G_O_D_S
Genetically Optimizable Development System
The project involves the creation of Artificially engineered Inhumans from a young kid's corpse. Highly Specialised and Ultra top-secret Project. Keeping the entire project under wraps, Dr. Vishwakarma Lochlain can produce one successful prototype: Rudra Jokaen.
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Status
Rudra Jokaen
Species: Human(Artificial Inhuman), ???
Gender: Male
Existence Grade: Grade 1 (Inhuman)
Class:--- Gravitamancer LV 10
Sub-Class:--- Herbamancer LV 3
Auxiliary Hidden Class: Skill Master
Cultivation Technique: World Of Lost Soul - Root Chakra - Stage 1
Health: 100% (State-Normal)
Energy: 100% (Type-None), 120 (Type-Skill Point)
Physique: Rank D-
Spirit: Rank E-
Soul: Rank D+
Innate Skill: Skill Customizer (Rank ---), Laplace Interface (Rank ---)(Special Seal), Key of Akasha (Rank ---)(Special Seal)
Acquired Skill: Virtual Mind Interface (Rank S+), Physical Optimization (Rank A+), Basic Meditation - Rudra Variant (Rank B-), Close Combat Mastery (Rank C-), Energy Empowerment (Rank C-), Energy Refinement (Rank C-), Physical Science Comprehension (Rank C-), Chemical Science Comprehension (Rank C-), Medical and Biology Comprehension (Rank C-), Calculation Mastery (Rank C-), Advanced Mathematics Comprehension (Rank C-), Parallel Thought Mastery (Rank C-), Prana Manipulation (Rank C-), Force Manipulation (Current: Gravity Force) (Rank C-), Ritual Mastery (Rank E-), Spell Mastery (Rank E-), Repulsive Pulse (Rank D-), Herbal Essence Promotion (Rank E-), Gravitational Chaos (Rank F-)
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Cultivation Technique: World Of Lost Soul
A cultivation technique devised by Shiva based on the essence of various cultivation techniques for Prana cultivation. Unlike usual Prana cultivation techniques, this technique creates a Soul World inside one's soul space. Progression through this cultivation technique can grant many unbelievable powers to the user. However, due to the creation of Soul World, an enormous amount of time and energy is needed for progress through each stage. However, the power of the stage is many times more than that of a regular technique. Rudra is the only one who has cultivated this technique as of yet.
Physical Optimization (Rank A+)
A Body that never degrades. Once the user has achieved a certain level of growth, the body never forgets that growth until the user reaches an even higher state. Once the user reaches the higher state, the body makes that state as the default state, and the cycle continues. This is a passive growth type of skill.
Virtual Mind Interface (Rank S+)
A Mind that never degrades and is passively and constantly storing all information gained by the user's senses. The user gets a mind that can at all times remember and categorize all knowledge, memories, and experiences of the user. The categorization is done like a quantum database; hence the organization and retrieval process is instantaneous. Users can recall everything that is stored in extreme detail. This is a passive growth type of skill.
Skill Customizer (Rank ---)
An innate skill that is born from the potential of the user's soul. Using Special energy called skill points allows Instantaneous growth of user's Acquired and Innate skills. It also provides two Special Innate Skills Laplace Interface and Key of Akasha. They are passively utilized by innate skill 'Skill Customizer'.
Skill points are acquired by converting regular energy to skill points. Due to the effect of skill customizer, the user can regenerate energy beyond the actual limit of the user's body, and the excess energy is automatically converted to skill points. Users can't directly interfere in the acquisition of skill points. Users can however try to absorb external energies and Skill Customizer will directly convert excess energy to Skill Points. Skill Customizer will never absorb energy that is needed for User's growth, only excess unneeded energy will be absorbed.
Laplace Interface (Rank ---) (Special Seal)
Provides a MindSPace for unlimited simulation and omnipotent emulation of knowledge. Further details are sealed until the user reaches certain growth.
Key of Akasha (Rank ---) (Special Seal)
Can be used to peer into the Records of Akasha. Used to obtain knowledge from Omnipresent and Omniscient Akashic Records. Further details are sealed until the user reaches certain growth.
Basic Meditation - Rudra Variant (Rank B-)
Gained the first step into the world of Energy Cultivation. Can absorb energy from the outside world and convert it to the user's own. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Physique, Spirit, and Soul. Can allow the user to passively meditate while doing other actions with 20% of the total power of the skill.
Close Combat Mastery (Rank C-)
The essence of all combat techniques learned combines most compatible moves to create a combat form that continuously evolves based on the user's needs and can be used in combination with the Energy Empowerment method. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Physique, Spirit, and Soul. Upon reaching transcendent ranks can create various combat styles.
Energy Empowerment (Rank C-)
Use Inhuman Energy to reinforce the body and mind. Consumes a certain amount of energy per second depending on the amount of empowerment. Empowerment shows its effect instantaneously but is not permanent. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Physique, Spirit, and Soul.
Energy Refinement (Rank C-)
Use Inhuman Energy to refine the body and mind like a weapon in forge. Consumes a certain amount of energy per second depending on the degree of refinement. Refinement permanently increases Physique and Spirit stats. Refinement shows its effect in the Long term but is permanent. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Physique, Spirit, and Soul.
Physical Science Comprehension (Rank C-)
Can comprehend Physical Sciences more easily due to the accumulation of a vast amount of related knowledge. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Spirit, and Soul.
Chemical Science Comprehension (Rank C-)
Can comprehend Chemical Sciences more easily due to the accumulation of a vast amount of related knowledge. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Spirit, and Soul.
Medical and Biology Comprehension (Rank C-)
Can comprehend All Medical and Biological Sciences more easily due to the accumulation of vast amounts of related knowledge. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Spirit, and Soul.
Calculation Mastery (Rank C-)
Can do huge amounts of calculations easily and parallelly due to the accumulation of a vast amount of related knowledge. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Spirit, and Soul.
Advanced Mathematics Comprehension (Rank C-)
Can comprehend Physical Sciences more easily due to the accumulation of a vast amount of related knowledge. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Spirit, and Soul.
Parallel Thought Mastery (Rank C-)
Allows the user to think and act on multiple thought processes at once. A highly valued skill for combat experts, tacticians, and researchers. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Spirit, and Soul.
Prana Manipulation (Rank C-)
Prana Manipulation allows Control of Prana and the utilization of Prana in various tasks. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Physique, Spirit, and Soul.
Force Manipulation (Current: Gravity Force) (Rank C-)
Root Chakra grants Basic Force manipulation capabilities. The user has unlocked the manipulation of Gravity. Further stages of Root chakra will grant further manipulation possibilities for other forces. Efficiency and capacity depend on Rank of the Skill * Average of Ranks of Physique, Spirit, and Soul.
Flora Manipulation (Rank C-)
Able to control plants to a certain extent in exchange for providing them with Prana. Skill only available to Prana users with extremely pure Prana and affinity to nature. Small possibility of granting sentience to a plant. Efficiency and power of skill depend on Rank of the Skill * Average of Ranks of Spirit, and Soul.
Ritual Mastery (Rank G-)
Can use Rituals without need for supplementary materials
Spell Mastery (Rank G-)
Can define and execute various phenomena with help of User's knowledge and energy
Repulsive Pulse (Rank G-)
Push away all targets through pure reverse gravitational pulse
Herbal Essence Promotion (Rank G-)
Allows user to extract potent essence of various herbs and using them efficiently, both on himself and others
Gravitational Chaos (Rank G-)
Allows user to randomly messup gravitational forces around him, injuring all the targets with external and internal attacks
Rank Categorisation:
34. Divine : 10,000,000,000 SP
33. X+ : 4,294,967,296 SP
32. X : 2,147,483,648 SP
31. X- : 1,073,741,824 SP
30. SSS+ : 536,870,912 SP
29. SSS : 268,435,456 SP
28. SSS- : 134,217,728 SP
27. SS+ : 67,108,864 SP
26. SS : 33,554,432 SP
25. SS- : 16,777,216 SP
24. S+ : 8,388,608 SP
23. S : 4,194,304 SP
22. S- : 2,097,152 SP
21. A+ : 1,048,576 SP
20. A : 524,288 SP
19. A- : 262,144 SP
18. B+ : 131,072 SP
17. B : 65,536 SP
16. B- : 32,768 SP
15. C+ : 16,384 SP
14. C : 8,192 SP
13. C- : 4,096 SP
12. D+ : 2,048 SP
11. D : 1,024 SP
10. D- : 512 SP
9. E+ : 256 SP
8. E : 128 SP
7. E- : 64 SP
6. F+ : 32 SP
5. F : 16 SP
4. F- : 8 SP
3. G+ : 4 SP
2. G : 2 SP
1. G- : 1 SP
Name:Rudra Jokaen
Gender: Male
Age: 10?
Rudra is an eye-catching handsome kid with light caramel-colored skin and long dark-brown hair. His eyes are the most captivating part of his body as they are bright blood-red in color. His body had gained tough and streamlined yet flexible muscles through the training. His innates grant him unparalleled memory and skill comprehension. He also seems exceptionally compatible with the Prana Cultivation method as he had gained a Soul World through the Prana Baptism.
Shiva Lochlain
Gender: Female
Age: 16?
Shiva is a pale skinned beauty with an hourglass figure along with black hair and eyes. She doesn't have a physical body and the body that is seen is a manifestation of her innate. She has lost her body due to an accident with her innate and now exists in a semi-spirit form. Very reckless and impulsive persona. Unfathomably powerful. Her Innate has of yet been unrevealed. She however is extremely proficient in all aspects of combat and cultivation, as is shown when she defeats Rudra in his maximum output with only her physical prowess. She also revealed that her existence grade is transcendent inhuman. She seems to be hiding her true identity from Rudra, despite telling him that he was born from an experiment meant for her. She is doted upon heavily by her father Dr. Vishwakarma Lochlain, who seems to be no slouch himself and has shown some terrifying powers.
Shiva Innate Skills: Nanotech God, Ultra-Speed Processing
Shyam Yadav
Gender: Male
Young Master of the Yadav Clan, one of the Top Inhuman Clans of Dwarka. Archer specialisation
Anshu Agastya
Gender: Female
Young Mistress of the Agastya Clan, one of the Top Inhuman Clans of Dwarka. Telekinesis and Magic abilities
Gayathri Chandramukhi
Gender: Female
Young Princess of the Chandramukhi Clan, one of the Top Inhuman Clans of Dwarka. Healing and Body Strengthening abilities
Ananta Kaundanya
Gender: Male
Young Master of the Kaundanya Clan, one of the Top Inhuman Clans of Dwarka. Sword master and can summon multiple swords with his energy.
Vasuki Naga
Gender: Female
Heiress of Naga Clan, One of the Mythical Races. Specializes in the bladed whip and quick-strike techniques.
Manikanth
Gender: Male
Member of the Cat Sage Clan, One of the Wild Races. Specializes in Close quarter combat and sensory techniques
Raksha
Gender: Female
Member of the Divine Lion Clan, One of the Wild Races. Specializes in close-quarter combat and energy blast techniques.
Mukti
Gender: Female
Member of the Preta Clan, one of the Mythical races. Specializes in Curses, Snow-Wind techniques, Mind Attacks, and Control
Mukti can transform into an alternate form. Her silver hair floats around her like live snakes and Her eyes glowed with a black glow. For the time she is in this mode, her mind power is enhanced by multiple times. She can invade multiple entities and even damage minds of those stronger. However this also puts a lot of damage on her. It is a race between who goes down first.
Jwala
Gender: Female
Member of the Elemental Clan, one of the Primal races. Pure Fire control technique specialization
Vali
Gender: Male
Rogue Inhuman, Mixed blood of Primal and Wild race, Descendant of Monkey Sage Clan. Specializes in Body Strengthening, Staff, Mace, and Great Sword techniques.
Maya
Gender: Female
Age: 20
Beautiful girl of an unknown mixed race with black hair and eyes, fair skin, and eye-catching curvy figure. Specializes in Assassination Techniques. Rival of Shiva for nearly half a dozen years. Currently an Inner circle Instructor in the Golden Academy of Dwarka. Rudra's future master.
Current known Inhuman Races:
Wild- Cat Sage, Divine Lion
Mythical- Naga, Preta
Primal- Daeva, Rakshasa, Elemental
Hybrid- Monkey Sage, Human, Ishwara, Asura
Various Inhuman Academies:
Neo Human Academy - North American Continent
Monster Hunter Academy - North American Continent
Amazon Empirical Academy - South American Continent
The Divine Sun - South American Continent
Black Snow - Antarctic Continent
Desert Sand - Australian Continent
Gaia's Hope - European Continent
House of Thoth - European Continent
Golden Academy of Dwarka - Asian Continent
Dark Tower - Asian Continent
Shen Long Academy - Asian Continent
Spirit Paradise - African Continent
Class Selection Screen
Current Class (Rudra) : None
Class Completed (Rudra) : None
Class Available (Rudra) : Herbomancer (Primary), Gravitamancer (Primary), Biomancer (Primary), Verbomancer (Primary), Chloromancer (Primary), Hero (Primary), Ritual Master (Primary), Spell Master (Primary), Martial Artist (Primary)
Classes Seen so far:
Basic Manipulator Type Classes:
Aeromancer
Probably the most useful of all the mancing disciplines, Aeromancers specialize in bending the air and the wind to their will. Using magic, Aeromancers can bring hurricane force winds to bear on the battlefield. They are, however, mostly peaceful. The people who follow this discipline are often active and social, using a small cloud of air to float them around from place to place.
Terramancer
Terramancers are mages that specialize in the manipulation of the archetypal earth element. Common earth magics can involve the shifting, splitting, cracking, opening, movement, and transmutation of rock, soil, metal, crystals, sand, clay and other solid inorganic materials. An experienced Terramancer can be a force to reckon with offensively or defensively - one cannot deny the unyielding power inherent within a true Master of earth.
Herbomancer
These people have a particular love for plants. These people are, more often than not, botanists and experts on plants and their very nature. Typically good willed and at peace with themselves, Herbomancers use their magic to better plant life or even use plants to attack. But there are a few that use plants for more mischievous reasons and can use certain herbs and plants for very potent poisons and antidotes.
Hydromancer
Closely related to Cryomancing, Hydromancing involves magic specifically influencing water or liquid. Hydromancers can cast magic on anything liquid. From the rain to the vast oceans, they are a most formidable foe when they are with their element. If a Hydromancer is powerful enough, he or she could even start a rain storm by collecting all the water vapor in the air to form clouds. Hydromancers tend to be drifters and great seafarers, but are not always so.
Necromancer
Necromancers are mages who specialize in the animation and manipulation of things no longer living. Common practices of the average necromancer include conjuring various skeletal parts (or in some cases, entire skeletons) for use to their advantage in a fight. It is thought that some necromancers have harnessed the ability to utilize soul magics and resurrect people from the dead, though these spells are now closely guarded by only the strongest Masters, making learning them neigh impossible. Despite common belief, they can actually be of any alignment, though they will almost exclusively be neutral or evil.
Pyromancer
Pyromancers are mages that specify in fire magic. Pyromancy grants the wielder varying degrees of control over that specific element, things as simple as the creation of sparks when lacking tinder and flint (Practical pyromancy) or the actual generation of wisps of flame, and other uses of a more battle oriented means: Balls of flame, Pyric columns and things which at time seem solely limited by the casters mind. Pyromancy is not to be mistaken with just a simple control of fire however, as those proficient in its use are more than capable of invoking heat (Often to the point of spawning a flame or burning something- but that's beside the point). One thing that seems to be quite common amongst Pyromancers is that they tend towards being hot tempered, Quite passionate and often unstable.
Variant Manipulator Type Classes:
Carnomancer
This is the art of flesh magic if be by manipulation, destruction, golem making, or even healing. These people are often experts in how the body works.
Chronomancer
Chronomancers are usually mages or wizards who specialise in time related spells and abilities like teleporation or time travel. Most run of the mill chronomancers merely have minor abilities such as travelling to the day before to find a lost object, but some more powerful travellers can travel to the past to find lost relics or to the future to bring back powerful artifacts, even changing history itself! Some well-travelled adventurers may perhaps have been granted their abilities by wizards, demi-gods or powerful magic items. Although it is the most difficult discipline to ever master, its rewards are indeed great.
Cryomancer
Cryomancers are mages who specialize in ice magic, often freezing things down to the bone. They have a love of the cold and appreciate the harshness of below-zero temperatures. They are often cold, strange to outsiders, and tend to live high in the mountains where the snowing never stops.
Fulmenmancer
Fulmenmancers are basically addicted to electricity. Their magic almost demands it as they constantly use electricity in their magic. This discipline's element is extremely hard to control but when they do, it can have devastating results. It is said the followers of this art are sometimes so fanatical that they go into lightning storms just to get hit with a bolt of lightning.
Flectomancer
This particular discipline involves artifacts. Also known as "Tinker Mages", Flectomancers are indeed tinkerers and create artifacts that do just about anything. Mostly, this art involves building a rather complex artifact and using magic make it function. They can create a wide variety of things, from Æther bombs to small mechanical animals. If given enough of their artifacts and proper materials, Flectomancers can be a force to be reckoned with.
§ Only Flectomancers are able to create or use "clockwork" items.
Spatiomancer
Whereas Chronomancy relates to bending time to the users whim {The fourth dimension}, Spatiomancy focuses upon the manipulation both subtle and blatant of the threads which compose reality, essentially a warping or distortion of the third dimension. Spatiomancy is not a perfect art however. It does not create from nothing, or destroy something beyond repair- it simply manipulates that which is present. Alchemy in the attempt to transmute one element to another could be considered an exceedingly primitive form of spatiomancy. Teleportation, the breaking between two specific points in reality, is a relatively high form of Spatiomancy.
Telemancer
Telemancers are a particularly gifted bunch, they have an intimate understanding with the mind. Their magic is a hard one to practice or even cast as it always has the potential of failing. Telemancers are profoundly efficient in the magic that involves influencing the mind, psychic magic if you will. They can erase memories, change personalities, or even reduce someone to the state that they were when they were an infant. Of course, this is temporary for if someone forgot something, all they need is to see that thing again to remember it. Although, some of the more permanent effects tend to be what the Telemancer would plant in a given target's mind.
Verbomancer
Verbomancy, the manipulation of sound waves
Venomancer
Derived from hydromancy and herbomancy, venomancy is the manipulation of venom that exist in the form of liquid or a plant. Most users have a thorough knowledge of poisons and their cures, and specialize in the field of herbal medicine.
Kinetomancer
Manipulation of kinetic energy
Gravitamancer
Manipulation of Gravitational Energy
Hypnomancer
Hypnomancy is a form of mancy that is derived from telemancy. Users can give their target thoughts of sleep, and sometimes can gain control of their minds for a moment and control them like puppets. Hypnomancers are able to trap others in dreams and influence their environment within the dream. Most users, however, have to be within the dream to control their victims surroundings (i.e. they have to be in the state of sleeping as well in order to enter the dream); only advanced users are able to insert their consciousness within another's sleep while being fully aware of their physical surroundings.
Chloromancer
Not many are able to master in chloromancy, an advance form of herbomancy. A combination of herbomancy, terramancy, and carnomancy, the mancy was developed with the intent to kill. Wielders are infamous for their manipulation of deadly and ruthless plants that feed off of the flesh of living organisms. The seeds often require a certain level of pH in order to grow, and in order to survive the plants have to feed off of other organisms by killing them. The danger that comes with the training cannot be helped; nothing ventured, nothing gained.
Psychomancer
Ectomancer
Anthropomancer
Biomancer
Manipulation of Bioenergy
Verisimilomancer
Vigormancer
Knowledge Type Classes:
Thaumaturgy Specialist
Rune Master
Ward Master
Alchemist
A magic user who combines science with magic. Using the law of equivalent exchange, they turn compounds and objects into different compounds or objects. They usually use transmutation circles, but the powerful or skilled ones do not have to.
Ritual Master
Design and execute various ritual without needing any supplementary materials with help of User's knowledge and energy
Spell Master
Can define and execute various phenomena with help of User's knowledge and energy
Summoner
Dark Arts Specialist
Evoker
Spirit Healer
Diviners
A magic user whose magic deals with seeing and predicting the future. Either through art forms, peering into crystal balls or scrying glasses, receiving visions, etc, they are able to see events that have not happened yet. Some can also see events in the past or things that are happening elsewhere. Some may also tap into people's thoughts and memories.
Warrior Physique Type Classes:
Hero
A versatile yet powerful class that gives user a bunch of powerful self-growth type skills. These skills genrally help in increase the combat power of user, preserve their life or grant them auxiliarly benefits such as comprehension and spiritual aspect reinforcemnt. Some of the unique skills of this class are : Ultra Instinct, Self-Healing, Overcompensating Energy Storage etc.
Shapeshifter
Can manipulate ones own body based on their needs. At high level can grant skill to even completely transform and mimic someone they have seen or had contact with. Grants skill such as : Mimic, High-Speed Regeneration, Eidetic Memory, Scanning Vision
Weapon User
Sword Master
Archer
Ranged class specialising in the use of bows. Grant suitable skills for the class such as : Super-Dynamic Vision
Spear Master
Whip Master
Martial Artist
Close combat class that uses ones own body as a weapon. Grants skills such as : Super Endurance, Super Strength, Supreme Reflexes
Grade of Classes
Primary
Primary mancers have a very basic knowledge of the type of mancy they profess in. Usually they use their knowledge to assist their needs in daily life. They can only manipulate what is present, and cannot create or destroy the element/s that they manipulate.
ex. a mancer doing laundry with hydromancy, maintaining a hearth with pyromancy, etc.
Secondary
Secondary mancers have a somewhat deeper understanding in comparison to primary mancers. They have a strong grip on their manipulation of the element/s. However, like primary mancers, they can only manipulate the element. They cannot create or destroy.
ex. push water to power a mill with hydromancy, extract metal from mines with terramancy, etc.
Tertiary
Usually have had intense training with other skilled mancrs, tertiary mancers are able to create small amounts of the element/s they manipulate, and have mastered their manipulation of the element/s. Most Nobles are able to achieve this stage in their early teen years.
ex. a burst of flames appear at the palm of a pyromancer, a small herb growing near a herbomancer despite the lack of water and nutrition, etc.
Quaternary
Skilled mancers who manipulate the element/s they profess in as easy as breathing. They are able to create large amounts of said element/s, and sometimes even have some degree of control over related element/s. Most of the ruling class have to achieve this stage in order to prove themselves to those that they govern.
ex. a pyromancer is able to set an entire room on fire with a snap of the hand, a hydromancer is able to flood the floor of a hallway, etc.
Quinary
Only achieved by vases of gods, quinary mancers are able to travel/teleport through the element that the god who inhabits their body professes in. They wield unmatched powers when the god within them awakens and assists them, and also typically have a stronger endurance than regular mancers in battle.
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