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16.66% Lost Family , bond by Blood and Bones Dropped / Lexa Wolfs Status 28.01.2019
Lost Family , bond by Blood and Bones Dropped Lost Family , bond by Blood and Bones Dropped original

Lost Family , bond by Blood and Bones Dropped

Autor: Xards

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Lexa Wolfs Status 28.01.2019

(Status)

Name: Lexa Wolf

Race: werewolf (humanoid)

Gender: Female

Level: 1

Hp (Health): 10 * Skill Rank value = 50

Sta (endurance): 10 * Skill Rank value = 50

Str (Strength): 12

Dex (Agility): 10

Int (Interlighe): 5

Deff (Defense): 1 * Skill Rank value + Equipment (25) = 25

Class: hunter

Crafting 1: Skinning

Crafting 2: Letherworking

Existence level: Mortal (novice)

Equipment slots:

Head: Empty

Shoulders: Leather Shoulders (Deff +5)

Chest: Leather Jacket (Deff: +5)

Bracers: Empty

Hands: Leather Gloves (Deff +5)

Pants: Leather pants (Deff: +5)

Shoes: Leather shoes (Deff + 5)

Range weapon : Empty

Meele weapon 1 : Empty

Meele weapon 2 : Empty

Skills: [Claw Chop (only in Werwolf shape){active} Exp (90/100)]

[Power Strike (only in Human shape){active} Exp (0/100)]

Class Skills: [Archer {Passive} Exp (0/100)] [Animal Lover {Passive}]

Race Skills: [Terror (only in Werwolf shape){Passive}] [Sharp Claws (only in Werwolf shape){Passive}] [Robust Body {Passive} (Beginner)] [self-regeneration {Passive} (Beginner)]

[Predator (only in Werwolf shape){Passive} (novice)][Shapeshifting human / werewolf]

- [Claw Chop]: Use a Strong Heib with clawed hands left and right.

{([Sharp claws] * 2-Deff of opponent) * Vitality score}

10 Sta points per use

15 sec cooldown

-[Power Strike] : In Human shape all strikes will get a power up . (Weapons included)

{ (Weapon Dmg + Str)*2*Vitalpoint score }

- [Terror]: Opponents or neutrals who are equal or lower in level, frighten and react more slowly. Opponents who have a higher level can resist this skill.

- [Sharp Claws]: This skill depends on the level of the user, the damage scale is calculated (Lvl * Str), but this can be reduced by defending the opponent or increasing vital areas.

(If Lvl = 0 then it will be treated as Lvl = 1)

Eg: Lvl * Str = Dmg-Deff (the opponent) = Damaging.

- [Robust Body (Beginner)]: Hp and Stamina are increased by * Masteri (Rank).

This skill can be leveled up by racial poits.

Example: Hp * 5, (Sta * 5)

- [Self-Regeneration (Beginner)]: Hp and Stamina regeneration is accelerated by / 100.

This skill can be leveled up by racial points.

Example: Hp / 100 = Hpregg, (Sta / 100 = Staregg per sec)

- [Predator (Novice)]: If on the hunt, then traces of the prey will be more visible from the environment, if the prey has a higher lvl than the rank of the skill, the track can not be found.

This skill can be leveled up by racial points.

Example: Mastery (novice) value - Lvl difference

Lvl Difference = Opponent Lvl - Host Lvl

(if difference 0> =, then no negative effect on the skill.)

- [Archer]: The domination of the bow, which can be improved by continuous practice.

(Str + Dex) * Vital point value / 2 - Deff of opponent = Dmg

- [Animal lover]: You know the language of the animals and you can tame them. (In the form of a werewolf, the [terrorist] skill helps because the animals are afraid and therefore more submissive.

Due to the werewolf race wolves are followers and easier to tame.)


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