It was too bad I couldn't rewind the mines back into place. Otherwise, it would be an excellent way to defend a location.
I guess I should be grateful that {Rewind} didn't uproot my mines to my inventory.
Before I redesigned my {Kismet} {Auto} was pretty straightforward. Anything I considered part of my equipment was recorded and returned to me when I used {Rewind}.
However, this prevented me from using non-direct weapons like mines. For example, if I spent time digging and planting them in the ground, it would be a waste of time and effort to have them negated by {Rewind}.
Fortunately, {Armory} worked on a different principle. Every weapon recorded was either in use or discarded. If a weapon was in use, it would not return to my subspace when I let go of it.
This feature was created when I wanted to avoid having to discard weapons during combat. While I was doing that when fighting with the {Kismet} class, I didn't like it.
Hi everyone,
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