However, Chen Mo didn't have any plans to develop World of Warcraft on a large scale.
One of the more important reasons was that it was still quite difficult to maintain this level of art for the entire world and make it seamless.
In mysterious seas, all the functions of the VR gaming pod were utilized to create a small level. There was a special way to hide the loading bar between the levels, which ensured consistent high quality graphics.
Although the entire Stormwind City looked big, it was still far from the size of the entire world of Warcraft.
If they developed World of Warcraft now, they would need a lot of R & D personnel and invest a lot of time and money. On the other hand, they would have to make a certain sacrifice for the quality of the game, and it would be difficult to maintain the current level of Stormwind City.
If they had to maintain this standard, the players would probably be tortured to death by the ever-present loading bars.