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0.77% With Knowledge Comes Power / Dimensional Power Scaling
With Knowledge Comes Power With Knowledge Comes Power original

With Knowledge Comes Power

Autor: Master_Livythan

© WebNovel

Dimensional Power Scaling

Mortal Tier [0-99]- normal human

- trained/athlete

- super human

===

{At least one stat has to meet the criteria to enter that Tier}

Tier 1- House Destroyer [100-150]

Tier 2- Small Building Destroyer [151-200]

Tier 3- Building Destroyer [201-250]

Tier 4- City block Destroyer [251-300]

Tier 5- Multi-City Block Destroyer [301-350]

{Qualitative Evolution} ( Gains Low Level Presence )

Tier 6.- Small Town Destroyer [400-450]

Tier 7- Town Destroyer [451-500]

Tier 8- Small City Destroyer [501-550]

Tier 9- City Destroyer [551-600]

Tier 10- Mountain Destroyer [601-650]

{Qualitative Evolution} ( Presence Evolves into Medium Level )

Tier 11- Island Destroyer [800-900]

Tier 12- Country Destroyer [901-1000]

Tier 13- Continental Destroyer [1001-1100]

Tier 14- Mutli-Continental Destroyer [ 1101-1300]

Tier 15- Planetary Destroyer [1301-1500]

{Qualitative Evolution} ( Presence Evolves into High Level )

Tier 16- Star level Destroyer [2000-3000]

Tier 17- Solar System Level Destroyer [3000-4500]

Tier 18- Galaxy Level Destroyer [4500-6750]

Tier 19- Universal Level Destroyer [6750-10,125]

Tier 20- Dimension Level Destroyer [10,125-15,187]

{Qualitative Evolution} ( Presence Evolves into Peak Level )

?????

{ These status points are chaos point which could be turned into the equivalent of that worlds power system }

( For Example, 1 energy stat point = 1000 chakra in the naruto world )

{ Before entering a world you can exchange all your energy stat points for whatever's energy is held within the world you're visiting but this will severely lower the reward gained from completing the world }

( With every evolution, the body is tainted by the Chaos energy found in the void. In the bodies attempt to fight off this destructive energy it condenses it outside of the body , from this a presence is born. The Presences' attributes are determined by the energy found in the world. The higher the Tier of energy the stronger the presence )

* Presences cause Tier suppression, for example a low level presence can suppresses a Tier 5 causing them to only be able to use 90% of their strength. The higher the level of the presence the lower the percentage *

* Absorption. Someone can absorb their Presence into their body increasing their strength by 100%, the higher level the presence the larger the boost in strength. As Chaos energy is inherently destructive it causes serious damage to the body, best case scenario being Tier drop, worse case being soul damage or soul taint which causes the person to be driven insane become one of Chaos' many toys which only purpose is destruction *

* Item possession. Presences can be forced into a item which causes the Presence to permanently lose 50% of it's strength, while boosting the power of the item by 200%. The higher level the Presence the higher level the boost *

* Sentient Presence. Though rare, some managed to completely adapt to their Presence minimizing the taint of Chaos while increases the power of the presence. When this is achieved Presences can be separated from the body while having 100% of the persons' strength. If absorbed , can increase the power of the person by 500% the minimum.

Downside- Being as the presence has now developed it's own persona, it can and will take over it's owner whenever they are weakened *

---

Divinity- Divinities occur whenever a presence is purified by the energy of Faith, changing it and taking it down a completely different path. Divinities are determined by the owners actions before gaining the divinity

Advantages- Owners of divinities can quickly gain strength through the faith energy gained from their worshipers or any action pertaining to their particular divinity . Owners of divinities are physically and spiritually immortal as long as they have worshipers

Owners of divinities, gain access to faith energy. An energy as mysterious and thought to be as old as chaos energy itself, holding countless possibilities

Downside- Owners of divinities can only can strength through faith energy and the constant expansion of their religion

Strength fluctuation- the amount of believers determines the strength of the owner of the divinity

---

Divinity { 5 Stages }

Low God [ Tier 6 ]

Mid God [ Tier 8 ]

High God [ Tier 10 ]

True God [ Tier 12 ]

Elder God [ Tier 14 ]

Ancient God [ Tier 16 ]

God Of Creation/ Destruction [ Tier 18 ]

Outer God [ Tier 20 ]

===

You guys can comment down below your favorite characters and see which tier they land in

===

*Skills*

0-99=(Mortal Tier) { give 1 chaos stat point at every 10% proficiency }

100-199=(Tier 1) { give 5 chaos stat points at every 10% proficiency }

200-299=(Tier 2) { give 10 chaos stat points at every 10% proficiency }

300-399=(Tier 3) { give 20 chaos stat points at every 10% proficiency }

400-499=(Tier 4) { give 50 chaos stat points at every 10% proficiency }

500-599=(Tier 5) { give 100 chaos stat points at every 10% proficiency }

{ Qualitative Change : 5 Chaos Stat Points = 1 Enhanced Chaos Stat Point, which are used from Tier 6}

600-699=(Tier 6) { give 200 chaos stat point at every 10% proficiency }

700-799=(Tier 7) { give 300 chaos stat point at every 10% proficiency }

800-899=(Tier 8) { give 400 chaos stat point at every 10% proficiency }

900-999=(Tier 9) { give 500 chaos stat point at every 10% proficiency }

1000= (Tier 1 Ascended ) { give 1000 chaos stat point at every 10% proficiency }

{ Qualitative Change : 10 Enhanced Chaos Stat Points = 1 Ascended Chaos Point, which are used from Tier 1 Ascended}

(1000-1100)= ( Tier 1 Ascended) { give 2000 chaos stat point at every 10% proficiency }

(1100-1200)= ( Tier 2 Ascended) { give 3000 chaos stat point at every 10% proficiency }

(1200-1300)= ( Tier 3 Ascended) { give 4000 chaos stat point at every 10% proficiency }

(1300-1400)= ( Tier 4 Ascended) { give 5000 chaos stat point at every 10% proficiency }

(1400-1500)= ( Tier 5 Ascended) { give 6000 chaos stat point at every 10% proficiency }

{ Qualitative Change : 50 Ascended Chaos Stat Points = 1 Ultimate Chaos Point, which are used from Tier 6 Ascended }

(1500-1600)= ( Tier 6 Ascended) { give 7000 chaos stat point at every 10% proficiency }

(1600-1700)= ( Tier 7 Ascended) { give 8000 chaos stat point at every 10% proficiency }

(1700-1800)= ( Tier 8 Ascended) { give 9000 chaos stat point at every 10% proficiency }

(1800-1900)= ( Tier 9 Ascended) { give 10,000 chaos stat point at every 10% proficiency }

(1900-2000)= ( Tier 10 Ascended) { give 20,000 chaos stat point at every 10% proficiency }

100% of skills can only be used by those of the same tier. Using a skill from above your layer can be fatal or cause the skill to be completely weaken compared to it's full power. ( Depends on the difference in Tier between the user and the skill )


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