The tournament went on without knowledge of what was happening in a faraway land.
The second round of the Team category wa equally as pumped as that of the Singles, if not more. The rules of the event were made in such a way that all participating teams had to be active and on their toes.
Each team was handed a flag that was equivalent to ten points. The aim of the event was to collect as many flags as possible before the duration of the event was over. The catch however, was that each flag acted as a beacon to another. In other words, so long as one was close to a flag, they would be able to sense it as long as they had a flag. Also, the more flags one had, the wider the sensory range of this 'radar' ability.
This in turn made the event more action-packed, increasing the number of battles.