point. Pull. Shoot. Got it? Easy! Careful with the recoil and you'll be fine, just don't miss and if you do you'll probably die..." He grinned, remembering the similar conversation he had with a similarly young kid 3 years ago when he stopped by in Canada to hunt down some Wendigos... 'Oh, right, their marriage is in a few weeks... I need to find a present.' Maybe a guide on ritualistic magic? Although the magic he jas become able to cast isn't exactly normal, ritualistic magic is very much real! Drawing power takes a long time, but a a few sacrifices here and there can accelerate the time... Maybe he could give the couple a bunch of fliers explaining how he could train them if they wanted. Maybe a few potions? Oh, definitely that too! Some poultice will be good for the two since they've been fucking like rabbits every spring.
He doesn't know how Chris can take it, being fully human and so fragile...
'Oh... there's that spell too... If I become strong enough, then It'll be the perfect gift.' He knew vaguely nowadays, since this world didn't have Dungeons and Dragons- I know, pure blasphemy, but the passage of time, the beating of depression teamed up with trauma weathered and beat the shit out of his memories of the game, making the system the only reliable source of information that he could get. 'I should check it again... Make sure everything is allright.'
———
[Read the Status Page on the Next Chapter Because it got too Big for this one]
———
He still felt pride whenever he saw that screen- After all, he spent 23 years of his life working hard and non-stop to achieve such heights! And his expertise speaks for itself, seeing as he can cast magic, transform into a werewolf (and a wolf), he knows a lot about potion and poultice making, and he even knows a lot of lore for magical creatures! He is also growing stronger by learning magic from his [Wizard] class, using his own blood as a source of magic to empower his spells. He also had a connection to nature, seeing as a [Ranger] he could cast spells too- It's a lot of text that he used to read every single night before bed... Now? Now he doesn't sleep that much, studying his newly bought book of spells with gold coins that he spent thousands of XP points on... Seriously, if he converted XP to dollars in a 1:1 ratio, he'd have spent more than 4 million dollars on himself in less than 2 years! And the amount he gets from defeating enemies doesn't really change, so that's nice at least.
"So, what's your name, kid?" Without turning back, with his crossbow on his shoulder and his free hand looking through his pockets for a cigarette. For a moment he thought about smoking weed again and dismissed that thought- He doesn't wanna get high again and become the Beast of Bray Road again... That one time was embarrassing and people started pulling cases after cases- hey, at least he learned that there was a Rougaru there too because of his stupidity, so win-win! He still feels bad for hitting that woman's car, though. "You don't look like a shooter, but anybody can learn." After all, who is he to say what she can and can't do? He literally spent 20 plus years of his life killing monsters instead of going to therapy to cope with the brutal death of his mother and subsequent murder of his own father while being mauled to death by him too. "I mean, I learned to shoot one when I was 10, so I guess you can too."
The blond girl looked at the pistol in her trembling hands for a moment before she clenched it- Accidentally pulling the trigger and shooting him. "Oops." Nonchalantly and under the shocked and fearful gaze of the young girl- how old was she? 17? 18? -he simply sighed. His fingers dug a bit into the bullet wound and his nails enlarged for a moment before he pulled the silver bullet out: "That kinda hurts." He held the bullet that sizzled his skin like he was holding a frying pan right out of the stove- he did that one time -and it was still hot. "There you go, first bullet! You keep that one, it's a good luck charm."
"W-what are you?"
"Well, my name's Hunter. I'm a Monster Hunter." Hunter shrugged, looking at his bloodied hands for a moment before he allowed his blood to slip out into the ground, whereupon it was absorbed by the earth: "I also am here to save your little friends, kill the White Wolf, and also expose some crimes done by the Hatchet? What are their names again... Ah, right, the Hacketts." He turned around to continue walking, and although his gait was gaunt in style, he was listening to everything around him and waiting for a Rougaru to attack them. He didn't want to turn into a werewolf in front of the girl and scare the shit out of her because he didn't want to see that- sure, its funny sometimes, but he isn't exactly dumb. He doesn't want to give the girl more trauma than she has already: "So, Miss True Shot- You okay? Don't be nervous now, we're saving your friends... I just hope none died yet."
"I-" The girl paused, took a deep breath to calm down before making a decision. She'd rather be with this weirdo who appeared out of nowhere, wrestled one of the monsters into the walking freezer, and apparently can shrug off bullets than with those monsters who want to eat her and her friends. "-my name's Emma... Nice to meet you, Hunter?"
"That's the spirit!" With a grin, Hunter turned to the side and aimed his crossbow before shooting. There was a loud whine as a small Rougaru stumbled out of the woods- another kid? Damn! This one was even smaller, probably born like this after their parents fucked under the full moon, making the kid inherit the curse too. His bolt this time had wolfsbane within it, just enough to knock one of the adults out, so for the kid it was more than enough! "Are these Hackett pricks breeding an army of Rougarus? That's a literal child." Disgusted and disappointed with everything, Hunter sighed before he began to tie the kid up and pull off the bolt. "Here, hold this-" He gave part of the rope to the girl who stood still, perhaps confused and surprised, but she soon started helping him tie the kid up. "-there we go!"
"Huh, that was... easy?" Emma was utterly confused but also glad she was with a professional right now. The guy clearly knew what he was doing because it was working!
"So, where did you say your friends were again?"
"Oh, uhm, in the radio tower! Ryan and Dylan went there to try and call for help when the phone wouldn't work..."
"Ah, let me guess... The Hacketts turned it off?" Hunter hummed, thoughts racing through his head as he took a big sniff- Immediately, he smelled the scent of Rougaru as far as he could sense: "Ah... Damn, fuck- Look, we gotta group all your friends together and I gotta get you all out of here."
"W-wait, why?" Seeing the man suddenly nervous, Emma felt panic grow within her. If the professional was anxious and nervous, how could she not be too?
"Well, the Hacckets have turned their little camp into a Rougaru breeding ground, and they're all following the White Wolf, which means this went from an Annoyance Level to a Serious Threat Level." Pulling out a big shotgun from the small bag on his waist, Hunter began to fumble and look for a few bottles from the same bag: "Here, you gonna need this- drink it when you're in danger or when I tell you to, don't worry, it will help you run and escape." He gave her one of his [Potion of Speed] as he took a deep breath and said: "Also, we need to get to your friends quickly... so, don't panic."
"Don't panic-"
It was too late. She was already panicking- "Holy shit!" -the man before her suddenly grew a foot higher, he was a lot harrier, and had a snout instead of a nose. His fur was black and white with stripes, and he had a mohawk-like hairstyle while his eyes were glowing red. She was ready to shoot the monster before her when it said: "...sorry to do this, but would you rather your friends get ripped to shreds by tens of other Rougarus? Get on my back and hold on." Instead of complaining or being scared, Emma took a deep breath- she will deal with the fact that this guy just turned into a literal zebra styled mohawk wolfman later, right now she wants to save her friends.
"Let's go."
[Character Sheet]
Name: Hunter "Bane" Amadeus
Age: 33
Gender: Male
Species: Human (Werewolf)
Languages - English, [Sylvan], [Fiendish], Portuguese, Latin, Spanish.
XP - [334,098]
Gold - [1,633]
Stats
Strength: 24
Endurance: 24
Dexterity: 24
Intelligence: 20
Wisdom: 16
Charisma: 8
Resistances/Immunities
[Poison Immunity], [Fear Immunity], [Physical Damage Resistance (Non-Silvered)], [Magic Resistance], [Shape Altering Magic Immunity]
Feats
[Blood Mutant - You have learned to concoct forbidden alchemical formulas—known as mutagens—that can temporarily alter your mental and physical abilities temporarily. Thanks to your expertise in Hemocraft, you can temporarily turn your blood into a mutagen that you and others can consume.
The mutagens last up to 1 hour.
Mutagens Known: [Aether], [Alluring], [Celerity], [Conversant], [Cruelty], [Deftness], [Embers], [Gelid], [Impermiable], [Mobility], [Nighteye], [Perceptive], [Potency], [Precision], [Shielded], [Rapidity], [Reconstruction], [Sagacity], [Unbreakable], [Vermillion].
[Brand of the Hexblood - With the knowledge and practice of using your Blood Magic, you have empowered your branding capabilities to mimic that of the spell Hex, essentially cursing your target with the tainted blood of your Order. This allows you to: Curse the target marked by Brand of Castigation making them weaker and slower, dealing extra damage to them whenever they are attacked, transfer the brand whenever a branded creature is slain, and teleport to the branded creature at will as long as they are within 30 feet of you.]
[Body and Soul: Your body has reached such a feat of constitution that the body and soul become one and you gain understanding of your soul. You are immune to spells that might change your form unless you allow it.]
[Boon Master: You have reached the pinnacle of strength, agility, and endurance, enabling your body to harness the power of your boons more effectively. When you take this feat, choose a boon that you currently possess and duplicate its effect if possible. You can only duplicate a boon once if it can be duplicated; otherwise, you get to choose a new boon.]
[Boon]
You know and can cast the Plane Shift spell targeting only yourself, without requiring components. You may do so up to [six] times before you must rest to do so again. Alternatively, you can expend three uses to cast Plane Shift as it functions normally, still without components.
Classes
[Blood Hunter] > [Order of the Lycan: Lvl 20]
[Ranger] > [Monster Slayer Conclave: Lvl 16]
[Rogue] > [Inquisitive: Lvl 14]
[Wizard] > [School of Hemocraft: Lvl 2]
Class Feat
[Blood Hunter]
Hunter's Bane
At 1st level, you have survived the Hunter's Bane—a dangerous, long-guarded ritual that alters your life's blood, forever binding you to the darkness and honing your senses against it. Your blood is magical in nature, you are able to draw power from it. You can sense whenever something supernatural is around you, ever aware of its presence.
[Mastered Hunter's Bane]
At level 6 your blood seems to boil in the strong presence of the supernatural. You can indetify and sense all things outside of the norm around you in a 30 feet radius- Additionally, you can now smell Magic.
Blood Maledict
At 1st level, you gain the ability to channel—or sometimes sacrifice—a part of your vital essence to curse and manipulate creatures through hemocraft magic.
Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage. This damage can't be reduced in any way. An amplified curse gains an additional effect, noted in the curse's description. Creatures that do not have blood are immune to blood curses unless you have amplified the curse.
Curses Known - [Blood Curse of the Anxious], [Blood Curse of Binding], [Blood Curse of Bloated Agony], [Blood Curse of Exposure], [Blood Curse of the Eyeless], [Blood Curse of the Fallen Puppet], [Blood Curse of the Marked], [Blood Curse of the Muddled Mind], [Blood Curse of Beguiling Influence], [Blood Curse of Misdirection], [Blood Curse of Mutual Suffering], [Blood Curse of Proliferation], [Blood Curse of Pure Horror], [Blood Curse of Purgation], [Blood Curse of Rending Rite], [Blood Curse of Squelching], [Blood Curse of the Howl]
Crimson Rite
Also at 2nd level, you learn to invoke a rite of hemocraft that infuses your weapon strikes with elemental energy.
Rites Known - [Crimson Rite of the Beast], [Rite of the Flame], [Rite of the Frost], [Rite of the Storm], [Rite of the Venom], [Rite of the Ooze], [Rite of the Dead], [Rite of the Oracle], [Rite of the Roar], [Rite of the Luminous], [Rite of the Forceful]
Empowered Blood
Beginning at 2nd level, the vile concoction you imbibed has honed your reflexes and strengthened your resolve at the cost of your own vitality. You immediately gain the Blood Bargain of Cunning and the Blood Bargain of Hemostasis, and you gain additional blood bargains as you gain levels in this class.
Blood Bargains known - [Blood Bargain of Cunning], [Blood Bargain of Hemostasis], [Blood Bargain of Staggering Strikes], [Blood Bargain of Mastery], [Blood Bargain of Precision], [Blood Bargain of Prowess], [Blood Bargain of Sound Mind], [Blood Bargain of Vicious Strikes], [Blood Bargain of the Zealot]
Brand of Castigation
At 6th level, when you damage a creature with a weapon for which you have an active crimson rite, you can channel hemocraft magic to sear an arcane brand into that creature. You always know the direction to the branded creature as long as it's on the same dimension as you. Additionally, at Level 13th, a branded creature cannot run and if it attempts to teleport or to leave its current plane by any means, it will feel a strong headache.
Essence Shift
Starting at 9th level, you can manipulate the vital essence of creatures, imparting part of your own vitality or absorbing a portion of theirs. You can touch one creature, producing one of the following effects;
1 - You take damage and the creature you touch has their wounds healed. You take their pain and their injury, giving them your supernatural healing capabilities.
2 - The creature you touch takes damage and withers. You rob their life essence, adding to your own and healing your own wounds.
Grim Psychometry
When you reach 9th level, you gain a supernatural talent for discerning the secrets surrounding mysterious relics or places touched by evil— Additionally, you can now see Magic.
Dark Augmentation
Starting at 10th level, the magic of hemocraft suffuses your body to permanently reinforce your resilience. You gain the ability to see in the dark out to a range of 60 feet. In addition, while you are in dim light or darkness, your movement speed increases, you have a supernaturally enhanced ability to hide in the shadows, and attacks made against you are more likely to miss as the darkness absorbs the attack.
Hardened Soul
When you reach 14th level, you have lost the abilty to feel fear. Your mind and soul have become resistant to magical influences of the world, fooling you is hard even with magic.
Sanguine Mastery
Upon reaching 20th level, your mastery of blood magic reaches its height, mitigating your sacrifice and empowering your expertise. In addition, you suffer no damage from imbuing crimson rite weapons, invoking blood bargains, or amplifying blood curses anymore, become immune to diseases and can receive blood transfusions from anyone without harm.
[Ranger]
Know Thy Enemy
Starting at 2nd level, you can quickly study a creature in order to gain temporary advantages against them- choose one of the following to detect:
Vulnerability. You find a vulnerable spot on the targeted creature's body, being able to take advantage of this vulnerability to deal a greater amount of damage to them.
Quirk: You notice a quirk that they have when they are hiding information from you. You are able to easily tell if somebody is lying to you and see right through their lies.
Pressure Point: You find a critical flaw in the targeted creature's means of defense, unlike Vulnerability, you can take advantage of this weakness to knock the target down instead of killing them- like pressing their pressure points tk make them pass out.
Detail: You learn about the creature's anatomy, biology, or other valuable information. This can help you find information you might have lost from your target or know what they could possibly be able to do based on their abilities and body.
Pattern: You notice a predictable pattern in their actions or behavior, allowing you to easily predict what the target might be able to do or how it will behave.
Deft Explorer
You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels.
Canny: You seems more skillful, making less mistakes. You also magically seem to pick up languages more easily, learning them twice as fast as someone normally would putting less the effort.
Roving: You are exquisitely good at running, climbing, and swimming. Like a beast you are naturally great at these three activities, your speed seems almost supernatural.
Tireless: Your stamina seems to be endless, and your recovery speed? Even more monstrous. Ou don't need to sleep as much as you otherwise would.
Aptitude
At the 3rd Level, you can choose an Aptitude that you will specialize in. Choose from Herbalist, Wild-Born, or Whisperer.
[Herbalist]
Herbalists tap into the raw magic of nature to create potions that benefit their party. They're always experimenting in their craft, figuring out new and useful tricks to alter their poultices to make them more effective. When you choose this Aptitude at the 3rd Level, you learn how to craft poultices
Brew Mastery
Also starting at the 3rd Level, you may choose a benefit that affects your brewed potions:
Extension: The duration of a poultice is doubled. You choose to apply this benefit when brewing the poultice.
Combination: You may combine the effects of two different poultices. You choose to apply this benefit when brewing the poultice.
Addiction: You or other people may drink your own poultices and any potion and become addicted to it.
Dilution: Instead of brewing a poultice, you can choose to dilute a potion in your possession instead. The diluted potion retains all its normal effects and you create an identical copy of that potion with no loss of efficiency and power.
Bombardment: Instead of using a poultice as intended, you may infuse magic into a poultice, turning the poultice into a bomb. This explosion releases the potion within, affecting those hit by it.
Refreshing
When you reach 6th level, you've learned how to add a refreshing taste to your poultices. Whenever a creature drinks one of your poultices, their body's natural healing ability is increased. They also lose 1 disease that they are inflicted with.
Secret Potion Lore
At the 14th level, you have learned to speedily create potions through intense physical concentration. Your brewing speed is doubled!
Poultices Known - [Antagonist's Poultice], [Blessed Poultice], [Blue Breath], [Bottle of Bravery], [Ether], [Goo], [Poultice of Health], [Poultice of Healing], [Stretchy], [Essence of Deception], [Formula 202], [Halitosis Tonic], [Love Extract 69], [Philter of Illusion], [Luck Brew], [Poultice of Life], [Terra Tonic], [Vexing Concoction], [Elixir of the Alchemist], [Elixir of the Gods]
Potions Known - [Potion of Healing], [Potion of Invisibility], [Potion of Longevity], [Potion of Diminution], [Potion of Fire Breath], [Potion of Heroism], [Potion of Mind Reading], [Potion of Vitality], [Potion of Stone Giant Strength], [Potion of Poison], [Philter of Love], [Potion of Speed]
Primal Awareness
You can focus your awareness through the interconnections of nature: you immediately learn additional spells when you reach certain levels in this class if you don't already know them, as shown in the Primal Awareness Spells table.
[Primal Awareness Spells]
3rd: [Speak with Animals] (Learned)
5th: [Beast Sense] (Learned)
9th: [Speak with Plants] (Learned)
13th: [Locate Creature] (Learned)
17th: [Commune with Nature]
Nature's Veil
You draw on the powers of nature to hide yourself from view briefly. You and everything you're wearing vanish from sight, like a chameleon hiding away.
Vanish
Starting at 14th level, when you're hiding, you can't be tracked by nonmagical means unless you choose to leave a trail behind.
[Rogue]
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction, dealing extra damage and hayme.
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. You always seem to know where the criminal aareasof a city are found...
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can, at will, cause a burst of speed flow through your body allowing you to move faster than normal for a short period of time, you can move in unpredictable ways to make yourself harder to hit, or you can easily cause vanish from sight using your speed to hide away.
Uncanny Dodge
Starting at 5th level, your body seems to develop an almost uncanny instict. Whenever you feel that you are about to be seriously harmed, your body will instinctively move out of the way or block the attack in order to lessen the damage you'd take.
Evasion
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an area of effect, your mind seems to find little places to hide and avoid harm, allowing you to not he as affected as you'd normally be- sometimes, outright unharmed.
Reliable Talent
By 11th level, you have refined your skills until they approach perfection. You cannot make mistakes when dealing with your refined skills, always at your best at them!
[Wizard]
Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook- you regain half of your magical reserve by reading your spellbook for 1 hour. This can only be done once per 24 hours.
Subclasses
[Order of the Lycan]
Heightened Senses
Your hearing and sense of scent is increased by an exponential amount. You can hear from very far and smell even better than a polar bear- sadly for you, of course.
Hybrid Transformation
Call upon the beast that sleeps within you, transforming into a Werewolf, receiving the following benefits:
Feral Might: Your Strength score permanently increases by 2, and your maximum for that score is now 22. When you reach 11th level, your Strength score permanently increases by 2 again, and your maximum for that score is now 24.
Feral Agility: Your Dexterity score permanently increases by 2, and your maximum for that score is now 22. When you reach 11th level, your Dexterity score permanently increases by 2 again, and your maximum for that score is now 24
Natural Weapons: You can grow claws and teeth strong enough to bend metal and tear it apart.
Resilient Hide: Your hide becomes resistant to non-magical and non-silvered attacks, making you even harder to kill than you'd normally be.
Predatory Strikes: You can apply your Crimson Rite feature to your natural weapons, which are unharmed by whatever magical effects the Crimson Rite brings into existence.
Feral Nature
Starting at 3rd level, you gain the Blood Bargain of Staggering Strikes for your Empowered Blood feature.
Stalker's Prowess
At the 7th level, your speed drastically increases. You can easily leap more than 10 up and 30 feet across, and your claws become magical in nature- meaning you can harm ethereal beings such as ghosts, spirits, and sprites with your claws!
Advanced Transformation
At lthe 11th level, you have grown used to your own transformations, taking them a step further. You can transform painlessly and silently. Additionally, your body undergoes a rapid change, giving you an extreme regenerative ability called [Lycan Regeneration], which allows you to even regrow lost limbs and organs given time.
Brand of the Voracious
Whenever you attack a creature you've branded with Brand of Castigation, you'll make their blood boil, dealing extra damage to them.
The Beast Within
When you reach 15th level, your climbing speed is equal to your movement speed, which makes you even harder to escape from. In addition, your lycanthrope form gains the Pack Hunter feature.
Pack Hunter: Whenever a number of allies up to 10 that you consider part of your is fighting alongside you, you can empower them through their blood, aiding them. This effect lasts for for 24 hours and they inherit a portion of your own Lycan powers for the duration of this ability. They do not undergo any physical changes to have these effects.
Transformation Master
At 18th level, you have mastered your inner predator. You can transform into your Hybrid Transformation an unlimited number of times, and your hybrid form lasts until you revert to your normal form, fall unconscious, or die. You also gain the Blood Curse of the Howl for your Blood Maledict feature.
[Monster Slayer Conclave]
Hunter's Sense
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. You immediately learn:
Whether the creature has any damage immunities, resistances, or vulnerabilities and what they are.
Whether the creature has any condition immunities or special senses and what they are.
The value of the creatures' highest and lowest Ability scores and what abilities they are.
Whether the creature has the spellcasting feature or the ability to cast one or more spells.
Whether the creature has the polymorph or shapechanger feature, or is under an effect that would alter its appearance, such as illusion magic or the polymorph spell.
If the creature is hidden from divination magic, you learn that it is hidden from divination magic and learn no other characteristics.
Slayer's Prey
Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. Magically, your attacks will deal more damage! When you reach 7th level in this class, the extra damage you deal increases.
Supernatural Defense
At 7th level, you gain extra resilience against monsters' assaults on your mind and body. Whenever a monster attacks your mind or soul, you have an easier time resisting it.
Magic-User's Nemesis
At 11th level, you gain the ability to thwart someone else's magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can try to magically foil it. Wether you succeed or not is up to your own skill!
Slayer's Counter
At 15th level, you can retaliate in force when your enemy falters. Whenever a creature you've attacked attacks you, your body automatically reacts and lashes out at the creature in retaliation.
[Inquisitive]
Ear for Deceit
You are able to hear the tell of someone's body whenever they are lying- it can be the tick of their heartbeat, it can be them swallowing their saliva, it can even be a muscle twitch. Whatever it is, you can tell it is a reaction to a lie, even a subconscious one.
Eye for Detail
You have an eye for detail work- you can see flaws on artwork as well as detective work. You can easily find clues, tracks, or any form of evidence.
Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent's tactics and develop a counter to them. By analyzing your prey opponent you can defeat them swiftly- this allows you to counter their tactics and use Sneak Attack against them even when they're not distracted.
Mind's Eye
Nothing can impede your sight. Magics designed to remove your ability to see have a harder time finding purchase in your senses, and even physically harming your eyes don't seem to have as much of an effect, for you can see even with your eyes closed for a range of 10 feet around you if you so wish.
Unnering Eye
At 13th level, your senses are almost impossible to foil. You sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you are awake. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature. However, you can attempt to resist this effect, possibly ending it on yourself.
[School of Hemocraft]
Blood Channeling
When you choose this arcane tradition at 2nd level, you are able to use your own depleted life essence to channel your magical abilities. In addition, when casting a wizard spell that requires a costly material component, you can forego the component by taking damage. This damage can't be reduced in any way.
Sanguine Burst
Also at 2nd level, you learn how to weave your life force into a spell you cast, boosting its intensity at the cost of your vitality. Whenever you want, you can use your blood to empower a spell of 1st level or higher.
[Spells Known]
Cantrips: [Mending], [Prestidigitation], [Blood Blade], [Blink Step], [Minor Illusion], [On/Off], [Mage Hand]
1st Level: [Disguise Self], [Alarm], [Identify], [Cure Wounds], [Speak With Animals], [Hunter's Mark], [Zephyr Strike], [Goodberry], [Detect Poison and Disease], [Jump], [Snare], [Hail of Thorns], [Searing Strike], [Detect Magic]
2nd Level: [Pass Without a Trace], [Silence], [Locate Object], [Spike Growth], [Air Bubble], [Aid], [Enchance Ability], [Gust of Wind], [Lesser Restoration], [Summon Beast]
3rd Level: [Lightning Projectile], [Revivify], [Speak With Plants], [Water Breathing], [Ashardalon's Stride], [Daylight], [Water Walk], [Plant Growth]
4th Level: [Locate Creature], [Grasping Vine], [Dominate Beast], [Stoneskin], [Summon Elemental], [Guardian of Nature]
5th Level: [Commune with Nature], [Greater Restoration], [Steelwind Strike], [Tree Stride]
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