After clearing the undead infestation at Spring Mt. Ranch State Park and dismantling the remaining defenses, Six and Rebecca prepared to depart. As they were leaving, a series of system notifications chimed in, signaling the completion of the invasion quest.
Ding!
[Quest: Engage the invasion and eliminate the invaders]
[Objective: Successfully Slay Invader. Complete]
[Reward: Ultra-rare Violet-Tier Item Origin Rounds]
[Bonus Objective: Successfully Defend the world within the time limit. Complete]
[Reward: Super rare Gold-Tier Item Invasion Ticket]
[Bonus Objective: Successfully ensure 60% of the population survives. Failed]
Origin Rounds:
All ballistic ammunition from the Fallout World transforms into reality-bending rounds that reduce all supernatural and fictional powers to a regular non-powered state.
Invasion Ticket:
A unique consumable that places an anchor in another world. The gamer has five opportunities to set a permanent anchor by having invading forces withstand the given time limit.
Ding!
[Level Up!]
Checking his Pip-Boy, Six noted that he had reached level 11. After a brief consideration, he immediately maxed out his SCIENCE skill to 100, giving him unparalleled expertise in scientific knowledge and crafting. The remaining 5 points he allocated to MEDICINE, as he knew being able to heal and tend to injuries efficiently would prove critical in future battles. For his perk, he chose: Finesse: Permanently increases Critical Chance by +5%.
Feeling a tangible boost to his resilience, Six smirked, appreciating the additional protection.
Ding!
[Level Up!]
Once again, he leveled up, reaching level 12. This time, he boosted MEDICINE to 73, further enhancing his medical proficiency. For his perk, he selected: Living Anatomy: Revealing detailed information about any target, including Health and Damage Threshold, and grants a +5% damage bonus against humans and non-feral ghouls.
Ding!
[SCIENCE has been maxed!]
[Perk gained: Atom Tinker 2/2]
With the Atom Tinker perk fully realized, Six felt the boundaries of his technological prowess expand exponentially. His ability to invent and modify devices had reached new heights, surpassing even the most advanced scientific knowledge of the world. He could now create technology that defied the laws of physics and reality, powered by his instincts as a Tinker. His potential for constructing unique weapons, vehicles, and systems was virtually limitless.
Atom Tinker 2/2:
The full potential of the Tinker's ability is unlocked. Six can now invent or modify devices far exceeding the limits of education, knowledge, or physics. This covers a specific domain of technology where his expertise is unmatched.
Six grimaced at the last notification. The scene of that child being torn apart still lingered in his mind, but he shoved the thoughts aside. He couldn't save everyone, and this world was always brutal. His focus shifted to the rewards, particularly the Origin Rounds.
These were incredibly powerful tools, especially the Origin Rounds, which could negate the supernatural abilities of anyone relying on mystical, reality-bending, or other fictional powers. That kind of ammunition would be invaluable against future invaders or any enemy with powers beyond the laws of his world.
With his newfound skills and rewards, Six felt more confident than ever. His empire was growing, his power was rising, and now he had the tools to defend his world and expand his influence to others. The Invasion Ticket was particularly intriguing, offering a chance to anchor into another world and establish control.
Rebecca, seated nearby in the Battle Bus, raised an eyebrow at his expression.
"You look like you just won the lottery."
"In a way, I did."
Six replied, flashing her a grin.
"We've got some new toys. Powerful ones."
"Good."
She said, her eyes darkening slightly.
"Because next time, I want to crush these Fuckers before they even touch the ground."
Six chuckled, revving up the Battle Bus.
"Don't worry, we will. We've got bigger plans ahead."
As Six revved up the Battle Bus, the weight of the battle they'd just survived still hung heavy in the air. He could see the devastation they had left behind through the rearview mirror—charred homes, blood-soaked streets, and the stench of death.
Yet, despite the grim aftermath, his mind was fixed on the future. The Origin Rounds and Invasion Ticket were more than just rewards—they were tools that would elevate his control over both his current world and others beyond it.
Rebecca, leaning back in her seat with her arms crossed, glanced out the window, her gaze sharp and unreadable. She had changed. The wasteland, the constant combat, and now the reality of dimensional invasions were shaping her into something more dangerous.
Six noticed it in the way her eyes had darkened when talking about future invasions. She was no longer just along for the ride—she was evolving into his equal, a partner who thrived on conflict and power, much like he did.
"Where are we heading now?"
Rebecca asked, breaking the silence.
"We're going back to Goodsprings."
Six answered, his voice steady.
"We need to regroup, take stock of everything we've gathered, and plan. With these new tools, we have options."
Rebecca smirked.
"Options to expand, you mean?"
Six nodded.
"Exactly. Goodsprings is just the beginning. We're going to fortify, expand, and build. With the Invasion Ticket, I can establish a foothold in another world too. But we have to prepare. The next invasion won't be a surprise, and I'll make sure we're ready."
Rebecca looked thoughtful for a moment, then nodded in agreement.
"I like the sound of that. But next time, I want more action. This invader was too weak."
Six chuckled.
"Don't worry. Next time, we'll have a real challenge."
As they sped toward Goodsprings, the future seemed full of endless possibilities. The wasteland, once a barren and unforgiving desert, was slowly becoming the heart of an empire. With the Origin Rounds, no supernatural power could stand against him.
With the Invasion Ticket, he could invade other worlds, bringing new resources and power under his control. And with Rebecca by his side, ruthless and eager for more, he was confident that whatever threats came their way, they would crush them together.
As they approached Goodsprings, the sight of lush fields and bustling workers greeted them. The town was transforming into a beacon of prosperity amidst the wasteland, thanks to Viktor's efforts with the G.E.C.K.. But Six knew this was just the beginning. He had far grander ambitions.
Stepping out of the Battle Bus, he felt a surge of energy. He turned to Rebecca.
"This is our world now. And soon, it'll be just one of many."
Rebecca smiled, a dangerous gleam in her eyes.
"Then let's conquer it all."
As the months rolled by, Six focused on growing and strengthening his forces preparing in anticipation of another future invasion. The unexpected peace that followed Shido's cowardice allowed him to expand his territory and fortify Goodsprings further. He poured resources into agriculture, technology, and defense, ensuring that the town could withstand any threat.
But amidst this growth, Rebecca had given birth to twins, a boy and a girl—August and Tanya. Yet, their birth revealed a startling reality: both children were reincarnators. His daughter, Tanya, was the reincarnation of Tanya Degurechaff, a cold and ruthless military prodigy from the world of Youjo Senki, while his son, August, was the reincarnation of Mikazuki Augus, the hardened, battle-worn warrior from Mobile Suit Gundam IRON-BLOODED ORPHANS.
They bore the legacies of powerful individuals from other worlds. Tanya, with her fierce spirit and sharp mind, seemed to embody the traits of Tanya Degurechaff. Even as a baby, her piercing gaze and determined demeanor hinted at a strong will and strategic intelligence. August, on the other hand, exuded calm confidence, reminiscent of Mikazuki Augus. His instinctual nature and affinity for machines were apparent even in his infancy.
Six immediately sensed that some mysterious force was meddling with his life. Having reincarnated figures from other worlds as his children was more than just a coincidence; it was an omen, a sign that the challenges he was facing extended beyond the Mojave Wasteland.
This made his preparation for future invasions even more critical. He was now responsible not just for his growing empire, but for two dangerous reincarnated souls, each with their own warlike tendencies.
Rebecca, though exhausted from childbirth, was fiercely protective of their children. She often found herself in deep conversations with Six about their futures, expressing both pride and concern.
"They're going to be something else."
She said one evening as she cradled the twins.
"With their past lives and our teachings, they could be unstoppable."
Six nodded, his mind racing with possibilities.
"They will be trained, but we need to ensure they know the weight of their potential. With their backgrounds, they could attract attention from forces beyond our control."
He envisioned a future where Tanya could strategize and lead armies, perhaps even acting as a general, while August could become an unparalleled engineer, creating machines and weapons that could give them the edge in battle. The legacy of their past lives might serve them well in the harsh reality of the wasteland.
Yet, even as he nurtured hopes for his children, a lingering feeling of unease gnawed at him. What if Shido's retreat was merely a pause, a way for him to regroup and return stronger? He knew he had to remain vigilant.
"While we enjoy this peace, I'll keep training."
Six said, determination in his voice.
"And I'll ensure the twins are ready for whatever comes next."
Rebecca smiled at him, her eyes glimmering with understanding.
"Let's build an empire they can be proud of, one that will withstand anything the universe throws at us."
With the twins in tow, Six felt a renewed sense of purpose. He had a family to protect and a legacy to build. As he looked out over the flourishing fields of Goodsprings, he couldn't help but feel that the best was yet to come.
Level: 12
NAME: Six XI
GENDER: MALE
STRENGTH: 10
PERCEPTION: 10
ENDURANCE: 10
CHARISMA: 10
INTELLIGENCE: 10
AGILITY: 10
LUCK: 10
-----------
BARTER: 54
ENERGY WEAPONS: 36
EXPLOSIVES: 36
GUNS: 100
LOCKPICK: 39
MEDICINE: 73
MELEE WEAPONS: 39
REPAIR: 100
SCIENCE: 100
SNEAK: 39
SPEECH: 39
SURVIVAL: 39
UNARMED: 39