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6.56% HP: A Magical Journey [Complete] / Chapter 28: Recon, and The First Customer

Capítulo 28: Recon, and The First Customer

If you want to read ahead, you can check out my Patreón @

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The link is also in the synopsis.

-*-*-*-*-*-

It took Quinn a week to complete the makeover of the office and the workshop. He had touched up everything that he could find. Waxed the floors, paint the walls, put paintings and knick-knacks in the office, some plants to make everything look presentable.

After completion of the decoration, Quinn began his first major project. Quinn was going to recreate the Marauder's map for his own purposes. The Marauder's map was a document that revealed all the Hogwarts School of Witchcraft and Wizardry: not only did it show every classroom, hallway, and corner of the castle, but it also showed every inch of the grounds, as well as all the secret passages that were hidden within its walls.

The most noteworthy feature of the Marauder's map was its ability to track people's positions within its range. The map could also accurately identify each person and was not fooled by animagi, Polyjuice Potions, or invisibility cloaks; even the Hogwarts ghosts were not exempt.

In the workshop part of his classroom, Quinn stood in front of the center island with his hand folded. "The Marauder's map is created from the use of Homonculous charm, enabling the possessor of the map to track the movements of every person in the castle."

Quinn unfolded his hands and picked up a fountain pen, and scribbled notes on a sheet of paper. Quinn wasn't going to use the Homonculous charm to create the map; Quinn decided he would use runes and runic magic to build his version.

"Let's begin from the start," Quinn said while walking to one of the drawers in the workshop and removed a 60 cm X 40 cm (23 inches X 15 inches) piece of off-white fabric from the drawer.

"Note: Base; I am going to use cloth in place of parchment for the base of the map," Quinn said as he placed the fabric on the table and wrote the observation in his notes. "Parchment or paper would be much more fragile than cloth fabric. Parchment is more susceptible to wear and tear than cloth; therefore, it is the better choice for the base of my map."

"Next step is to prepare the fabric for runic magic. I need to create a solution to soak the cloth in it to enable the fabric to house the runes and sustain the flow of magic," Quinn noted and took out a book from his bookbag. The book that Quinn took out was a text on preparing various materials to enable runic magic. He flipped the pages to reach the chapter on cloth fabric and noted the potion/solution recipe in his project notes.

"The base recipe for the solution has been established. The subsequent step would be to research the ingredients and steps in the recipe and try to improve and optimize the recipe for my project." Runic magic required the surface on which the runes were drawn to be prepared, and this where potion brewing came into place. Quinn was also going to take this chance to improve the potion/solution recipe for future uses.

The next stage of the project was to draw a plan for designing the rune cluster and rune layers for the map's working. Unlike Marauder's map, Quinn was going to use runes, and he needed to draw schematics for the runes that would go into the map.

"I am going to use two systems of runes, Elder Futhark and Japanese system's Kanji," noted Quinn as he thought about the system of runes he was going to follow. Traditionally, using a minimum number of languages/systems while using runic magic was the best practice; too many languages caused heterogeneity in the rune cluster, which didn't sit well in runic magic.

Quinn's idea behind using Elder Futhark and Kanji was rather simple. Not all languages had the same connection with magic; different languages had different connections with magic. Some had a powerful connection with magic and channeled magic with ease. Others held the advantage of flexibility in use, and using them would provide a variety of options.

Over that, not all languages were connected with magic. For example, Tamil was the oldest language in the world, but it had no connection to magic. You couldn't use Tamil in runic magic. The same went for English; even though English had its roots in magical language, but it had no magical capabilities.

Out of all runic languages Quinn was comfortable using, Elder Futhark had the deepest connection with magic, so Quinn chose to build his map based on Elder Futhark as it would provide the map a deep connection with magic. Kanji, on the other hand, was a language with the flexibility of options. Quinn required an amount of flexibility for something like the map. The problem faced was how to integrate these two runic languages together so they could work in harmony.

"Note: Work out the arithmancy needed for Elder Futhark and Kanji to work together. By the end of the week, create a feasible model for integrating these two languages," Quinn set a realistic goal for this stage.

The next part of this project was the most important one. How would a cloth with runes know about the names and locations of the people in the castle? In the Marauder's Map, the Homonculous charm took care of this part, but Quinn wasn't going to take this approach.

Quinn looked at the ceiling and walls, and he was looking at the answer. The answer was Hogwarts itself. He was going to use the castle to obtain the names of the people present on the premises. Hogwarts was a magical building that held some sort of sentience and would provide Quinn with all the information he needed. Quinn was sure of this method because Hogwarts was connected to powerful artifacts like Quill of Acceptance and Book of Admittance. All Quinn needed was to connect his version of the map to Hogwarts, and the map would have the names and locations of all the people present in Hogwarts. Information straight from a source that couldn't be fooled and was the most trustworthy of them all.

Quinn had thought for hard and long how to establish this connection and finally had figured out a method to accomplish it. He was going to use the wards around Hogwarts. The very wards that were connected to Hogwarts and protected the people inside it, and if Quinn's map formed a connection to these wards, that would give him indirect access to Hogwarts' information.

After finishing planning for every stage of the project, he drafted a project document and schedule and finally stored everything in the manila folder.

And on the cover of the manila folder, Quinn wrote the project name.

「Project Watch」

.

- (Scene Break) -

.

Four weeks after Quinn drafted the plan for 「Project Watch」, he stood in his workshop in front of the center island. On the center island were the various equipment and materials needed to assemble the map.

Quinn put on his protective gloves and safety goggles, "Let's start."

He moved to the empty side of the island table. Quinn reached for a sheet tray and placed it in front of him. Next, he picked a transparent glass container with a transparent liquid in it. The liquid was a potion/solution that would enable the cloth fabric for runic magic.

Quinn had worked on the base recipe for this enabling potion and improved the formula by employing his potion brewing knowledge. The resultant potion was much more potent and could sustain a substantial amount of the magic.

Quinn uncorked the container and carefully poured the liquid into the sheet tray. Then he carefully picked the off-white fabric and laid it in the sheet tray to soak in the solution.

Quinn removed his gloves and picked up his pocket watch to keep track of time. Just before the soak time hit nine-minute, Quinn once again wore his gloves, and the second the time reached nine minutes, he removed the base of the map from the liquid and placed it on another large thick sheet of cloth to absorb the rest of the liquid.

It took just above one minute before the map's cloth absorbed all the liquid and returned to a dry state. Quinn cleared the table and cleaned the table's surface, then placed a smooth wooden writing board on the table, and then laid the map's cloth base on it.

He walked to the project's manila folder, opened it, and took out multiple sheets with rune schematics drawn on them. These were all the runes that he had to draw on the map's cloth base. He had researched and experimented with Elder Futhark and Kanji to create a working rune model for the map.

He walked back to the wooden writing board and laid the schematic papers around the board for an unobstructed view. Then Quinn picked up his roll-up brush bag that held all his calligraphy brushes and rolled it open. He also screwed upon multiple small bottles of runic inks for writing runes on the cloth base.

Quinn wore his artist's glove and began the long process of drawing runes on the cloth with brushes. Each rune was carefully drawn, just as Quinn had practiced drawing in calligraphy. From time to time, he would change brushes and inks. Rune by rune, he built up the rune cluster for the map.

With each layer of runes, Quinn would wait for the ink to dry and then activate them by running his magic through them, and then they would glow before disappearing into the fabric. Halfway through painting runes, Quinn retrieved the Hogwarts floor plans he had drawn from exploring the castle and its grounds for a whole school year. Quinn wasn't able to find the floor plans from the library or the Room of Requirements, so he had produced his own set.

It was time to lay the Hogwarts floor plan into the place created by the runes to record the structure of Hogwarts.

When Quinn finished drawing the runes and recording floor plans into the map, it was time to connect the map to Hogwarts.

Quinn cleaned the table and the surroundings once again so that only the map was on the table. He took a deep breath and placed his whole hand on the map. Quinn pushed his magic into the cloth base, and both his magic and the cloth thrummed. Runes started to flicker on the cloth base, Quinn's magic activating every single rune in the layers upon layers of clusters drawn into the cloth, and suddenly Quinn felt a foreign wave of magic wash over him.

Quinn knew the source of this magic; it was Hogwarts. It was scanning him, deciding if Quinn and his map should be allowed to be connected to the wards. He had expected this but experiencing it was another thing. Quinn felt nervous and just silently waited, hoping that it would give him access. After a few seconds, the wave of foreign magic disappeared, and Quinn looked down to see the cloth base glowing.

Quinn removed his hand, and when the glow subsided, the map came to life. Quinn smiled as he saw the words appear on the cloth.

「Welcome To Recon」

Quinn's smile reached his ears and his eyes wide in glee as the words disappeared and the map showed him in the center, with the fifth-floor schematics surrounding him. A Blue dot showed his position on the map.

Quinn had constructed his map, Recon, to be much better than Marauder's map. He had color-coded the map for different people; Blue for students, deep-violet for teachers, yellow for ghosts, green for elves, orange for portraits, and red for outsiders.

Quinn stared at himself on the map; the map would always start on his position when activated.

Quinn stared at the map and tested the next feature. He opened his mouth and said a name, "Eddie Carmichael." The map immediately changed and shifted to Eddie's position on the map; he was also on the fifth floor but on the other side in the Ravenclaw common room. The map now showed the structure of the common room around Eddie and the people around him. With Recon, Quinn could immediately find a person just by saying their name. It was quite a handy feature that Quinn wanted in his map. So, he decided to enchant it into the map.

'I mean, it would be a pain to find the person you are looking for throughout the castle. Imagine the time it would take to find someone on the map.'

Quinn could also zoom in and out of the map. And he could manually switch to any floor or person in Hogwarts, including ghosts, portraits, and elves. Another handy feature of the map was it showed passwords to every door and pathway in the school. Recon showed him common room passwords, staff's offices and residence passwords, Headmaster's office's password, or any locked room or pathway. With Recon in his hands, there was no place in Hogwarts that was out of Quinn's reach.

With a wave of his hand, the cloth stiffened. Quinn had used his magic to stabilize the cloth so that it wouldn't crumble as a normal cloth does. Another wave and the cloth levitated in front of him.

"Harry Potter," Quinn ordered, and the map immediately changed to Harry Potter's location. The Boy-Who-Lived was currently in the Viaduct Courtyard, and beside him were Ron Weasley and some other Gryffindor.

'Maybe playing Gobstones with them,' thought Quinn.

"Albus Dumbledore," Quinn spoke another name, and the map complied and showed Albus Dumbledore's spot in deep-violet. He was in his Headmaster's tower, in the Headmaster's office. Quinn could see the password to Dumbledore's office.

Quinn smiled and ordered, "Nights out." The map turned off and crumbled down to the table. Quinn used his magic, and the cloth folded itself and shrunk down to the size of a standard handkerchief. He picked it up and pocketed it.

The map's security was such that it would only work for Quinn. Recon, unlike the Marauder's Map, couldn't be used by anyone but him. Recon needed a code word in his voice, his touch, and Quinn's own magic molded in a specific manner to activate. If even one of them was missing, Recon wouldn't work and would essentially be a piece of cloth.

Quinn walked to one of the wall-side tables and pulled out some sheets of paper from the ream of papers, and wrote down all the things that happened today during the construction of Recon. He made detailed notes, and at the end, made his remark.

[

Project Watch was a success. The creation of the tracking map, Recon, happened without a hitch. Hogwarts provided me access to view the wards. But as expected, I didn't gain access to change them. I believe Hogwarts gave me access because I am a student and no reason else.

Tests of the map also went well, and all the features of the map are functional. I am proud to note that Recon has surpassed Marauder's Map in functionality.

Signing off,

Quinn West.

]

Quinn picked up the papers and walked to the manila folder assigned to the project, and charmed every page in the folder to be unreadable. No one except Quinn could read the contents of the pages. After charming the pages, Quinn packed the pages in the manila folder and sealed the folder so that only he could open it.

Quinn picked up the folder and opened an empty drawer in a filing cabinet, and placed the manila folder of Project Watch in it.

"And, we are done. I always loved a good session of documentation and paperwork," Quinn exhaled a sigh of content.

.

- (Scene Break) -

.

Just a few days after Quinn created Recon, he got his first customer. As usual, Quinn was working in his workshop when he heard a bell. It was one of those bells above the door that would jingle when the door was opened.

Quinn's eyes shined as he conjured a mirror in mid-air and fixed his appearance. He took in a deep breath and said to his reflection, "Let's do this! It is your first customer, be sure to create a great first impression. It might be the make it or break it moment for me."

When he entered the office, he found a Hufflepuff girl standing near the door, looking nervous. Quinn had memorized the names and faces of every student in Hogwarts. So, he knew she was a first-year student.

Quinn put on a comforting smile and said, "Welcome to A.I.D. how may I help you?" He gestured to the girl to sit down as he sat down behind his office desk.

The girl, still nervous, took a seat in the chair in front of the table.

"Before we start, may I ask where did you get my card?" asked Quinn.

The girl looked up towards Quinn and answered, "Umm, I found it in the holders under one of the desks in the Transfiguration classroom."

"Ah, thank you for answering," smiled Quinn. He had left many of his cards in classrooms to increase his customer base, and now looking at this girl, Quinn knew it was the right move.

"What is your name?" asked Quinn as gently as he could.

"Megan Jones," said the girl, and Quinn nodded. Of course, he already knew that.

"I see, now, Ms. Jones, what help do you need from me?"

Megan took out a glass globe on a stand from her book bag and set it on the table. Inside the globe were figures of a man and a woman, and they looked like they were dancing, but the figures were not moving.

"I was wondering if you could fix this for me. The figures in the globe dance, but they haven't been dancing since yesterday," said Megan as she pushed the globe towards Quinn.

Quinn nodded and took the globe in his hands. 'Well, either a part is broken causing the figures to stop dancing, or maybe the animation spell on it has worn down.'

He looked at Megan and asked, "May I use some magic on the globe?" When Megan nodded, Quinn took out his fake wand and casted a Repairing charm (Reparo). The globe glowed, and the figures started dancing realistically.

'It turned out it was the first one,' thought Quinn as he smiled and pushed the now working globe back to Megan, who was smiling in joy and relief.

"Thank you, thank you. My mother gave it to me on my eleventh birthday. I was worried that I had broken it so quickly," Megan said as she hugged the globe, but then she once again became nervous.

"Umm, umm... How much does the repair cost?"

Quinn smiled and answered, "You don't need to pay me, Ms. Jones. Instead, you can owe me a favor in return. Rest assured, it will not be something difficult."

Megan seemed confused but then nodded, "Alright, if it is alright for you. I will take my leave." Quinn nodded but called for her, "Ms. Jones?"

"Yes?" she asked as she got up.

"Do you have my card with you?"

She nodded and took out the A.I.D card from her pocket, "This one, right?"

Quinn nodded and handed her another identical card, "If you see someone in need of help, please give them this card, and send them here."

"Alright, I will. Thank you, again," said Megan before leaving the room.

Quinn closed his eyes and dived into his mindscape. He found himself in a room where he kept records of all Hogwarts students. Quinn recorded everything he knew about the students here. He recorded people's likes, dislikes, friends, enemies, preferences, grades, their thoughts he chanced upon when using legilimency, and anything Quinn knew about a student, it would be here.

Quinn walked to the book he had allotted to Megan Jones, and with a wave of his hand, he had the memory book of his current interaction with her. He pulled out Megan's record memory book from the shelf, and with books in both hands, he bought them close, and the moment they touched, the books combined to become one.

This was one of the techniques Quinn had learned to sort his memories. He could merge memory books for better access. Finally, Quinn immersed himself in Megan's newly updated book to increase his immersion and retention of his memory of her.

When Quinn came out of his mindscape, he smiled and spoke to himself, "One little step closer."

-*-*-*-*-*-

Quinn West - MC - Has the latest technology in the field of stalking.

Megan Jones - Hufflepuff - First Years - Now owes the devil a favor.

-*-*-*-*-*-

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Capítulo 29: Change in Events, and The New Quest

If you want to read ahead, you can check out my Patreón @

[ https://www.patreón.com/fictiononlyreader ]

The link is also in the synopsis.

-*-*-*-*-*-

Quinn was peacefully eating his breakfast in the Great Hall when Eddie came barging in and sat beside Quinn, "Hey, did you hear what happened last night?"

Quinn waited till there was no food in his mouth before asking, "You are early today."

"Of course, I am early. You woke me up by kicking me off my bed. I was wide awake the second I felt the ground. Thanks for being gentle," grumbled Eddie as he piled food on his table.

Quinn laughed, "Sorry about that. I misjudged my strength, and you were sleeping too close to the edge of the bed. Don't sweat the small stuff. So, what was the thing you were talking about?" Quinn took a bite from his food.

"Oh, yeah," excitement clear in his voice, "Yesterday, Harry Potter was caught roaming outside after curfew. Then he tried to blame Draco Malfoy for tricking him into breaking the curfew, something about a wizard's duel. I am not really sure."

"Oh, really? That is really interesting," said Quinn as he recalled the book's event of the Midnight duel, where Draco tricked Harry and Ron into coming to the Trophy room on the third floor for a wizard's duel but didn't show up as part of Draco's plan and tipped Filch so that Harry would get in trouble.

'In the canon, they didn't get caught, but this time they did; I wonder if they still found the Cerberus behind the locked door on the third-floor corridor,' thought Quinn before asking, "Was he alone?"

Eddie shook his head, and with food still in his mouth, spoke, "He had Weasley twin's younger brother... and a Gryffindor girl with them."

"Who caught them?"

"They were caught by Filch just outside the Gryffindor common room. Apparently, they were returning from the so-called duel farce," revealed Eddie. "I heard they got a stern scolding from Professor McGonagall and Professor Potter and they say the girl was so scared that she cried, like really hard."

"Ouch," Quinn uttered with a smile on his face. Being scolded by a professor for breaking rules was probably the current Hermione's biggest fear.

"Professor McGonagall said if he did something like this once again, his Quidditch privileges would be taken away, and he won't be allowed to play this year. Here I was thinking McGonagall was becoming what Snape is to Slytherin," scoffed Eddie as he thought about the blatant favoritism given to the Boy-Who-Lived.

Yes, even in this timeline, Harry Potter had managed to get a spot on the Gryffindor Quidditch team. If he was good on a broom without ever holding it in eleven years of living in the non-magical community, then this time where he was raised in a magical household, he was just too good to ignore.

Lily did try to forbid Harry from joining the Quidditch team in his first year, but McGonagall was able to convince her to let him join. Quinn wondered what McGonagall say to convince Lily.

Quinn turned to look back towards the Gryffindor; he searched and found Harry Potter and Ron Weasley sitting together.

'Where is Hermione?' wondered Quinn as he searched for her, and to his surprise, Quinn found her sitting with Ivy Potter far away from Harry and Ron. 'Huh, this is new.'

From what he knew, the Potter twins weren't like the Weasley twins and didn't hang out together all the time. The Potter twins were more like Patil twins, where they talked to each other when they got time but mostly did their own thing and sat in different circles.

Quinn watched as both girls talked to each other in hushed tones. From where Quinn could see it, Ivy was consoling a clearly upset Hermione.

'I wonder how would the future pan out for the golden trio,' Quinn looked at Ivy and Hermione and thought, 'I wonder if there will even be a trio this time?'

.

- (Scene Break) -

.

On a Thursday, one hour after the curfew, Quinn was on the tallest tower of Hogwarts, the Astronomy Tower. The highest height one could be in Hogwarts. He was here with his telescope, mapping the star and planets' position for a potion brew that required a specific celestial positioning in one of its steps within the recipe.

He had been coming to the Astronomy Tower for a week to note the position to get some observations required while brewing.

Quinn had his eye looking into the eyepiece of the telescope when he heard a voice that startled him, "Child, you do know that it is after hours, right?"

A startled Quinn almost knocked down his telescope when he turned to see how it was. It slightly relieved Quinn when he saw the Hufflepuff ghost, Fat Friar floating behind him.

"Friar, you almost scared me to death. What are you doing here?" asked Quinn as he patted his chest to calm down his beating heart.

"I should be the one asking that question, little raven. It is after curfew; you should be in your common room and not outside," said Friar as he watched Quinn.

"Ah, I was just doing some work with my telescope," said Quinn, not wanting to give out much information.

Friar stared at Quinn before smiling, "You know, we wondered if you had stopped roaming Hogwarts after curfew, but seeing you here shows that you still have that exploring spirit in you."

"Eh, what do you mean?" asked Quinn in confusion. 'What does Fat Friar mean by that,' he thought.

"Oh, you know, last year, you spent every night outside your common room walking around the castle. We ghosts saw you plenty of times," laughed Friar. "We even saw you earlier this year, but then a few months ago, you stopped appearing, so we wondered where were you?"

Quinn realized what Friar was talking about. After creating Recon, Quinn made sure that no portrait, ghost, house-elf would ever see him in the castle, but before Recon, he didn't have the best tool sneaking tool, so it wasn't a surprise that some ghosts saw him roaming the halls of the castle.

Quinn sat down on the floor of the tower's roof and spoke, "Ah, no, I still come out every day, but I have gotten better at not being seen, haven't I?"

Friar sat down beside Quinn and answered, "Yes, you have. Tell me, why do you hold such interest in the castle?"

"Hmm... I traveled many places throughout the world, saw many intriguing and magical sights in those places, but I never stayed more than a few days. Hogwarts is a wondrous place, and in my mind, it would be an utter waste not to know more about it. I have time so why not explore it," Quinn looked at Friar and said, "You studied here when the founders were alive. Has it changed since then?"

Friar hummed in thought before saying, "Oh yes, it has changed. The castle wasn't as great during the founders' time. The castle has aged well with time, as wine does. I have been here for so long and have seen the change. It has gone from being a building built by the founders and the architect to become a magnificent and magical place. Full of life and joy. Magic is a great thing and it breathed life into the castle."

Quinn stared at the stars in thought, "It is indeed a mysterious place. I have learned a lot from it. Full of knowledge and wisdom."

"There has been chatter among the ghosts that you have been helping students. That room of yours on the fifth floor. You have been doing a lot of good," said Friar.

Quinn chuckled at Friar's words, "Now I know I have made it big if even the dead are talking about me."

Quinn's consultation service business has been coming along quite nicely. Even though the requests he was getting were minor repairs, help with homework, and other menial tasks, his customer base was still growing steadily.

But, these minor tasks were enough for Friar as it was his nature to look at people's good qualities and ignore their faults.

"I think that you have been doing an excellent job, and I appreciate your services to your fellow students, so I will give you a gift, a gift that you will like," Friar said in a joyous tone.

Quinn was skeptical about the so-called gift, but he still listened; after all, Helen Ravenclaw led Voldemort to her mother's diadem.

"As you love exploring the castle so much. I will start you on an adventure, little raven. In Hogwarts, there are these Cursed Vaults, legendary rooms hidden around the castle, they are hiding secrets, not known to anyone but the creators." Friar stared into Quinn's eyes as he revealed, "Each room is guarded, guarded by curses and wards that stop the seekers from entering them, keeping the secrets inside safe. Not even us house ghosts know who built them or when they were built. The origin of the vaults has been forgotten by everyone. Among the many theories circulating, some say that the founders created them or that a Headmaster who suffered from paranoia created them to hide his treasure, or that the architect who helped the founders build Hogwarts built these vaults to hide something of great importance."

Friar's words fully captured Quinn's attention, a part of Hogwarts that he didn't know or mentioned in the books. He wanted to learn more about these vaults.

"If you asked my friend, Nicholas, he would say that the vaults hold back dangerous things from being unleashed into the world, or house dangerous secrets that would bring doom if fallen into the wrong hands, but he is always overthinking stuff. Other ghosts alleged that these vaults house priceless treasures such as gold, prophecies, and other powerful magical artifacts dating back to before the school was founded, while others believe they contained Dark Magic. But, ultimately, no one knows what is inside," said Friar.

"Noting your interest in exploration and learning, I will give you some hints for location of the vaults, and it is up to you if you can find the vaults and enter them to find what is inside. Do note that the vaults might be dangerous and might cause you harm, so I will advise that you proceed cautiously."

Friar floated up and asked seriously, "So, I ask you, little raven. Do you want to embark on this adventure, knowing well that it might not end well? Do you want to uncover the secrets of Hogwarts, not knowing what you will see inside? Say the word, and you shall receive my answer. Refuse and we will part ways."

Quinn stood up and faced Friar. He had immediately made his decision. In front of him was an opportunity that not many received, a chance to explore an unknown part of Hogwarts.

"Friar, I will take on this adventure from you, I will see what Hogwarts hides, what it offers, knowing that it might not end well, knowing that I might not get anything from these vaults. Despite all of this, I want to know, I want to know the hint to the vaults."

Friar nodded and sang,

[

Beyond sight exist five vaults, not known to many.

Their source unknown; lost in time.

Bearing the knowledge that death might come,

I give you the hint of the first one.

A vault so cold that even death might die,

You will find it on the level five stories high.

]

Quinn nodded and immediately memorized the hint, and just to be safe, he noted the words on a sheet of paper.

"I have given this riddle to many students and even some teachers throughout the years, but only a handful of them were able to find the first vault. And, none of those were ever able to enter the first vault and were stopped at the vault entrance," said Friar as he gazed down on Quinn.

Quinn read the riddle over and over again before looking up at the floating Friar and grinned, "Then get ready; I will be the first one to enter the vault and move onto the second one and the next. Someday, I will enter all five."

Friar gently smiled and floated away without saying a word while Quinn stared at the clue and then at the stars, wondering about this new adventure that had fallen into his lap.

.

- (Scene Break) -

.

Time slowly passed, and Halloween rolled around. When Quinn exited the common room for his morning run, the smell of baking pumpkin greeted him, wafting through the corridors.

"The elves are hard at work, as always," Quinn spoke to himself as he jogged down the corridors to the grounds for his run. Quinn was in a good mood, as today he would get to meet a troll. He was not going to miss this opportunity.

"Oh troll~, I am coming for you. Going to do some ass-kicking, and no one is going to know, nobody, nobody. Dancing with the trolls, Halloween has come. Oh, magic, you are AMAZING!" sang Quinn as he ran his usual route. Quinn was excited that he colored the grass on his entire route orange and purple in the spirit of Halloween.

When Quinn dressed up for the day, he put on his wizard's hat that no one wore for the day and pinned a conjured small lapel pin in the shape of a carved pumpkin to his robes for fun.

When he got down to the Great Hall for breakfast, his eyes caught Flitwick reading the Daily Prophet, so he decided to wish him a happy Halloween, but in a special way.

Quinn stood just beside the entrance of the great hall and took out his fake wand for show. He then used the same magic Flitwick had used to call him to give his keys on the first day of school.

"Professor Flitwick, good morning, and I wish you a spooky Halloween." Quinn's words went straight to Flitwick without leaking mid-way.

Flitwick smiled and raised his head from the table to greet the student who spoke and found no one in front of his spot on the High Table.

"Huh, who was that?" Flitwick looked around the confusion.

"Over here, professor.," spoke Quinn while still standing near the Great Hall entrance.

Flitwick frantically stood on his chair and looked around to see who was calling for him but still couldn't find anyone.

Quinn smiled and decided to end this and said, "Near the entrance, professor." And raised his hand to wave so that Flitwick could see him.

Flitwick, from his table, looked towards the entrance and saw Quinn waving his hand with his wand tip on his throat.

"This is how you did it, professor. I must say it is a fun piece of magic," said Quinn.

A wide smile bloomed on Flitwick's face as he jumped on his chair while clapping. He also took out his wand and placed it on his throat, and spoke, "Excellent execution, Mr. West. Five points for an impressive showcase and five more because it is Halloween." His words charmed to reach Quinn's ears only.

"Thank you, professor," Quinn replied and then skipped to the Ravenclaw table for a hearty breakfast.

When Quinn was eating, he felt a pat on his shoulder. He looked back to see Tracey Davis and Daphne Greengrass.

"Happy Halloween, Quinn," Tracey spoke, being her usual bubbly self.

Quinn smiled wide and said, "Ah, my favorite Slytherin." He turned to Daphne and spoke to her, "Just to be clear, I am talking about Davis and not you, Greengrass." Quinn had promoted Tracey and Daphne from Ms. Davis and Ms. Greengrass to just their surname.

Daphne narrowed her eyes but didn't say anything, while Tracey giggled in response.

"Davis, if more Slytherin were like you, the world would be a better place," Quinn spoke to Tracey but looked at Daphne with a smile.

Tracey laughed again while Daphne continued to ignore him.

"So, what is happening with you guys, anything new with you?" asked Quinn.

Tracey's eyes sparkled as she talked, "We finally learned how to make things fly." The first-year students were finally learning the Levitation Charm.

Quinn clapped once before picking two apples from a platter and placing them on the table. He gestured to the two girls and said, "Do try."

Tracey looked at Daphne and telling her to take her wand and cast some magic. Daphne sighed and took out her wand, knowing that her best friend won't stop if she refused. Tracey grinned and took out her wand as well.

"Wingardium Leviosa," chanted both the Slytherin girls. The two apples rose from the table, albeit a little slowly. Quinn smiled as he looked from the apples to the girls with a smile and spoke, "Good work, a little slow, but a good start. Remember, practice makes perfect."

Both of them stopped casting at the same time, and the apples stopped floating. Luckily Quinn was ready, he immediately caught them and placed them back on the table

Daphne pocketed her wand and humphed, "Why don't you show if you are so good." The smile on Quinn's face turned into one of amusement, and he said, "Alright."

He turned back to the Ravenclaw and called out, "Hilliard, a Scouring charm on my hands, please."

Hilliards, a fifth-year prefect, looked up from his book and took out his wand with a sigh before casting a Scrouring charm (Scrougefy) charm on Quinn's hand, cleaning them instantly.

"Thanks," said Quinn before turning to Tracey and Daphne. "Had to get my hands clean, now, where were we? Ah, yes, the Levitation charm." Quinn took out his fake wand and performed the wand movement just for show and whispered the incantation, "Wingardium Leviosa."

The apples that Quinn had set on the table began floating and started rapidly moving.

"Levitating multiple objects, neat, right? With some practice, you could do it too. Remember, the wand movement and incantation are not the main part of a spell. You have to understand the underlying concept behind the spell. Understand that, and you will master spells at a quick pace," Quinn pointed at the High table and continued, "Not my words, this piece of wisdom comes directly from Professor Flitwick."

Quinn waved his fake wand straight down, and the apples set themselves down gently on the table.

"As I said, practice makes perfect." Quinn pocketed his fake wand and folded his hands in his lap.

Daphne looked at the two apples and then at Quinn before seriously nodding.

Quinn smiled; from his interaction with Daphne, he had come to understand her personality. She didn't trust people quickly and preferred a few close and genuine friends rather than many friendly acquaintances. She was a private person. Plus, she had seen the difference between how Quinn interacted with Tracey and other students; Quinn was much friendlier to Tracey than others, so she had doubts about him.

Quinn waved the Slytherin girls goodbye and proceeded on with his day, waiting for the evening to arrive.

-*-*-*-*-*-

[

A/N [1]: The concept of these Vaults comes from the game, Harry Potter: Harry Potter: Hogwarts Mystery. I haven't played the games, so a lot of the things might be different, plus I am working off the Wiki page.

]

-*-*-*-*-*-

Quinn West - MC - A lot is going in his life; Consultation, Vaults, and Trolls.

Fat Friar - Hufflepuff's ghost - A clergy when he was alive.

Tracey Davis - Slytherin - Hides Slytherin qualities behind her bubbly personality.

Daphne Greengrass - Slytherin - Doesn't trust people easily.

-*-*-*-*-*-

If you have any ideas regarding the magic you want to see in this fiction or want to offer some ideas regarding the progression. Move onto the DISCORD Server and blast those ideas.

The link is in the synopsis!


Link To Discord

https://discord.gg/w5dJ82SfMr

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