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0.66% Became A Genius Wizard In The Cthulhu Game / Chapter 1: Hidden Ending Perk
Became A Genius Wizard In The Cthulhu Game Became A Genius Wizard In The Cthulhu Game original

Became A Genius Wizard In The Cthulhu Game

作者: NescafeMTL

© WebNovel

章 1: Hidden Ending Perk

[Hidden ending privilege!

Hidden class, <Wizard Looking into the Abyss> has been unlocked.]

Dry message printed on monitor.

"Ugh… … ."

Did it!

'Hidden class! You did it, Kim Shin-hwa!'

[Cthulhu World].

This is a game I've been playing for over 1,000 hours recently.

[Cthulhu World] is a game that introduces the Cthulhu mythological worldview, such as 'Mountains of Madness', 'Dagon', and 'Nyarlathotep', in a modern Korean setting.

Therefore, everything in this game exists in a harsher and more terrible way than reality.

The civilization that mankind has built is nothing more than a sand castle that may collapse in the face of universal evil.

Man's weak mind and miserable body became prey for surreal otherworldly beings.

Knowledge and wisdom have become curses that encourage destruction.

Corrupt religion praises profane wisdom,

Blind science studies unauthorized knowledge.

The only weapon given to humanity is a veil called 'ignorance'.

Even so, it is too thin and weak to block beings that are indescribably gigantic.

What is it like? Does it look fun?

No matter what other people think, it's fun to me.

The special setting and atmosphere appealed to my taste as a horror fanatic.

The fun part doesn't end there.

As a cosmic horror game, this game was really, really, seriously difficult.

Extreme difficulty and terrible traps, powerful boss monsters that make you wonder if they are really meant to be broken, and named NPCs that come to hunt the player.

Of course, for hard players like me who have played all kinds of games to this extent, it is just a fun element that stimulates the desire for a challenge.

This time, I cleared the really hard-to-achieve hidden ending, and thanks to that, I got a hidden class as a reward.

but… … .

'I have nothing to brag about... … . It's really sad... … .'

I checked out the community for a while just to see if anything, but all the posts made over the past year are mine.

The number of views is 1, 1, 1, 1, 1, 1... … .

In the past, information exchange was still possible, but recently the community is in a complete blackout.

Yes.

This game is ruined.

It's so perfect that it's impossible to fool anyone.

Extreme settings, dark atmosphere, and difficult levels... … .

Although there are elements of liking and disliking, it does not mean that it failed.

The reason this game failed was because there were too many bugs.

Being able to get caught between structures or through walls is trivial.

Who will do this if it suddenly crashes or the character you developed well disappears?

And the clumsy traces that show that they were just made.

A representative example is the [Lakrex Old Book], one of the items that must be obtained in every round.

In the Cthulhu mythos, these grimoires often contain surreal wisdom or madness.

If it has no special function, it is at least connected to some event.

However, [Lacrax Old Book] had no content written on the subject that appeared along with grandiose special effects. There are no connected events.

I wondered if Lacrex was a place name or a person's name, but such a word did not exist anywhere in the world of [Cthulhu World].

What could this be?

Either it was made halfway through, or the development team forgot about it!

Because of this situation, this game was abandoned by users.

There is probably no one else who has played this far except me.

'No, definitely not!'

If there were other players, there would have been at least one post posted in the community.

Doesn't everyone like Cthulhu or Cosmic Horror?

With such a weak spirit, how can you save the world from mythical beings!

Anyway, if you can adapt to the initial inconvenience and ridiculous difficulty, it's okay.

I was unfortunately able to quickly adapt to the numerous bugs.

Even if it seems like crap, if you keep thinking, 'Ah, it's just a hidden piece?', you can end up taking advantage of the bug.

There are quite a few absurd bugs that actually help progress.

'… … I guess I shouldn't have gotten used to a game like this... … .'

Oh, I don't know, I don't know.

Why is it so important for someone to know? It's more important to protect the world from that terrible Cthulhu!

by the way… … .

"Is the character unlocked this time?"

[Cthulhu World] has over hundreds of multi-ending systems.

It is fun to provide new developments and stories each time depending on the route, but each time you see a new ending, a small reward is provided or hidden elements are unlocked.

If it's a manga game, it may be fun as a manga game... … .

Because of these colorful rewards and hidden elements, I was able to stick with this game for a long time without getting tired of it.

"Since we already received it, shall we try playing with it this time? I was already thinking about becoming a wizard next time, but a hidden class would be a good option, right?"

Depending on what character you create, you can have a completely different experience.

The character I had played up to just before was a martial artist with the ability to transform into a beast.

A tough body that can withstand being shot by a gun when buffed!

Powerful strength that can even pick up and throw rocks!

Although I had no magical abilities at all, it was very enjoyable to overcome all the difficulties with just my strength and fists.

This time, we will create a wizard who is at the exact opposite extreme.

A wizard with the very attractive title 'Hidden'.

Click [New Game] on the title screen to open the character creation window.

****

[Wizard looking into the abyss]

A mad wizard who studies the abyss forbidden to humans.

The abyss is a living monster in itself.

You can use evil magic that will destroy even your own reason, but

His soul, full of madness and chaos, will be the perfect feast for the beings of the abyss.

Exclusive characteristics: [Destroyed Mind], [Madness of the Abyss], [Feast Offering], [Highest Stat Adjustment]. [Abyss Magic], [Madman's Luck], [Magic Predator], [Spell Mastery], [Spell Enhancement: Deadly Poison]... … .

[Destroyed Mind]: Receive 2 insanities at random. If this madness disappears for any reason, you receive a new one at random. The delirium effect caused by insanity received this way is not prevented.

/ As a reward for looking into the abyss, I received a terrible madness that will never be erased.

[Madness of the Abyss]: You do not lose your reason due to encounters with monsters or mythical beings, use of magic, or reading mythological books. Gain the highest level of resistance to confusion and fear effects.

However, the fear and confusion effects caused by the [Destroyed Mind] effect cannot be prevented.

/ Your spirit never breaks. Because I'm already crazy... … .

[Feast Offering]: Increases the probability of encountering beings of the abyss... … .

****

It would be enough to briefly glance at other special abilities, right?

The most important thing is the [Ability Adjustment] characteristic that sometimes appears on hidden characters.

[Highest ability adjustment: When creating a character, abilities can be adjusted without limit.]

"huh? No limits? really? really?"

When creating a character with the [Ability Adjustment] attribute, the default stats can be adjusted in the direction desired by the player.

However, this does not mean that it can be changed arbitrarily. Penalties and restrictions exist.

First of all, penalty.

In order to increase one stat, you must lower another stat.

When creating a warrior character, you lower intelligence, which is not important, and increase strength.

And limit.

This is important; each character has an upper and lower limit to their stats.

You can't have abilities higher than 20, or you can't have abilities lower than 8... … .

'But there is no limit... … ?'

First, let's look at the basic stats.

****

Strength 8

health 10

Agility 11

Intelligence 18

spirit 14

charm 16

Remaining ability: 0

****

The basic stats and characteristic settings are typical of a glass cannon type wizard.

Although these characters have weak bodies, they can use powerful magic that other characters cannot even imitate.

As I said before, usually you cannot reduce the ability score below 8. But this character has no such limitations... … .

****

Strength 5

health 5

Agility 7

Intelligence 16

spirit 14

charm 16

Remaining abilities: 14

****

"Okay, is this the maximum we can subtract?"

A remaining ability score of 14 points was secured.

You can increase your desired ability level with this number.

There is only one number I will post.

Intelligence.

Intelligence is the core of a wizard and is the most important metric directly related to magical abilities.

An intelligence score of 18 is considered genius.

A score of 20 is considered transcendental.

The martial artist I played just before was a character with 20 points of strength, that is, transcendent strength.

20 is enough to throw a rock and bend a rebar.

The wizard I created this time is... … .

****

Strength 5

health 5

Agility 8

Intelligence 29

spirit 14

charm 16

Remaining ability: 0

****

The intelligence score of 29 had the following formula attached to it.

[Intelligence 29: Surreal]

The moment I was about to click the OK button to complete the ability adjustment, a sound escaped from between my lips.

Surreal intelligence.

Good.

That's good.

hmm.

I felt that 29 points was somehow not beautiful.

29.

It's a very high number, but isn't something missing?

It feels like I was trying to draw a perfect circle and got screwed up at the last moment.

Since I already made it this way, I wanted to take 30 rather than 29, which somehow looks incomplete.

Intelligence 30 is a truly absurd number that I have never imagined while playing [Cthulhu World].

However, other abilities cannot be subtracted further.

It may seem like a rough guess, but there are reasons for other abilities.

Attractiveness does not simply mean good looks.

This is the minimum number needed to negotiate with mythical beings and win the favor of surreal beings.

It would be better if the charm had a transcendental value, but 2 points of charm can be reinforced with items obtained along the way.

So [Charm 16: Beautiful].

This cannot be removed.

Agility of 8 points is also the minimum number considering the number of items and buffs to be obtained later.

If you get lower than 8 points, you might die before getting another item.

Mentally, health... … .

[Strength: Weak] displayed in the tooltip window catches the eye.

"Wizards don't need strength anyway, right?"

In the end, I ended up clicking the minus button next to strength one more time.

Cthulhu, Yog-Sothoth, I sacrifice myself! Give us more intelligence!

****

strength 4

health 5

Agility 8

Intelligence 30

spirit 14

charm 16

****

When the strength is changed to 4, the modifier also changes.

[Strength 4: Infirmity]

But it's okay.

Look at this intelligence!

Intelligence 30!

It's 30!

Everyone, look! I created a character with an intelligence of 30!

… … Oh, shit. The community is still in blackout.

Meanwhile, a never-before-seen sentence was displayed in the tooltip window showing a detailed explanation of intelligence.

[Intelligence 30: Mythical. You have knowledge that humans cannot reach and a wisdom that borders on madness.]

uh? What is this? This is my first time receiving a message like this. Is that by any chance? Hidden trigger?

My heart started pounding at the thought that I had activated another hidden trigger.

"Yes, this level of madness is required to be considered a truly crazy wizard."

In fact, it is better for survival to have moderately well-balanced characters than to have characters with such biased stats.

Still, this time it's an extreme madness concept!

If there is no answer, just cassock and do it again... … .

Next are the characteristics.

[The Wizard Who Gazes into the Abyss] has more characteristics than other characters, but like his stats, he can add other characteristics he does not have in exchange for penalizing characteristics that are disadvantageous to him.

While they sacrificed their strength, they added extreme penalty characteristics.

[Loss of stamina]

[Muscle weakness]

[Weakened health]

[Weakening close combat]

[Increased damage]

[Vulnerability: Disease]

[Unavailable: Heavy Weapon]

[Increased probability of injury]

[Vulnerability: Addiction]

hmm… … [Decreased stamina] I can't walk for long if I put it on. Is this okay?

[Anti-healing] Can I add this?

and… … .

And again… … .

In exchange for these penalties, you can add a lot of useful properties needed for magic.

What are some good traits for a wizard? … .

It's been a while since I made a wizard… … .

wow! Wizards who look into the abyss get [Spell Mastery] for free.

It's a good class too.

Unlocking [Spell Mastery] requires a very large cost.

The prerequisites were also incredibly complicated.

This is a characteristic that allows you to use the basic spells of the available hierarchies without a separate learning process. Without this, even if you create a wizard, there are many cases where you cannot use magic because you do not know the spells.

[The Wizard Who Looks into the Abyss] is a very good character just because these top-notch features are provided for free.

Then there… … [Understanding Secret Tradition] and [Spell Enhancement: Maximization].

[Spell Strengthening: Strengthening Power]

[Spell Enhancement: Range Extension]

[Quick activation]

[double chanting]

[Casting omitted]

[Catalyst supplement]

[Spell Thief]

… … And although it is not a wizard specialty, it is always useful [Precision Aim] and [Vigilance].

Wow, you have points left?

Then change [Vigilance] to [Improved Vigilance],

and… … .

And again… … .

In return for adding 11 penalty characteristics, 11 useful characteristics were added.

In the end, I created the strongest wizard steeped in the darkness of the Cthulhu mythology more than any other character I had created before.

Of course, I almost sacrificed my body and life in return.

I like this because it fits the concept.

"Okay, this setup is complete. horsepower! "I just believe in that one thing and go!"

The moment I clicked the [Game Start] button, the mouse cursor disappeared and the monitor screen went black.

The computer shows no response.

"Miss, another bug… … !"

The dark screen of the monitor begins to flicker strangely.

Character-specific opening video?

That can't be possible.

The monitor's liquid crystal itself begins to flow strangely.

The center of the monitor splits horizontally. It was opened like the maw of an animal and was no longer the real thing I knew.

It was a terrible darkness, seething like a dark swamp. It was a horrible filth filled with disgusting sewage. It was a corrupted chaos, a grotesquely distorted remnant of a broken reality, a fragment of a nightmare that should never be remembered.

And it was a hungry pit of abyss.

Ominous, slimy black slime begins to pour out of that ugly hole. Fragments of a terrible monster writhing as if it were alive.

My body doesn't move. Tongue and mouth do not move.

I have a mouth, but I cannot scream. I have arms and legs, but I can't move them. A terrible evil is coming towards me... … .

You can't run away.

The cold, horrible slime begins to cover me, moving in bizarre and incomprehensible ways that cannot be described in human language.

You can't run away.

I want to scream.

I want to scream!

You can't scream!

I want to scream!

For a short period of time,

I am… … .

So, I… … !

Even the freedom to close one's eyes or look away was deprived.

I just have to watch that horrible monster eating away at my body. I can't breathe. My mind is fading. Death approaches. No, even death will die in this monstrous abyss.

At the end of my fading mind, I hear a voice.

A bizarre voice that seemed to pour out not from one mouth, but from hundreds or thousands of maws at once.

Brain, not ears,

No, a voice full of power that seemed to hit straight into the soul.

"The dinner offering… … "I'm ready."


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