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2.46% Video Game Tycoon in Tokyo / Chapter 12: Children's Exciting Day

章 12: Children's Exciting Day

Takada has been obsessed with Super Mario for the past few days.

Even though the graphics are very rough pixel characters.

But it seems to have a mysterious charm that makes it irresistible.

Coming from a relatively wealthy family, he has actually played computer games before.

Among them, there is a game very similar to Super Mario.

But just like games from past lives.

In the past, only Super Mario stood out, almost no one could shake its position.

It's like a magical power that makes everyone who has played it remember it fondly.

Ultimately, it's because Super Mario developed fun for all ages to the extreme at that time, becoming the favorite of children.

In these few days, unable to resist the children's earnest requests and his own sensitivity as a salesperson to electronic products, he decided to start looking for traces of electronic games in the city.

However, after searching for several days, he had no results.

Takada himself hadn't found the trace of Takayuki and Sayuri, feeling somewhat disheartened.

If this matter were to pass with just a few days, the children would probably soon forget everything and immerse themselves in playing with toys and watching the Kamen Rider show at Korakuen again.

But just as Takada was about to give up looking for Takayuki and Sayuri, his little buddy suddenly came excitedly to Takada's house early in the morning.

"Takada-san! Takada-san! Come out quick! I found Mario! I know where Mario is!"

At this moment, Takada was just overturning the toy box, planning to have a great time playing at home.

But suddenly hearing the shout of his companion outside, and it was about the thing he had been most concerned about these days, Takada immediately became as if he had been injected with chicken blood, rushing to the entrance.

"Hey kid! Come back! Clean up your toys before you go out again!"

Takada's mother shouted loudly from behind, but Takada had already disregarded it.

Takada hastily put on his clothes, then excitedly opened the door and stared at his companion in front of him.

"You said you found Mario? Where is it? Which park is it this time?"

Takada's companion said triumphantly, "Hehe, this time it's not in any park. This time it's in an entertainment hall! And let me tell you, this time there's no need to line up for a limited time, as long as you have money, you're good to go, ¥100 for three lives!"

"Wait for me!" Takada turned back into the house, amidst the chaos of the sounds of toys being tossed around and his mother scolding him, Takada ran out again, already having pocketed the ¥100 coins he had been saving up.

"Let's go!"

At the same time, the same scene was playing out in several other places.

Takayuki didn't need to tell all the children where they could play Super Mario.

He just needed to see a few children and inform them, and those children would immediately spread the word to others.

And today, apart from the few entertainment halls that had already been negotiated, Takayuki planned to place the remaining sample machines in various supermarkets, while also paying a month's rent.

In an instant, there were over a dozen places in Tokyo where you could play Super Mario.

This news immediately spread among the children.

Those children who had played Super Mario before were excitedly rushing to the nearest locations.

In the entertainment hall.

The bald-headed manager was once again idly wandering around the store.

Usually, there were no surprises. Basically, he just needed to keep an eye on the storefront.

He used to be able to afford to hire yakuza to help protect the entertainment hall.

But in this bubble era, he could no longer afford that portion of protection money, so he could only take care of it himself.

But at this moment, the door of the entertainment hall was pushed open.

The manager instinctively looked towards the door, thinking if someone was already coming to waste time playing Pachinko?

Normally, unless there was something unexpected, only those folks who depended on Pachinko for a living would come so early, after all, that was basically their entire livelihood.

But when he saw who came in, he was slightly stunned.

One, two, three, four...

Seven or eight children.

This was a scene he had never seen before.

In the past, children weren't interested in the gashapon machines so early, and they wouldn't come in groups.

But now, these children were exceptionally excited.

Then, they went straight to the electronic TV game machine that was set up just yesterday.

"Wow! It's really Super Mario, it's really here!"

"Quick, insert coins! Quick, insert coins!"

Some of the children began to urge.

One bold child inserted a ¥100 coin into the coin slot next to the game machine.

There was a crisp sound, and the screen, which was originally playing rankings and Super Mario's passing animation, changed.

Ding~ Ding~ Ding~

The familiar electronic rhythm started, and the children became excited again.

"It's started, it's started! No need to line up this time!"

"You fool, what are you daydreaming about? You die after ¥100, it's our turn next, no one can monopolize it!"

Not far away, the manager listened to the noisy children.

This was quite a rare sight.

Those children... really liked this thing?

The bald-headed manager now remembered what Takayuki had told him before.

Children will really like this thing, there's no need for any promotion, just need to put this thing there.

The first child had already started playing skillfully with the controller.

And this child probably persisted until the end of the third level, feeling somewhat discouraged.

"Hurry, hurry! It's my turn next!" Another child excitedly came to the game machine and inserted a ¥100 coin into the coin slot.

The music started again, and the game began anew.

At this point, the manager finally couldn't resist his curiosity and approached.

He had never expected that these children would really like this thing so much.

Now he finally began to seriously observe what this game was all about.

Such scenes were unfolding simultaneously in the other dozen or so places in the city.

Children are often the best promoters.

When they discover something fun, they immediately share it with their friends, and they can't stop talking about how much fun it is and how happy they are after playing it.

And those children who haven't played yet will be even more eager to play, even if it's just once.


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  • テキストの品質
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